Notes & Combos
If you win the coin flip you want to go first, however the deck plays 15 hand traps, so it can win a lot of games going second. I only have 2 Nibiru and 2 Ghost Ogre. If I had 3 of these I would probably play 3 of each over Token Collector. Small World is really good and you can turn pretty much any hand trap into a starter to unbrick your hand. I normally end on 6K Arrival going first and most decks can't out it.
I only play 2 of the field spell because you want to be searching it. The deck plays a lot of defensive cards to protect against Infant being negated and hard drawing the field spell is not good going second.
I don't play Danmari because it's very rare that it's needed to win a game. It loses more games than it wins by being a dead card in my experience.
I don't play Light Dragon because it's very rare that it is needed. I rather play Linguriboh over it. Security Dragon is needed for Nibiru and gives you a way to out certain cards.

































