Notes & Combos
This current build of the deck was used for only 13 games and was adjusted with how things are with Spright it seems, as that has overtaken Mathmech on the ladder.
Unless if it's Runick, your opponent opens a Live Twin, or opens Starter, if you go first, you can usually stop what Spright does if you remove the first monster they get out. This is why I removed a Gravedigger's and added a second Floodgate Trap Hole.
I also removed Imperm, as it doesn't feel like it does much against Spright. As long as they have a level 2 on the field still, they can just special and combo off, so while you might deny them a search or something, unless if they bricked on Spright going into Gigantic, it won't matter. Spright is also why I added Ghost Ogre. The hope is even if they don't brick, if you can Ghost Ogre Gigantic, they don't get a search and lose their monster. The 3rd Strike was added back in for the Live Twin match-up, as Floodgate doesn't stop them. They'd still have a level 2 on field to combo off.
Unfortunately, the deck still doesn't have a great match-up vs Runick. Honestly not sure what to change up, as if you add things like Cosmic Cyclone, that just bricks your deck up against other match-ups. They can just too easily pop Sera on turn 1 with no issues, as well as your backrow. Never mind that your backrow is probably mostly dead, as it's monster related. I feel like with Spright here now, if you open well, the match-up is a bit easier, as it's not constant Runick card cycling 24/7. Not much, but at least all of your backrow isn't basically dead.
As for the ED, I still feel like Accesscode Talker is just there for copium. Allo was used once? in Diamond. ZEUS is being used a ton more than it had prior though for me. Clear Spright fields. Clear Runick fields if you got lucky to stick Anti-Spell and stuff like that.
- Regarding the Spright match-up, per most, if you go second, it's tough. If you go first though, it's not the worst if you can keep their first monster off the field / facedown.
- Runick is still **** as mentioned above
- Mathmech is still not the greatest, given how they just go nuts by opening Circular.
- Exosister is something I'm not certain about. The only game I played against it with new support, I went second and opened 3 Imperm and my opponent opened Martha.
- Branded/Despia is the same as always. If they open Branded Fusion and you don't have Ash, it's rough.
Replays
409-428-065
Only have 1 replay that I had against Labrynth that somehow I won in the end after being hit for Evenly for my life savings it felt like.
Per my prior note, it's hard to get really good games with Traptrix. You either stop your opponent from playing or get out advantaged.
































