Floowandereeze

Diamond I from The McWeenieTron on February 22nd, 2023
Owned Cards
40 cards

Notes & Combos

  • 60% WR (Starting from D5) all the way to D1 (42 games)
  • DRNM is neccessary to break boards if going 2nd considering how fragile Floo is to interuptions. You want to be going first though.
  • Call By to counter Ashe (if you can't chain block) and Advent is to counter Imperm or other on-field negates
  • 3x maxx C is in response to the influx of spright players, can adjust to current meta.
  • 3x Jack (mostly reveal robina, eglen, stri) is one of the biggest consistancy boost ever, so you can actually play the game.
  • 15 random cards in extra deck (if I was richer I'd afford good cards like Zeus), never needed access to it.

Overall, this version to me (inspired by another list with 3x Jack) feels super consistant. Even with games I lost, there were some I felt were winnable if I was better at the game.

Other things I've tried but just wasn't for me:

  • Evenly matched: either negated by a carrot or I just brick too much after using it.
  • Gold Sarco: feels like a combo-more card, but doesn't do anything on its own unlike Jack
  • Imperm: because negating a combo against Spright/Math/Meta does sooooo much (sarcasm). Rather use cards that boost consistancy or allow floo to combo uninterrupted.
Show more