Notes & Combos
Basically, try to bait Ash in order to pop Grass (Grass is your core card, and you need to pop it every time you have it).
Having multiples copies of your despian boys in GY from the start is going to help you with your futures Branded In Red, Branded Banishment and Branded Retribution plays.
Branded Retribution effect[1] is situationally so good since every player will try to negate or remove your Masquerade. Effect[2] has a lot of synergy with Grass allowing you with nice clutch interactions after enemy used Ash to deny your Branded Fusion search or to bring said spell from GY afterwards.
Branded Lost is an awesome card that will allow you to draw Mercurier in order to extend your second turn (Try to search for it allways that you already have Branded Fusion)
Use Despian Comendy + Chimera in case you need to deal with some floodgates like Skill Drain or other problematic cards.
Always start -if you can- with Albion + Branded Opening since it's a free Draw 1 + fusion destruction protection.
        
            








































