Runick

Diamond I from on December 31st, 2022
cp-ur 540 + cp-sr 690
42 cards

Notes & Combos

I don't like the Card of Demise version as prevent you from special summoning which limit how much you can draw on your 1st turn, unless you play the Floodgate version it's a brick. Reasoning and Monster Gate is really good to get you Runick card in grave, allowing you to draw multiple times during your 1st turn. Since all of your extra deck monster isn't once per turn, Monster Gate is an amazing card, better than Reasoning IMO. Card Notes:

  • Maxx C : 1 FTW. More is a brick.

  • Cyber Valey : draw 2 or get card back from your graveyard

  • Shthana : free special summon for Bagooska or Dugares, good in conjunction with Monster Gate

  • Chaos Hunter : could potentially stop mirror match from going out of hand

  • Monster Gate : remove your extra zone monster, which quite essential if you want to constantly draw out your deck

  • Reload : If you could draw it during your turn, it a really good card to use during your opponent turn, especially if you have a lot of dead card in your hand

  • Pot of Acquisitiveness : Get back your banished extra deck monster

  • Pot of D : I prefer to not use it unless I need to

  • Dark Law : Good against mirror match and most deck. Since Runick Slumber could protect it's pretty hard to out. You can make it with any Dark Fusion Monster using Mask Change II (1 MC is enough as 2 will mostly become a brick)

  • Linkuriboh : FU Dark Angel

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