Notes & Combos
Based my list off of what aShyeera had.
Finally caved and crafted the 5 URs I was missing from the deck (3x Therizia, 1x Kentregina, 1x Rexterm [although, I might want a 3rd at some point])
So far, out of 16 games, I'm 13-3, so it's going pretty well. Out of what is in the deck, I could easily swap out the Crow for something like Imperm. Whenever I see DPE/Big Welcome, I haven't seen Crow. I rarely see Lady/Prison, but both are nice.
As for the ED, I've only used the Dinomorphia cards, Chaos Angel, and Raider's Knight. All of the other cards have been kind of filler so far. I'm sure Dharc would be great, however, I've never been in a spot where getting them out would benefit more than what I had on the field.
The deck is pretty good though with how much it floats. Got hit by Duster + Dark Hole from a Ben Kei OTK deck and still lived and beat them the next turn thanks to the floats. Alert has been really good for me as well with Sonic coming up here and there / being nice to prevent battle damage to let me come back in a few games.
Definitely has been more enjoyable than I was expecting with a slow trap deck (although, I always climb ranked with Traptrix, so it's nothing new to me and really, Dinomorphia has busted fusion traps, so it's not as slow as how Traptrix was before). It certainly helps that the event doesn't put up much in the way of negates for what I've seen.
Going second against Exosisters is pure pain, however.. what dark decks get paired up against light decks really. I've seen 4 light decks out of 16 games and 2 were against Exo that I lost to.
Replays
409-428-065
- Branded/Tear - went first [~NUMERON~]
- Branded/Preda/60 cards - went first [Peace]




























