Pure Beetrooper

from on August 13th, 2022
40 cards

Notes & Combos

This deck has a pretty simple game plan though it relies on using multi-card combos which follow the same general idea.

Opening 2-3 insects with the ability to link into Beetrooper Armor Horn + use it's normal summon follow-up are key for the deck. More often than not you WILL have this combo available to you.

| I think teching into Almiraj would make some 1 insect-card-combos possible but I would have to test.

After making Armor Horn + using it's extra normal summon (you'll either link-3 into Papillion {use Armor Horn GY-Effect to make Atlas} or link-4 into Invincible Atlas depending on what insects you opened.)

If you had an extender after link-3 Papi + Resummoned Armor Horn -> link-4 Atlas OR used Armor Horn + 2 Material to link-4 Atlas (Resummon Armor after making Atlas) you will use Atlas' effect to tribute the extender/Armor Horn and summon a Beetrooper from the deck. (Potential targets are Flapper, Assault Roller, or Sting Lancer {Most frequent target})

| Flapper to add back from banished/GY piles+Atk negate, Assault Roller as an extender (if it wasn't used earlier), and Sting Lancer to add any Beetrooper spell (Hand, field, AND matchup dependent: Fly & Sting set is generally good, Descent as an extender, Formation as an extender + follow-up next turn, Landing if you're a real Bee Trooper.

End Boards:

| Invincible Atlas, Sting Lancer, Fly & Sting

| Atlas, Absolute Hercules, F&S

| Most others are hand dependent and are variations of the two above.

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