OTS CHAMPIONSHIP TOP 8 CODE TALKER

from on July 19th, 2022
42 cards

Notes & Combos

Mathmech Circular engine: 3x Circular, 1x Sigma, 1x Addition or Subtraction (I played Subtraction), 1x Equation. The extender engine is powerful enough to have your opponent waste handtraps on circular if they believe you are just playing Mathmech then you can go in with Code Talker plays. If you have not used circular yet in turn and your opponent uses Effect Veiler, Infinite Impermenance, D.D. Crow, or Ghost Belle on Transcode you can now play thru that interruption and extra link with just Transcode/Codec on field and Code Generator in hand. Circular also helps going 2nd by playing thru more disruption and setting up a Accesscode made with Update Jammer.

Why 2x Accesscode? Do you expect me to make a 2nd Accesscode after you Imperm/Droplet/etc. the 1st one? Also you can still use 1 copy on turn 1 to search Iblee with a slightly different combo off a 2 card combo. Avramax is just to counter Tear and it did come up.

All the handtraps/DRNM in maindeck were played at 2 to have as much match coverage as possible while still maintaining Small World Bridge Synergy. Main deck DRNM mainly used for Tear making Winda on your turn 1.

Side deck: Dimensional Barrier was mainly for Branded decks since the deck can be obtained easily via 3x structure decks + Aluber. Imperial Iron Wall was mainly used to counter Exosister (lots of Exosister players). I only own 2 Evenly Matched IRL but I would have 3 if I could. Rest is backup hate and 3rd copies to swap in to counter matchups.

Show more