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Infernoble Knight
Infernoble Knight
Garnet Warning
Fighting Flame Sword Single Card Combo from Big Dick Weed Smoker 420 · on October 7th, 2026 · updated October 8th, 2026
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This is the least optimal variation of noble knights but shows how much you can do off a single Flame Swordsman. I don't really discuss what HTs this can playthrough but the answer varies depending on your starting hand; Angelica is the huge chokepoint in this deck and your counters should be saved if you can make her.

But you must remember that this is a deck released in 2023, it naturally is going to go on for a very looong time. and the more parts you start with the less susceptible you are to being shutdown. You opponent will always get +2 off Purulia and +4 off Fuwalos (at minimum).

But if you opened Gearblade you could play through Nib and stop most negates on Angelica. If you open with and Level 1 tuner (optimally Renauld) and Level 4 monster (optimally Ogier) from this deck you can go full combo off Angelica + Gearblade through most negates; that aren't Imperm or Dominus.

In fact if you were really interested; as Angelica is a generic level 5 synchro you could perform everything from Step 10 to end, using any generic Synchro Slop combo deck. From your end board, make Angelica and go from step 10 to the end, you'd end with a Spell/Trap and Monster negate and a blow up. But that is suboptimal as it would force you to run Museum, Ogier, Gearblade and Joyesus as Garnets.

I mean, if you openned Ogier + Joyesus/Mueseum would let you go Gearblade for free but what are the odds. You can also find Yummy Infernoble Knight decks profiles online where Renauld could be a starter here instead.

Spell/ Trap Negate
Monster Negate
Flip Face Down
Blow Up
Recyele 3 and Draw 1
1.
Normal Summon
4.
Sent from ED to GY
Special Summon
5.
+
=
6.
Sent from Deck to GY
=
Add to Hand
7.
=
Garnet
8.
  • Ricciardetto Activates
  • Gearblade ACtivates
8.1
Garnet
SS from GY
8.1
Add to Hand
9.
Garnet Tuner
+
Non-Tuner
=
10.
Garnet
11.
Garnet
12.
Target
13.
Banish
+
Deck to GY
+
SS from ED
14.
Equip from GY
15.
Garnet
SS from Spell/Trap Zone
16.
From Deck to GY
17.
+
=
18.
Equip from GY
19.
+
=
20.
Equp
21.
22.
Add to Hand From GY
23.
Banish from GY
=
SS from Hand
24.
During End Phase
+
Equip Both to Charles
Endboard
Spell/ Trap Negate
Monster Negate
Flip Face Down
Blow Up
Recyele 3 and Draw 1
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