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Resonators
Resonators
Garnet Warning
Power Vice 1CC (No Crimson Call) from riskygazelle · on September 27th, 2026
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Pure 1 card combo (no extra discards) for Power Vice Dragon as your starter. This combo does not contain bricks like Crimson Call and Chain Resonator, as you may have seen elsewhere. The only 4 bricks you play are Synkron, Vision and Darkness Resonators, as well as Branded Beast.

I have split this combo into 2 branches, depending on what you search with Power Vice, which both lead to basically the same end board. The only difference is that, if you search Soul Resonator with Power Vice, then you also get to keep Crimson Gaia on the field for follow-up.

Yes, you could also play any of the RDA traps, but they are bricks going second, while Branded Beast is also a boardbreaker going second, if you get early access to Lubellion. Also important to consider is that Branded Beast is the only card in your deck that protects you from set Albaz play, which if your opponent resolves, you lose your whole board of monsters.

Monster negate
+
Monster negate or destroy
+
Negate any face-up card
+
Banish to summon indestructible RDA and make Dis Pater destruction live
+
Garnet Tribute a dragon to destroy a card
+
(
Destroy a monster + bounce a face-up card
OR
Banish light/dark from GY and if sent to the GY also sent 1 SS monster to GY
)
Garnet
1.
Effect in the hand
2. Different search scenarios
  • Vision
  • Soul
2.1
2.2
Special summon
2.3
+
=
2.4
Chain 1
Chain 2
2.5
(
)
(
)
2.6
2.7
Normal summon
2.8
2.9
Effect in the hand
2.10
Effect on the field
Level 5
2.11
+
=
2.12
2.13
Effect in the hand
2.14
Effect in the hand
2.15
Effect on the field
2.16
Special summon from GY
2.17
Garnet Place in S/T zone
2.18
Effect in the hand
2.19
Effect on summon
2.20
+
=
2.21
2.22
+
=
2.23
2.24
Additional normal summon
2.25
+
=
2.26
Summon 3 from GY only if in the EMZ
2.27
Search in the End Phase
(
OR
)
2.1
2.2
Normal summon
2.3
2.4
+
=
2.5
2.6
Effect in the hand
2.7
2.8
2.9
Effect in the hand
2.10
Effect on summon
2.11
Level 3
2.12
+
=
2.13
2.14
+
=
2.15
Chain 1
Chain 2
2.16
(
)
(
)
2.17
2.18
2.19
2.20
Summon from GY
2.21
Garnet Place in S/T zone
2.22
Additional normal summon
2.23
+
=
2.24
2.25
+
=
2.26
2.27
Special summon
2.28
+
=
2.29
Summon 3 from GY only if in the EMZ
(
)
2.30
Search in the End Phase
(
OR
)
Endboard
Monster negate
+
Monster negate or destroy
+
Negate any face-up card
+
Banish to summon indestructible RDA and make Dis Pater destruction live
+
Garnet Tribute a dragon to destroy a card
+
(
Destroy a monster + bounce a face-up card
OR
Banish light/dark from GY and if sent to the GY also sent 1 SS monster to GY
)
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