A bit more safer version of the Walbaz 1CC, because it doesn't lose to a single hand trap on Walbaz or King of the Feral Imps. If your opponent does hand trap you on Walbaz, you still at least have F&V in the end phase, which offers you interuptions and follow-up.
The end board consists of at least 4 interuptions + a lot of follow up. F&V can give you an additional 5th interuption in the end phase of your opponents turn with summoning Albaz from deck and fusing with opponents monster, which can go to even more interuptions if you go for Mirror Jade.
I use this combo only if Walbaz is my only play in the hand, otherwise it depends on what else do you have. If you have any Mitsurugi starter, you start with those first and then go for Walbaz play; or if you open with Nadir Servant, then the you go for the King of the Feral Imps play first with normal summoned Walbaz and then use Nadir Servant after Mitsurugi plays.



















