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Argostars
Argostars
Garnet Warning
Argostars + Armored Xyz 1.5CC from Arde645 · on September 14th, 2026
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Generic Any CardDiscard Target
Non-targeting Attach on a new chain if a card gets equipped to another
(
Garnet Can equip itself to Lancer
OR
You can have both in GY if you use Tydeu first or have 2 Tydeu on Opp turn
Garnet Can banish itself to equip Arion in GY to Lancer
)
+
Targeted negate, once per chain in a NEW chain after a Trap in Monster Zone has activated effect
(
Already face-up in M/Z, can go back to S/T Zone twice as it was summoned previous turn
+
Bounce then negate with Stadium when returning to S/T Zone. Can be 5th negate if summoned previously
+
Bounce then negate with Stadium when returning to S/T Zone
OR
Negate with Stadium when returning to S/T Zone. Can be a 5th negate if placed by Adra Step 2
OR
Search any Argostars card from Deck then negate with Stadium when returning to S/T Zone
)
1.
Normal Summon (or Special Summon)
Mandatory Effect on Normal Summon. Opp cannot respond to Continuous Trap effects this turn.
2.
Activate Effect to place 2 Argostars Continuous Traps
(
Banish as cost for Effect
Almost always placed, your main searcher
+
The usual target when going First, good for dodging or removals
OR
Depending on board state. If either are summoned, can be returned to S/T Zone twice on Opp turn
If you need an extra body immediately for a play or the extra damage
)
3.
Activate effect of Tydeu to Special Summon itself and search an Argostars card
(
Generic Any CardAny card in hand
Move
Your discard to activate Tydeu
+
Search and add any Argostars card from your Deck to your hand
=
Typical target is Home Stadium
)
Activate Home Stadium
4.
Xyz Summon Arion using Tydeu as material
Ignition Effect, add any Argostars Spell from Deck to hand
=
Typical target is Giantslaying
5.
Xyz Summon Fortress using Arion as material
Activate effect to add 2 Armored cards from Deck to hand by detaching 2 materials
(
Garnet Almost always a guaranteed add, destruction protection and DMG modifier
+
Garnet Useful when going first, a second F-A Xyz if they remove your other Xyz monsters, Opp turn only.
OR
Garnet Useful when going second, monster gets 2 attacks + Attribute addition
OR
Garnet I don't run this card, doesn't do much. Useful if no Xyz monsters other than Lancer on field/GY
)
6.
Xyz Summon Lancer using Fortress as material (5th Summon, Nib warning)
7.
Pay 1000LP; Add an Argostars card from GY/Banishment to hand
Add Tydeu from GY to hand
Activate effect to add an Argostars monster from Deck to hand, then Normal Summon a Warrior
(
Add Parthe from Deck to hand
Normal Summon with Giantslaying effect
)
Activate effect to set a Continuous Trap from hand
(
Banish as cost for effect
Set from hand, can be activated this turn
)
8.
Activate effect of Tydeu to Special Summon itself and search an Argostars card
(
Garnet Suggested discard target
OR
Discard based on hand/GY situation. Other Armored cards work, but these are recommended
Garnet If F-A already in GY, discard this
+
Add any Argostars card from Deck to hand
=
Bounce and destruction protection
OR
Search and ATK/DEF boost
OR
Body and battle protection
)
If both Armored cards in hand are in GY, add the non F-A one back to hand for discard next turn
Endboard
Non-targeting Attach on a new chain if a card gets equipped to another
(
Garnet Can equip itself to Lancer
OR
You can have both in GY if you use Tydeu first or have 2 Tydeu on Opp turn
Garnet Can banish itself to equip Arion in GY to Lancer
)
+
Targeted negate, once per chain in a NEW chain after a Trap in Monster Zone has activated effect
(
Already face-up in M/Z, can go back to S/T Zone twice as it was summoned previous turn
+
Bounce then negate with Stadium when returning to S/T Zone. Can be 5th negate if summoned previously
+
Bounce then negate with Stadium when returning to S/T Zone
OR
Negate with Stadium when returning to S/T Zone. Can be a 5th negate if placed by Adra Step 2
OR
Search any Argostars card from Deck then negate with Stadium when returning to S/T Zone
)
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