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Artmage
Artmage
Artmage Finmel + Any 2 Spell/Trap cards from Deathcap · on September 10th, 2026
Copy
1

This line is assuming no handtraps from your opponent of course. To play around those it is quite hard in the early steps.

Generic SpellANY SPELL/TRAP
Hand
Generic SpellANY SPELL/TRAP
Hand
Negate all monsters permanently (main phase)
Destroy a spell/trap
Quick Fusion on opponent's turn using monsters you control
Omni-negate for an activated card on field
Special Summon an artmage from hand or gy (note can't use effect on full board)
Return an Artmage to hand/Extra Deck to non-target pop a card
Fusion Options
Special Summon and Set the Trap
+
Can be used this turn to negate a monster effect and destroy it after banishing Fusion Monster
OR
Destroy all cards opponent controls if an artmage monster effect is activated
+
Generic MonsterArtmage
Nerva needs to be direct chain to any artmage card (The owl is usually easiest)
OR
Omni-Negate (needs non-finito/Owl + Litera to be summoned)
1.
(
Use Finmel as Tribute
+
Generic SpellANY SPELL/ TRAP
Hand
Discard one Spell/Trap
)
Contact Fuse
2.
On Special Summon Set 1 Artmage Spell/Trap
Set on Field
3.
Activate on Field
Activate Effect to Declare an Artmage Monster
Discard
Generic SpellANY SPELL/ TRAP
Declare Graflare
Add to Hand
4.
Activate Effect from Hand
(
Special Summon onto the Field
+
Set Face down
)
5.
Activate Vandalism
Add Medius to Hand
6.
Use Additional Normal Summon of Medius due to Field Spell
On normal summon add/special a power patron
Special Summon (ideally or can normal summon when added to hand)
7.
Activate to Fuse into an Artmage
Material
+
Material
=
Fusion Summon
8.
Effect in grave to add Artmage spell/trap
Add to Hand
9.
Activate Effect to Add one Artmage Card
Add to Hand
10.
Activate Effect to Declare an Artmage Monster
Discard as cost
Add to Hand
11.
Activate Effect in Hand
(
Special Summon
+
Add from Graveyard to Hand
)
12.
Activate Effect to Declare an Artmage Monster
Discard as cost
Add to Hand
13.
Activate Effect in Hand
(
Special Summon
+
Generic Any CardRandom Card
Draw 1 card
)
Endboard
Negate all monsters permanently (main phase)
Destroy a spell/trap
Quick Fusion on opponent's turn using monsters you control
Omni-negate for an activated card on field
Special Summon an artmage from hand or gy (note can't use effect on full board)
Return an Artmage to hand/Extra Deck to non-target pop a card
Fusion Options
Special Summon and Set the Trap
+
Can be used this turn to negate a monster effect and destroy it after banishing Fusion Monster
OR
Destroy all cards opponent controls if an artmage monster effect is activated
+
Generic MonsterArtmage
Nerva needs to be direct chain to any artmage card (The owl is usually easiest)
OR
Omni-Negate (needs non-finito/Owl + Litera to be summoned)
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