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D/D/D
D/D/D
Garnet Warning
D/D/D combos from Kit_Kat_55555555 · on September 5th, 2026
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This is my go to combo when playing D/D/D.

OR
OR
OR
OR
(
+
Generic Any CardDiscard
preferably one with value in grave
)
OR
(
+
Generic MonsterD/D monster discard
preferably one with value in grave
)
2 or more monster attaches, even if those monsters are in the spell zones
Double special summon effect activation negation + followup if sent to gy
Targeting spell or trap negate + heals you by 1000 lp per contract on field if destroyed
Hand effect negate (you should banish alfred and eternal darkness for cost, even if this is negated)
Targeting immunity + pseudo-skill drain if opponent is on pendulums
A dark contract as fodder for Machinex
In grave, if banished, puts dark contracts from gy or banishment onto field
A dark contract in grave, put onto the field by Alfred, is additional fodder for Machinex
Garnet In grave, put onto the field via Alfred, is a floodgate preventing most extra deck summoning
One of the scales turning eternal darkness on, if destroyed, she becomes a pop
Garnet The other scale turning on eternal darkness
The materials to summon arc crisis on turn 3
Generic Any Cardburn opponent for 1000
Generic Any Cardburn yourself for 2000
1.
(
If you start with this, normal summon it and search
Activate and search
Scale and use effect
Pop D/D/D zero doom queen to summon a Copernicus
Send lance soldier to grave
Garnet Pop a contract to summon, and make it level 4 using it's effect
)
OR
(
If you start with this, scale use and effect
Pop zero doom queen, and summon kepler
search gate
search Copernicus
Normal summon and send lance soldier to grave
Garnet pop a contract to summon then make it level 4
)
OR
(
If you start with this, search zero doom queen
Scale and activate effect
Special summon count surveyor
search Copernicus
normal summon, then send lance soldier to gy
Garnet pop a contract, summon, then make it level 4
)
OR
(
If you start with these, search one of the following, and use their respective combos above
+
Generic MonsterD/D monster discard
OR
preferably, you should search this
)
OR
(
search kepler and follow it's combo as if you started with it
)
OR
(
search zero doom queen, then follow her combo as if you started with her
+
Generic Any CardDiscard
)
2.
use as xyz material
+
Garnet should be level 4, use as xyz material
=
detach either material to search gryphon
3.
use this monster as xyz material
=
4.
use as link material
+
(
use either this or the other one depending on what you have on field
OR
)
=
(
use effect in grave as chain link 1 to send necro slime
Garnet
)
+
(
activate as chain link 2 to set your pendulum scales
Garnet
+
Generic Any CardBurn yourself for 1000
)
5.
(
you must use this as link material if this is still on the field
OR
you must use this as link material if this is still on the field
OR
otherwise, use effect in hand to special summon it, then use it as link material
)
+
use as link material
=
after this card is summoned, you are insulated from monster handtraps
Garnet use this effect to summon tell from grave
+
Generic Any CardBurn yourself for 1000
6.
use effect to target tell, that you just revived
sent to grave
=
(
activate as chain link 1, send eternal darkness to grave
Garnet
)
+
(
activate in faceup extra deck as chain link 2, summon her, but only pop if the opponent has a card
)
7.
use this card's pendulum effect, targeting doom queen and itself. both are popped
+
using her effect, place her in the pendulum zone from the extra deck
8.
Garnet use effect in grave, using tell and it to fusion summon alfred
+
IMPORTANT summon him to one of the zones that zeus ragnarok isn't pointing to
9.
alfred uses his effect to fusion summon, using the materials you just banished to summon him
Garnet
+
=
IMPORTANT summon him to one of the zones that zeus ragnarok isn't pointing to
10.
(
pendulum summon
+
pendulum summon
)
use effect to revive lance soldier from gy
Garnet
11.
use as the tuner for this synchro summon
+
use as the non-tuner for this synchro summon
=
IMPORTANT summon it to the zone that alfred was in
12.
Garnet use as the tuner for this synchro summon
+
use as the non-tuner for this synchro summon
=
revive solomon, which should be in the gy, but can summon it from banishment too if needed
13.
use as xyz material
+
use as xyz material
=
IMPORTANT summon him to the zone that Genghis was in
14.
(
pendulum summon again, and then use as synchro material
+
pendulum summon again, and use as synchro material
)
=
15.
use as xyz material
xyz summon, use effect to target itself to burn the opponent, then use as xyz material
+
Generic Any CardBurn the opponent for 1000
Endboard
2 or more monster attaches, even if those monsters are in the spell zones
Double special summon effect activation negation + followup if sent to gy
Targeting spell or trap negate + heals you by 1000 lp per contract on field if destroyed
Hand effect negate (you should banish alfred and eternal darkness for cost, even if this is negated)
Targeting immunity + pseudo-skill drain if opponent is on pendulums
A dark contract as fodder for Machinex
In grave, if banished, puts dark contracts from gy or banishment onto field
A dark contract in grave, put onto the field by Alfred, is additional fodder for Machinex
Garnet In grave, put onto the field via Alfred, is a floodgate preventing most extra deck summoning
One of the scales turning eternal darkness on, if destroyed, she becomes a pop
Garnet The other scale turning on eternal darkness
The materials to summon arc crisis on turn 3
Generic Any Cardburn opponent for 1000
Generic Any Cardburn yourself for 2000
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