Deck doesn't play around probably nothing honestly, but it has MULTIPLE entry points and this is the longest showcased combo. Drawing any pieces of the combo - with the exception of those you summon from the Deck - makes you more resilient. By starting with Allure Palace / Allure Dance, Chaos Allure Queen LV7 can be used to summon Dark Magician of Destruction without requiring to go the long way of using Ancient Fairy Dragon and so on, enabling you to summon Dragoon for protection. This isn't meant to be a competitive combo/deck, but with the amount of starters (Gadget Trio, Berry Magician Girl, Future Silence, Dark Magician Girl the Magician's Apprentice, Chaos Palace, Chaos Dance) available you can stuff your deck with boardbreakers/handtraps. I've made this mostly because I wanted to get the effect of Exodia Wins, and this is insanely consistent going 1st if uninterrupted or if interrupted with extenders available (I managed to win after being Nibiru'd).
About the other three starters (Future Silence, Chaos Palace, Chaos Dance):
- For Future Silence, you search Dark Magician Girl and later on you use your Normal Summon directly on Magician's Rod without going for Necromancer
- For the Chaos cards, you don't summon Allure Queen LV3 but Allure Queen LV7 and turn her into Dark Magician of Destruction to search for Rod and enough bodies to summon back whatever you need
- Gadget Trio
- Berry Magician Girl
- Dark Magician Girl the Magician's Apprentice


































