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Live☆Twin
Live☆Twin
Garnet Warning
2cc Live Twin - Musket from VexacionRT · on August 7th, 2026 · updated September 15th, 2026
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Musket was cheap so I spent some time with it and thought I'd share.

If Fuwa'd/Maxx C'd you CAN droll yourself. You won't be able to add Mutiny or S/T off Caspar which means you lose the Musket piece and have to choose between Caesar or Desirae(ie basically standard TwinSmith board).

With just Ki-sikil and no "extender" in hand(1cc) you lose out on 1 end board piece between Caspar, Ceaser or Desirae, your preference.

Near the end when you bring back Sunny with A Bao it needs to be able to point to an open space after making Caesar in order to make Agnumday since Caesar will be placed in EMZ.

You want 2 open spaces in the main monster zone at the end. 1 for A Bao to return to and then the other free space for the twins. Mutiny in the Sky's gy effect can clear an extra fiend off the board otherwise on your following turn the twins can be used for "free" to return it your hand.

Opening Buio or Mutiny means you can skip Aerial Eater which also saves you needing to make an extra body(make FS lacrima -> Summon LF, LF+Requiem=Necroquip, FS Lacrima + Necroquip = Ceaser, or just summon engraver and skip necroquip)

Nibiru: Depends on when dropped. Being Fiendsmith it can still make a board via engraver.

Droll: Combo has 2 draws and 2 adds. The 2 draws are optional. If you skip them the order of the adds are Mutiny -> Musket S/T so you would potentially lose 2 disrupts unless you have another S/T to trigger Caspar on opp turn. If you open mutiny then this can play around droll

(
OR
)
+
(
Generic SpellAny Usable Spell
OR
Generic MonsterAny Special Summon
)
In EMZ, 2 SS Negate
+
Destroy 1 or SS
+
Destroy 1 + Draw 1
Generic MonsterEmpty Space for Twin
+
(
Draw Monster Negate or Destroy face up
+
S/T Counter Trap
)
+
1 Time up to 5 card negate
+
+sequence
(
In Grave Revive
)
1. Sweet or No Sweet
  • Sweet In Deck
  • No Sweet in Deck + Ki-sikil
1.1
(
NS
SS
)
OR
(
NS
SS
)
1.2
=
LS + Effect
Garnet Send
1.3
Garnet SS
1.4
(Toggle On)
=
LS + Effect
SS + Effect
Send (Adjust Toggle)
1.5
+
Garnet
=
LS + Effect
SS
1.6
+
=
LS + Effect
SS
1.7
+
=
LS + Effect
SS
+
SS
Generic MonsterDraw 1
Hand
1.1
NS
Garnet SS From Hand
1.2
=
LS + Effect
Send to GY
1.3
Toggle On
=
LS + Effect
SS + Effect
Send to GY (Adjust Toggle)
1.4
Garnet
+
=
LS + Effect
SS
1.5
+
=
LS + Effect
SS
1.6
+
=
LS + Effect
SS
+
SS
Generic MonsterDraw 1
Hand
1.7
Garnet SS
2. Caspar
  • Caspar in Deck
  • All Caspar in Hand + Usable Spell
2.1
+
(
OR
Depending on previous branch
Garnet
)
=
LS + Effect
Set to Opp Field
2.2
+
=
LS
2.3
Generic MonsterAny Special Summon
Summon
OR
Generic SpellAny Usable Spell
Effect
Use in Starfire column
Generic MonsterAny Musket
Summon
2.4
=
LS + Effect
SS to center or edge, avoid blocking link arrows
2.5
Optional if made additional body (ex Tract + Starfire)
2.1
+
(
OR
Depending on Previous Branch
Garnet
)
=
LS + Effect
Set To Opp Field
2.2
+
=
LS
2.3
=
LS + Effect
2.4
Return to Deck
2.5
Generic SpellAny Usable Spell
Effect
Use in Starfire Column
SS to center or edge, avoid blocking link arrows
3.
Attach
(
Generic MonsterSpecial Summon/Extra Musket
Fiendsmith's Requiem
Graveyard
Must be Light Fiend
OR
)
=
Contact Fuse
4.
(
Generic MonsterSpecial Summon/Extra Musket
Graveyard
OR
Whatever you didn't use previous step
)
+
=
LS
5.
Activate (optionally discard monster for Necroquip)
Generic MonsterAny Card Discard
Graveyard
SS with arrow pointing to open zone!!!
Effect
Generic MonsterDraw 1
Hand
6.
(
Return
+
Return
)
SS + Effect
Send to GY + Effect
Add
7.
+
=
SS to Extra Monster Zone !!
8.
(
Use in Column
)
(
+
+
Any Non-Lacrima Light Fiend
)
=
SS
Effect
Add
9.
+
=
LS
(
Optional, If extra LF in GY from discards can use effect send set Dancing
)
10.
Don't Block Caspar Column !!!
11.
Attach Effect
Or Card of Choice
Move (Don't block Caspar column)
Or Card of Choice
12.
Generic SpellEnd Phase
Return
Endboard
In EMZ, 2 SS Negate
+
Destroy 1 or SS
+
Destroy 1 + Draw 1
Generic MonsterEmpty Space for Twin
+
(
Draw Monster Negate or Destroy face up
+
S/T Counter Trap
)
+
1 Time up to 5 card negate
+
+sequence
(
In Grave Revive
)
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