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HEROs
HEROs
Garnet Warning
Faris + Malicious (Aqua Dolphin Hand Rip) from OmniReborn · on July 20th, 2026
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2

This combo play around Nibiru, since if you opponent decides to hold for the end of Main, you can force it out on the Aqua Dolphin summon since Sunrise will be at 3100 ATK, so they're forced to activate it at that moment.

Non-target destroy
+
Target field negate
+
Target field negate
+
Banish + hand rip
+
Set
Non-target destroy
OR
Destroy all other cards on the field
+
Garnet Hand rip and hand knowledge
+
Generic MonsterDraw 1
EN Shuffle draw
+
Follow-up
In Extra Deck
Plays Around:
Nibiru, the Primal Being
1.
Effect to Special Summon from hand
Send to GY
2.
Place Vision HERO in S/T
Garnet Place in S/T
3.
Garnet Special Summon from S/T
Tribute
4.
Garnet Special Summon from Deck
Special Summon
5.
Send to GY
Sent to GY
6.
Search HERO from Deck
Add to hand
7.
Add Polymerization from Deck to hand
+
Banish from GY
Add to hand
8.
Special Summon from hand
Garnet Send to GY
9.
Add from Deck
Add to hand
10.
Shuffle an E HERO or Neo-Spacian to Special Summon from Deck
+
Shuffle into Deck
Special Summon from Deck
11.
Add from Deck
Add to hand
12.
Banish from GY to draw 1
Return to Deck
+
Garnet Return to Deck
Generic MonsterDraw 1
Draw
13.
Garnet Material
+
Material
Link Summon
14.
Reveal a HERO Fusion and add up to 2 materials
+
Reveal
Garnet Add to hand
Add to hand
15.
Fusion
Material
+
Material
Fusion Summon
16.
Add from Deck/GY
Add to hand
17.
Tribute from field
Special Summon from Extra Deck
18.
Add Miracle Fusion from Deck
Add to hand
19.
Garnet Normal Summon and activate effect to hand rip
+
Generic MonsterAny discard
Discard
Generic MonsterHandrip
-1 card from opponent's hand
20.
Garnet Material
+
Material
Link Summon
21.
Special Summon from GY
Special Summon
22.
Tribute to add from Deck
+
Tribute
Add to hand
23.
Material
+
Material
Link Summon
24.
Special Summon from hand under Wonder Driver's Link Arrow
Banish from GY
25.
Chain 1
Set Fusion Spell from GY
+
Chain 2
Add a Masked HERO from Deck/GY to hand
Add to hand
+
26.
Add Polymerization or Mask Change from Deck to hand and discard 1
Add to hand
+
Discard
27.
Set to Field
28.
Special Summon from Deck
29.
Fusion
Material
+
Material
Fusion Summon
30.
Special Summon from GY
31.
Fusion
Material
+
Material
Fusion Summon
32.
Fusion by banishing from field or GY
Material
+
Material
Fusion Summon
33.
Special Summon from Deck
34.
Set to Field
35.
Generic MonsterNext Turn: How to Use Disruptions
Next Turn
36.
Generic MonsterDraw Phase
Draw Phase
37.
Special Summon from Extra Deck
+
Target
Special Summon under Wonder Driver's Link Arrow
38.
Set Fusion Spell to field
39.
Banish 1 from the opponent's hand after adding from Deck to hand
Generic MonsterOpponent's cards are banished instead
Continuous effect
40.
Non-target destroy
Generic MonsterAny 2 cards from both sides of the field
Resolution
41.
Target field negate
Generic MonsterAny card
Field
42.
Target field negate
Generic MonsterAny card
Field
43.
Special Summon from Extra Deck
Non-target destroy
OR
Destroy all other cards on the Field
Endboard
Non-target destroy
+
Target field negate
+
Target field negate
+
Banish + hand rip
+
Set
Non-target destroy
OR
Destroy all other cards on the field
+
Garnet Hand rip and hand knowledge
+
Generic MonsterDraw 1
EN Shuffle draw
+
Follow-up
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