← Back to Combos
Chaos Ritual
Chaos Ritual
Spell Speed 4 Mind shuffle combo from Wahaby · on July 5th, 2026
Copy
1

This is one of the best combos to play around the opponents having cards to beat mind shuffle such as F&V being chained to mind shuffle spin back effect or ogre on opponent turn. It utilizes the 3 champions of swordsoul to add phara and reveal mind shuffle with phara to make it unstoppable. if played correctly it is incredibly hard to out this board, since this is a grindy deck you most likely win the next turn. This combo plays around ogre, droll and lava golem some of the top counters to the deck

high spirits can search this too
OR
(uses normal summon + no F&V in EP)
+
can still beat droll but not ogre
OR
better opener to beat droll/ogre
protect backrow
+
banish 1 card opp controls
+
take control of highest atk monster opp controls
+
(cannot be responded to for 2 turns)
+
destroy monster opponent controls + send rindbrum to GY
+
revive albaz to fuse
=
banish non targetting
OR
shuffle 2 cards back (even face down) + unaffected tower)
Plays Around:
Droll & Lock Bird
Ghost Ogre & Snow Rabbit
Lava Golem
1.
use effect in Draw Phase (to beat droll)
activate and use effect to add (counters ogre)
add to hand + discard
discard + use effect in GY
send to GY (cost)
+
add to hand
2.
(Main phase) Use effect to special summon from hand
send to gy
special summon from hand
use effect on field to special summon ecclesia
special summon
=
synchro summon (ecclesia+fallen of white)
use effect to add
add to hand
3.
use 2nd effect to target your mind shuffle (negate + destroy it)
target
negate and destroy
use effect in GY to add itself + card that mentions light and darkness
add to hand
+
add to hand
4.
use effect from hand to reveal S/T (they cannot respond to the cards activations and eff for 2 turns
reveal mind shuffle
(cannot be responded to anymore)
activate to ritual summon
tribute fodder
ritual summon
use effect to add back spell (optional)
5. How to beat droll if opening swordman
  • Swordman opener
  • .
5.1
activate effect from hand
place face up
do not use effect yet
5.2
use effect to special summon from hand
send to gy
special summon + use effect on field
special summon
=
synchro summon (fallen + ecclesia)
Chain 1
use effect to add
+
Chain 2
use effect to add chain link 2 to champions of swordsoul (beat droll)
add to hand + discard
added and discarded
+
add to hand
added by champions of swordsoul
use effect in GY to send ritual of light and darkness and add ritual monster
send to Gy for cost
+
(opponent chains droll) = cant add ritual monster
5.3
use effect to target and destroy mind shuffle
target and negate + destroy)
use effect in GY to add itself + card that mentions ROLAD
add to hand (from GY)
+
add to hand (from GY)
5.4
use effect to reveal S/T (it cannot be reesponded to for 2 turns)
reveal mind shuffle
set it
end phase effect to set
set from deck
5.5
(on opp turn) use effect to add (cannot be responded to)
add to hand
+
discard (mind shuffle effect)
use effect when sent to GY by S/T effect to revive itself
special summon from GY
use effect to take control of opponent highest atk monster
if opp activates card or effect use effect to return phara (cannot be responded to)
return to hand
summon from hand (banish 1 card opp controls)
+
can revive ecclesia from GY for albaz disruptions
6.
use effect to add (cannot be responded to)
add to hand
+
discard (mind shuffle effect)
use effect in GY when sent by S/T effect to revive
special summon from GY
use effect to take control of highest atk monster opp controls
if opp activates card or effect
use 2nd effect
return to hand (cost) (cannot be responded to )
summon from hand
banish 1 card opponent controls
OR
protect backrow
+
can revive ecclesia for albaz disruptions
Endboard
protect backrow
+
banish 1 card opp controls
+
take control of highest atk monster opp controls
+
(cannot be responded to for 2 turns)
+
destroy monster opponent controls + send rindbrum to GY
+
revive albaz to fuse
=
banish non targetting
OR
shuffle 2 cards back (even face down) + unaffected tower)
Rate this combo: Good Bad