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Vanquish Soul K9
Vanquish Soul K9
Basic Hollie Fire/Dark Line from Zwithak · on June 7th, 2026
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2

Generalized Hollie + Fire/Dark combo. This assumes 3 conditions: 1) Hollie in Hand, 2) another VS monster in addition to the Hollie, and 3) Fire/Dark attributes in hand. There are lots of conditional plays depending on your exact hand comp and interaction, so this line is more of a general reference to showcase just how far Hollie + Fire/Dark can go.

Other starting cards, however, can make a significant difference, as well as any interaction from your opponent. For example, if your Dark is a Jokul, you can special summon the first Jiaolong with it, add Lantern via Jokul, then make Ripper with Hollie+Jokul before recycling the Razen enable Jiaolong's search.

There are safer plays to avoid Nibiru as well that end on a smaller board, but this is a maximum greed (ignoring Saryuja RNG draws). Though Nibiru is not as common anymore, so greedier plays can be a bit more justified than they used to be.

Note this ends with Snow Devil and Rock on the field with Razen in hand plus another fire, so during your opponent's turn you can use either option to special summon the razen, search a Caesar for Earth/Fire/Dark in hand, and destroy other cards in a column. So while ideally you end turn with Earth/Fire/Dark in hand already, it can be pretty easy to still get it during your opponent's turn. A slightly less greedier version would be to add Izuna with Jokul (not Lantern) and then ending turn there. That does ot get S:P and FR, but ends with Earth/Fire/Dark in hand with flexibility to get Izuna + Lupis on field to make Jacks or Vallon for an alternative/conditional disruption.

There is some nuance in this line, such as Mad Love first for field to set trap in case the opponent has Droll, since you could at least still set Snow Devil. In general, try to follow this line using the other starting cards you have to protect against handtraps.

In Hand
Generic MonsterFire
Hand
In Hand
Generic MonsterDark
Hand
In Hand
Generic MonsterVS Monster (if Dark/Fire aren't)
Hand
In Hand
Steal/Special Summon
Bounce/Stat Reduction
Protection/Removal
Hand/Grave Negate
+
Special Summon/Recycle VS Monster
OR
Recycle Hollie Next MP for Earth/Fire/Dark in Hand (if missing Earth still)
+
Removal + Werewolf/Jacks Special Summon
Board Wipe/VS Special Summon/Protection
Protection
Attack Boost/Forced Release Recycle
+
Generic MonsterFire
Hand
Hand Fire (for VS Effects)
Generic MonsterDark
Hand
Hand Dark (for VS Effects)
Generic Monster2 other cards
Hand
Search + Destroy via Rock/Snow Devil
1.
Activate First Effect
Reveal Other VS Monster (Hand)
Special Summon
Activate Second Effect (Fire+Dark)
Reveal Fire (Hand) + Dark (Hand); Choose Mad Love (Deck)
Special Summon
Activate On-Summon Effect
Choose Field Spell (Deck)
Add to Hand (from Deck)
2.
Activate
Activate First Effect
Target Mad Love (Field); Choose Razen (Deck)
3.
Normal Summon
Activate On-Summon Effect
Choose Jiaolong (Deck)
Add to Hand (from Deck)
4.
Activate Second Effect (Fire)
Reveal Fire (Hand)
Activate First Effect
Special Summon
5.
Link Summon
Activate Effect (Return VS Monster from Grave)
Target Razen (Grave)
Add to Hand (from Grave)
Activate Second Effect (Fire+Fire)
Reveal Fire (Hand) + Razen (Hand); Choose Hollie (Deck)
Add to Hand (from Deck)
6.
Activate Second Effect
Choose Case (Detach Jiaolong)
Add to Hand (from Deck)
Activate
Activate First Effect
Choose Jokul
Add to Hand (from Deck)
7.
Activate First Effect
Choose Hollie (Hand)
Special Summon
Special Summon
Activate Second Effect
Choose Lantern (Deck)
Add to Hand (from Deck)
8.
Link Summon
9.
Activate First Effect
Target Jokul (Grave)
Special Summon
Activate Second Effect
Choose FR
Add to Hand (from Deck)
10.
XYZ Summon
11.
Set
Activate Effect in End Phase
Set
Endboard
Steal/Special Summon
Bounce/Stat Reduction
Protection/Removal
Hand/Grave Negate
+
Special Summon/Recycle VS Monster
OR
Recycle Hollie Next MP for Earth/Fire/Dark in Hand (if missing Earth still)
+
Removal + Werewolf/Jacks Special Summon
Board Wipe/VS Special Summon/Protection
Protection
Attack Boost/Forced Release Recycle
+
Generic MonsterFire
Hand
Hand Fire (for VS Effects)
Generic MonsterDark
Hand
Hand Dark (for VS Effects)
Generic Monster2 other cards
Hand
Search + Destroy via Rock/Snow Devil
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