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Chaos Ritual
Chaos Ritual
Garnet Warning
Turn 0 interruption: Multiplying kuriboh + gurifoh from Wahaby · on June 5th, 2026
Copy
1

This turn 0 combo is the heart of chaos gameplay, the deck is built in a way to combo and search on the opponents turn with archfiend GY setup+mind shuffle. Additionally it sets up unaffected rituals that are very hard to out with mind shuffle and turn 0 banish with black luster soldier. The ceiling of this turn 0 interruption increases depending on factors such as extra discards/quality of discard (eg phara or archfiend) and other handtraps such as harmonia in hand

Generic MonsterAny level 7+ handtrap that summons itself
Hand
Examples : harmonia/nibiru/chaos hunter
OR
In hand
+
In hand
On field + up to 3 copies on board for link fodder (anima+SP+Zenna)
+
Face up on field
+
On field + targeting banish
+
In GY (psuedo starter on your turn)
+
In GY+ Shuffle opponent banished/GY cards interruption on your turn + searches again when sent to GY
+
In hand
Plays Around:
Nibiru, the Primal Being
Dimension Shifter
Called by the Grave
1.
When opp uses monster effect activate from hand
Special summon itself from hand
OPP uses monster effect (ON FIELD ONLY) activate effect
Special summon from deck
OR
If you want more bodies (eg; for link on your turn)
(Soft once per turn) Repeat effect to special summon multiplying kuriboh/DM from deck
2.
(Quick effect from hand) set from deck
Activate to search + discard
Add + discard
Discarded + effect in GY to add black luster soldier and send ROLAD ritual spell to GY
Add to hand
OR
3. If extra discard available
  • Counter Shifter / CBTG
  • Skull archfiend in hand
3.1
Effect to add from deck + discard
Add to hand
+
Discard
Generic MonsterAny card in hand
3.2
(Opp activates card or effect) : return DM to hand + special summon
Return to hand
Special summon from hand
Banish 1 card opponent controls + unaffected
3.1
effect to add + discard
Add to hand
+
Discard from hand
Effect in GY to send ritual spell to GY + add
To GY
Grave setup for full combo next turn
+
Add to hand
3.2
(OPP activates card or effect): effect to return DM to hand + special summon
Return To hand
Special summon
Banish 1 card opponent controls + unaffected
OR
Protect backrow from destruction / banish + add spell from GY
=
Infinite spin back and forth between rituals (very hard to out)
4.
(OPP activates card or effect): effect to return DM + special summon
Return to hand
Banish 1 card opponent controls
OR
If added BC instead
Protect backrow
=
GY is setup for next turn + mind shuffle = full combo
Endboard
On field + up to 3 copies on board for link fodder (anima+SP+Zenna)
+
Face up on field
+
On field + targeting banish
+
In GY (psuedo starter on your turn)
+
In GY+ Shuffle opponent banished/GY cards interruption on your turn + searches again when sent to GY
+
In hand
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