← Back to Combos
Raidraptor
Raidraptor
Basic double nuke set up - any 2 birds from Hultra Spitfire · on June 3rd, 2026
Copy
7

This is the default combo for anyone aiming to learn competitive Raidraptor. It is not recommended as a splashable combo due to its heavy extra and main deck requirements.

Basic decklists that uses this combo can be found at: https://docs.google.com/spreadsheets/d/1kXZB07FOvgnBWzR35vc72nXSLt9LAMWtHyjddqxE6fg/edit?gid=740110553#gid=740110553

Evolutions of this combo exist but require precise tracking of the number of DARKs in GY. As the deck already has a long combo, those versions are not recommended as the first combo to learn even if they are more effective in the long run.

+
location known by the opponent
+
x2
+
+
+
In hand for follow up
+
Random draw x1
Opponent's turn
Board wipe x2
Plays Around:
Bystial Magnamhut
1.
Normal summon
Activate
Special from hand
2.
+
Overlay the 2 birds
xyz summon
3.
Activate knight
detaching a bird
Summon Brave
4.
Activate to search a Rank-up-Magic !!! 2ND EFFECT!!!
Detach normal bird to keep a DARK Xyz as material, usefull for strangle lanius
Add to hand
5.
Activate
Target
Xyz summon on top of Brave Strix
6.
Activate
Detach
Summon from Deck
7.
Target itself
Set up for recycling turn 3
OR
If you fear that your opponent might banish the heel during turn 2
8.
Special Summon itself
OR
The one that was added
Special Summon itself
9.
Send to GY
+
Send to GY
OR
The one that was added
Send to GY
Link summon
10.
Chain 1
Activate chain Link 1
Chain 2
Activate chain Link 2
Resolve chain
Special summon
Attach from GY to Final Fortress
Special summon from Deck (effects negated and cannot be used as link material)
11.
Mandatory trigger effect
Set from Deck
12.
+
Overlay the 2 birds
Xyz summon
13.
Activate
!!!Detach Mimicry!!!
Add from Deck
14.
Activate to search
Banish itself
Add from Deck
15.
Activate, no effect at resolution
16.
Activate from hand
Special summon
17.
Activate the second effect since Final fortress still has Arsenal as material
Target any of the starting birds in the GY
Special summon from GY
18.
+
Overlay
Xyz summon
19.
Triggers upon Force Strixe's summon
Add from Deck
20.
Activates (Force Strix is a soft once per turn)
Detach
for follow up
21.
Activate
Detach
Returns to GY from Banishment
22.
Activate
Target
Target
Target
Shuffle the 3 targets to draw 1
Random draw
23.
Set from hand
24.
Generic TrapEND BOARD
=
+
+
+
x2
+
+
25.
Generic SpellOpponent's turn
26.
Activate
Target
Banish
Xyz summon
27.
Activates on summon
Generic MonsterOpponent's cards
Graveyard
Destroys the opponent's attempt at putting up a field
28.
Triggers on a new chain after Rising Rebellion resolved
Set from Deck, can be activated this turn
29.
Activates on chain or after resolution/summon
Target
Target
Target
Note: if one of the materials changes locations Rise Rank-Up won't summon Rising rebellion
Xyz summon, attach the materials after the summon
30.
Activates on summon (not once per turn)
Generic MonsterOpponent's cards
Graveyard
Destroys the opponent's second attempt at putting up a field
Endboard
+
location known by the opponent
+
x2
+
+
+
In hand for follow up
+
Random draw x1
Opponent's turn
Board wipe x2
Rate this combo: Good Bad