with mermail, handripping is a MAIN PART of your win condition, don't try to skip it in favor of building a "stronger" board. The best way to go about building your final board is DEPENDING on what your opponent has in their hands, as our hand peeking with minstrel is an extremely important step when it comes to building our endboard.
This is the main 1 card combo of mermail through Neptabyss. It's the absolute most you can do with 1 single card (without the use of any garnets) and the absolute least this deck can do in general. Normally, you would have other cards in your hand to act as discards + other cards to make use of.
This line is nib proof but it ISN'T droll proof. Droll kills this line. To make up for this, you search abyssrhine, the atlantean spirit with your very first search, but the combo will differ at the start tho it will start going in the same direction once you have pulled out bahamut (assuming you don't get drolled) and if you get drolled, you pull coel and go from there.



















