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Artmage
Artmage
Acropolis + Discard (Another Discard if playing around Ash) from Crimson Hikari · on June 1st, 2026
Copy
1

Under Mulcharmy Fuwalos, you can add Artmage Power Patron via the effect of Medius to Pure instead of special summon it if you have not normal summon yet. (The Field Spell gives an additional normal summon for Medius the Pure)

Generic SpellAny Discard
Generic SpellAny Discard
Playing around Ash combo line
(Quick Effect) Fusion any monster from Extra Deck using monsters on Field
+
Negate all monsters opponent controls (permanent) + half their attack
+
Material to fuse into Artmage Diactorus
+
(In GY) Return Artmage monster to hand to non-target destroy an opponent's card (No if get Ashed)
+
(In GY) Negate an attack declared on an Artmage
+
Summon an Artmage from GY or hand
+
(Banish any Fusion Monster you control) Monster negate & destroy
Summon Artmage Power Patron (in GY)
+
Activate to Fusion Summon
=
(Main Phase) Chain Link 1 Litera, Chain Link 2 Non-Finito
Negate (Fusion Summon via Non-Finito + Litera)
+
Activate
+
=
Negate and destroy card activated on the field
Plays Around:
Nibiru, the Primal Being
Ghost Belle & Haunted Mansion
1. Ash Blossom & Joyous Spring
  • Have ways to negate Ash/Opponent has no Ash (1 Discard)
  • Play around Ash/Opponent has Ash/Can't negate Ash (2 Discards)
  • Play around Ash & Opponent has no Ash (2 Discards)
1.1
Activate
Generic SpellAny Spell/trap
Discard
Add
1.2
Activate
Special Summon
+
Set
1.3
Activate
Add
1.4
Additional Normal Summon
Activate
Special Summon
1.5
Activate
+
=
Fusion Summon
1.6
(In GY, Chain Link 1) Activate
Add
(On Field, Chain Link 2) Activate
(Activatable the same turn it was Set) Set
1.7
Activate
Add
1.8
Activate
Discard
Add
1.9
Activate
Special Summon
+
Add (From GY)
1.10
Activate
Discard
Add
1.11
Activate
Special Summon
+
Generic MonsterRandom Draw
1.1
Activate
Generic SpellAny Spell/Trap
Discard
Add
Chain 1
Opponent Negate
1.2
Activate
Generic SpellAny Spell/Trap
Discard
Add
1.3
Activate
Special Summon
+
Set
1.4
Activate
Add
1.5
Additional Normal Summon
Activate
Special Summon
1.6
Activate
+
=
Fusion Summon
1.7
(In GY, Chain Link 1) Activate
Add
(On Field, Chain Link 2) Activate
(Activatable the same turn it was Set) Set
1.8
Activate
Add
1.9
Activate
Special Summon
+
Add (From GY)
1.10
Activate
Discard
Add
1.11
Activate
Special Summon
+
Generic MonsterRandom Draw
1.1
Generic SpellAny Spell/Trap
Discard
Add
1.2
Activate
Generic SpellAny Spell/Trap
Discard
Add
1.3
Activate
Special Summon
+
Set
1.4
Activate
Add
1.5
Additional Normal Summon
Activate
Special Summon
1.6
Activate
+
=
Fusion Summon
1.7
(In GY, Chain LInk 1) Activate
Add
(On Field, Chain Link 2) Activate
(Activatable the same turn it was Set)
1.8
Activate
Add
1.9
Activate
Discard
Add
1.10
Activate
Special Summon
+
Add (From GY)
1.11
Activate
Special Summon
+
Generic MonsterRandom Draw
Endboard
(Quick Effect) Fusion any monster from Extra Deck using monsters on Field
+
Negate all monsters opponent controls (permanent) + half their attack
+
Material to fuse into Artmage Diactorus
+
(In GY) Return Artmage monster to hand to non-target destroy an opponent's card (No if get Ashed)
+
(In GY) Negate an attack declared on an Artmage
+
Summon an Artmage from GY or hand
+
(Banish any Fusion Monster you control) Monster negate & destroy
Summon Artmage Power Patron (in GY)
+
Activate to Fusion Summon
=
(Main Phase) Chain Link 1 Litera, Chain Link 2 Non-Finito
Negate (Fusion Summon via Non-Finito + Litera)
+
Activate
+
=
Negate and destroy card activated on the field
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