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Centur-Ion
Centur-Ion
Garnet Warning
Primera (No field or Oath) from plu · on May 17th, 2026
Featured Copy
9

This specific combo assumes Primera was the only starter in your hand. Yes, it could make Blazar, but Blazar is a single negate, whereas Seals turns into AT LEAST 2 disruptions, up to possibly 4 disruptions plus next turn followup. Yes, Blazar comes back in end phase but who can say you'll even last that long? You can make it next turn. No need to expedite it here based on this starter. Blazar will reveal itself in the other combo lines, don't worry.

1 bounce + summon from deck any Dragon (usually the Bystial you need)
+
auxila
Spell/Trap protection. Is the level 12 needed for Crimson Dragon
OR
Protects monsters 2000 ATK and under. Level 12 for Crimson Dragon
+
Generic MonsterAny remaining handtraps or traps to set
+
Place from your level 12. Need Tuner to synchro next turn.
OR
Place from your level 12. Less protection but more greed to draw
+
If you added because Wake-Up was already in hand
Plays Around:
Nibiru, the Primal Being
Droll & Lock Bird
1.
Normal Summon, Activate
Add to hand
2.
Activate, discard most useless card
Place
3.
Activate
Summon. Level is determined by cards in hand. Keeping lvl 4 is usually fine
Activate, place (see below)
4. Did you get Drolled on Primera?
  • Yeah...
  • Nope (Gargoyle)
  • Nope (Atrii)
4.1
You're placing Gargoyle. Activate, summon as 8
4.2
4
+
8
Activate in GY to retrieve, do not if scared of K9 Izuna
4.3
Set remaining spells/traps. Set at tuner in end phase.
4.1
Place from Trudea. Activate, summon as 4
4.2
4
+
4
4.3
Chain 1
Chain 2 to protect Primus search
Add to hand
4.4
Activate
Place, activate, summon and draw
4.5
+
99% of the time
OR
If you intend to end here and need to fish more handtraps.
4.6
Activate
Add to hand
OR
If you play 2, you can add here. (Wakeup in hand)
4.7
Activate, level is subjective. Think 4 for Chaos Angel, 8 for CD
4.8
Activate to summon
Send to GY for Gargoyle effect
4.9
Activate in GY, final Ash Blossom check
Dump from Wake Up
4.10
+
Wait, this isn't dragonmaid!! Where am I???
4.11
END PHASE TOGGLE ON. Activate here. Don't get nibiru'd for no reason doing this in MP2
Resummon, Activate, place a monster.
4.1
Place from Trudea
This NEEDS to be in your hand/GY for this line to have the proper payoff.
4.2
4.3
Activate
Add to hand
4.4
Activate, place monster
Placed
4.5
Activate, make lvl 4
4.6
4
+
4.7
Activate 1st
Activate 2nd, protects Auxila. Returns to hand
Add to hand
OR
(Wakeup already in hand)
4.8
Activate, level is subjective. Think 4 for Chaos Angel, 8 for CD
4.9
Activate. Remember this Gargoyle is under Oath effect, locking you to Centurion only from Extra
Send for Gargoyle
4.10
Tribute Gargoyle, Activate
Place this
OR
Niche
OR
Turbo niche
4.11
Activate in GY, final Ash Blossom check
Send to GY. If Wakeup ashed your combo probably ends here. Don't link Auxila
4.12
+
Wait, this isn't dragonmaid!! Where am I???
4.13
END PHASE TOGGLE ON. Activate in GY. Don't get nibiru'd doing this in MP2
Resummoned. Place needed Centurion. Usually a tuner
Endboard
1 bounce + summon from deck any Dragon (usually the Bystial you need)
+
auxila
Spell/Trap protection. Is the level 12 needed for Crimson Dragon
OR
Protects monsters 2000 ATK and under. Level 12 for Crimson Dragon
+
Generic MonsterAny remaining handtraps or traps to set
+
Place from your level 12. Need Tuner to synchro next turn.
OR
Place from your level 12. Less protection but more greed to draw
+
If you added because Wake-Up was already in hand
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