Illusion of the White Crow Witch
Trap
Normal
Fusion Summon 1 Illusion Fusion Monster from your Extra Deck, using monsters from your Extra Deck and/or field, also you cannot activate monster effects in the hand or GY for the rest of this turn after this card resolves, except Illusion monsters'.
If the activation of this card in its owner's possession was negated by an opponent's card effect and sent to your GY: You can Set this card, and if you do, return all cards your opponent controls to the hand.
You can only activate 1 "llusion of the White Crow Witch" per turn.