u/Prismachete! Original Post here!!
Amazing post written bySummary:
- Win rate of turn 2 player when their Maxx "C" resolves: 47.62%
- Win rate of turn 2 player when they either do not activate Maxx "C" or got it negated: 27.03%
- Activating + Resolving Maxx C, when going 2nd, increased the Win rate by 76.17%
I watched all 264 games of WCS 2025 (which took around 18 hours this year) and collected data I'd like to share with you. You might remember me doing the same for the past 2 years, in which I claimed that Maxx "C" is disgustingly good but should not be immediately banned due to its crucial role in keeping the turn 2 player's win rate up. How has that changed, especially with Mulcharmies added to the game? You're about to find out
DISCLAIMERS
I collected the data by hand, so the numbers may be slightly inaccurate due to human error, although I double-checked them. The size of these data is not too large, and they could very much not accurately describe the entire game, especially due to the shared card rule. However, this is the highest-skill gameplay, so I think it most accurately represents this game with few skill issues skewing the data.
Section 1: Numbers
Total number of games: 264
Win rate for the turn 1 player: 69.7% (significant difference from last year at p=0.00195 calculated with Chi-squared test)
Mean/median turn count: 3.31/3 (significantly lower than last year at p=0.00216, calculated using a 2 sample 2 tailed T-test). The Box Plot is no longer a box with the fucking Q1 being the same as the median and Q3. Refer to histogram
Number of total Maxx "C"s activated: 141
Percentage of Maxx "C"s resolving: 69.5%
Percentage of Maxx "C"s resolving for turn 1 player: 72.0% (no significance compared to last year p=0.461)