Overview
The first reveals for the Premium Pack 2026 are here, featuring new manga cards for Yu-Gi-Oh! DM, GX, 5D's, Zexal, and Arc-V!
Stay tuned for tournament reports, top decks and more on YuGiOhMeta.com!

Learning Elf
Level 3 LIGHT Spellcaster Effect Monster
ATK/ 1400 DEF/ 1500
You can only use the 1st and 2nd effect of this card's name once per turn.
(1) If this card is Normal or Special Summoned: You can Set 1 Trap from your Deck that has effect to equip itself to a monster.
(2) If this card is sent from the field to the GY: You can draw 1 card.

Armament Reincarnation
Normal Spell Card
(1) Special Summon 1 "Armament Reincarnation Tokens" (Warrior/LIGHT/Level 1/ATK 500/DEF 500) up to the number of Equip Spells, and Traps with an effect to equip themselves to a monster, in your GY, then you can destroy as many cards in your Spell & Trap Zone as possible, including this card, then Set as many Equip Spells, and Traps with an effect to equip themselves to a monster, as possible from your GY, also you cannot Special Summon for the rest of this turn. These Traps can be activated this turn.

Mirror Barrier
Normal Trap Card
You can only use the 2nd effect of this card's name once per turn.
(1) Target 1 face-up monster you control; equip this card to it as an Equip Card with this effect.
● Once per Battle Step, if the equipped monster battles an opponent's monster: You can destroy that opponent's monster.
(2) If this card is destroyed: You can add 1 "Armament Reincarnation" from your Deck to your hand.

Masked HERO Fountain
Level 4 WATER Warrior Effect Monster
ATK/ 1400 DEF/ 1500
You can only use the 1st and 2nd effect of this card's name once per turn.
(1) You can reveal this card from your hand; Special Summon 1 "HERO" monster from your hand in Defense Position.
(2) If this card is sent to the GY to activate a card effect, or by card effect: You can Set 1 "Mask Change" from your Deck or GY.

Poisonous Viper
Level 1 EARTH Reptile Effect Monster
ATK/ 100 DEF/ 200
You can only use the 3rd effect of this card's name once per turn.
(1) You can reveal this card in your hand; Special Summon it, or, if your opponent controls no monsters, Special Summon it to their field in Defense Position instead.
(2) Once per turn, during your Standby Phase: You take 500 damage.
(3) If this card is sent to the GY by card effect or banished: You can target 1 opponent's Set Spell/Trap; destroy it. It cannot be activated in response to this effect's activation.

Fallen Angel in Darkness
Normal Trap Card
This card is always treated as a "Darklord" card.
You can only activate 1 card with this card's name per turn.
(1) Send 1 Fairy monster from your hand or face-up field to the GY; Special Summon 1 "Darklord" monster from your hand, Deck, or banishment, ignoring its Summoning conditions.