New Cards have been revealed for the upcoming Structure Deck: Legend of the Crystal Beasts for the TCG.

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Crystal Protection

Normal Spell

You can only use the 2nd effect of this card's name once per turn.

(1) Target 1 “Crystal Beast” Monster Card you control; destroy it, then Special Summon 1 “Crystal Beast Token” with the same original Type, Attribute, Level, and ATK/DEF.

(2) If a “Crystal Beast” card(s) is placed in your Spell & Trap Zone and this card is in your GY (even during the Damage Step): You can banish this card; Special Summon 1 “Crystal Beast” Monster Card from your Spell & Trap Zone.

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Crystal Grace

Normal Trap

You can only use the 2nd effect of this card’s name once per turn.

(1) Special Summon up to 2 “Crystal Beast” Monster Cards from your Spell & Trap Zones, and if you do, gain LP equal to their total original ATK.

(2) If a “Crystal Beast” card(s) is placed in your Spell & Trap Zone while this card is in your GY (even during the Damage Step): You can banish this card; excavate the top card of your Deck, and if it is a “Crystal Beast” monster, either add it to your hand or Special Summon it. Otherwise, send it to the GY.

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Crystal Miracle

Counter Trap

You can only use the 2nd effect of this card’s name once per turn.

(1) When a Spell/Trap Card, or monster effect, is activated: Destroy 1 “Crystal Beast” card you control, and if you do, negate the activation, and if you do that, destroy that card.

(2) If a “Crystal Beast” card(s) is placed in your Spell & Trap Zone while this card is in your GY (even during the Damage Step): You can banish this card; place 1 “Crystal Beast” monster from your hand, Deck, or GY face-up in your Spell & Trap Zone as a Continuous Spell.

Translation: YGOrganization


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