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EN Shuffle

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Normal Spell Card

You can only use the 1st and 2nd effect of this card's name each once per turn.

  1. Shuffle 1 “Elemental HERO” or “Neo-Spacian” monster you control into the Deck, and if you do, Special Summon 1 “Elemental HERO” or “Neo-Spacian” monster with a different name from your Deck.
  2. You can banish this card from your GY; shuffle 1 “Elemental HERO” monster and 1 “Neo-Spacian” monster, OR 1 “Elemental HERO Neos”, from your GY into the Deck, then draw 1 card.

Advanced Crystal Beast Ruby Carbuncle

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Level 3 LIGHT Fairy Effect Monster

ATK 300 DEF 300

You can only use the 3rd effect of this card’s name once per turn.

  1. If “Advanced Dark” is not face-up in the Field Zone, send this card to the GY.
  2. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
  3. If this card is treated as a Continuous Spell: You can Special Summon it, then you can Special Summon as many “Advanced Crystal Beast” Monster Cards from your Spell & Trap Zone as possible.

Advanced Crystal Beast Emerald Tortoise

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Level 3 WATER Aqua Effect Monster ATK 600 DEF 2000

  1. If “Advanced Dark” is not in the Field Zone, send this card to the GY.
  2. Once per turn (Quick Effect): You can target 1 face-up monster on the field; change its battle position.
  3. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Advanced Crystal Beast Topaz Tiger

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Level 4 EARTH Beast Effect Monster ATK 1600 DEF 1000

  1. If “Advanced Dark” is not in the Field Zone, send this card to the GY.
  2. All “Advanced Crystal Beast” monsters you control gain 400 ATK/DEF, also all face-up monsters your opponent controls lose 400 ATK/DEF.
  3. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Advanced Crystal Beast Cobalt Eagle

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Level 4 WIND Winged Beast Effect Monster ATK 1400 DEF 800

  1. If “Advanced Dark” is not in the Field Zone, send this card to the GY.
  2. You can send this card from your hand or field to the GY; add 1 “Advanced Dark” from your Deck to your hand.
  3. Once per turn: You can target 1 “Advanced Crystal Beast” card you control; either return it to the hand or place it on the top of the Deck.
  4. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Advanced Crystal Beast Amethyst Cat

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Level 3 EARTH Beast Effect Monster ATK 1200 DEF 400

  1. If “Advanced Dark” is not in the Field Zone, send this card to the GY.
  2. Your “Advanced Crystal Beast” monsters can attack directly, but when they do so using this effect, the battle damage inflicted to your opponent is halved.
  3. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Advanced Crystal Beast Sapphire Pegasus

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Level 4 WIND Beast Effect Monster ATK 1800 DEF 1200

  1. If “Advanced Dark” is not in the Field Zone, send this card to the GY.
  2. If this card is Summoned: You can place 1 of your “Advanced Crystal Beast” monsters that is banished, in your hand, Deck, or GY face-up in your Spell & Trap Zone as a Continuous Spell.
  3. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Advanced Crystal Beast Amber Mammoth

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Level 4 EARTH Beast Effect Monster

ATK 1700 DEF 1600

  1. If “Advanced Dark” is not in the Field Zone, send this card to the GY.
  2. Once per turn, when your opponent activates a card or effect that targets an “Advanced Crystal Beast” card(s) and/or “Advanced Dark” you control (Quick Effect): You can negate the activation.
  3. Once per turn, when your “Advanced Crystal Beast” monster is targeted for an attack: You can negate the attack.
  4. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.