Konami has unveiled 10 new cards for the debut archetype "Hecatoncheire", set to launch in Phantom Revengers! Check them out and let us know your thoughts in the comments below!

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Hecatoncheire Ibel

Level 6 LIGHT Illusion Effect Monster

ATK/ 1600 DEF/ 2100

You can only use the (1)st and (3)rd effect of this card's name each once per turn.
(1) You can reveal this card in your hand; shuffle it into the Deck, then Special Summon 1 “Hecatoncheire” monster from your Deck in Defense Position, except “Hecatoncheire Ibel”.
(2) If this card battles a monster, neither can be destroyed by that battle.
(3) If this card is sent to the GY: You can target 1 “Hecatoncheire” monster in your GY, except “Hecatoncheire Ibel”; Special Summon it.


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Hecatoncheire Yadel

Level 6 LIGHT Illusion Effect Monster

ATK/ 2100 DEF/ 1600

You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
(1) You can reveal this card in your hand; shuffle it into the Deck, then add 1 “Hecatoncheire” Spell/Trap from your Deck to your hand.
(2) If this card battles a monster, neither can be destroyed by that battle.
(3) If this card is sent to the GY: You can target 1 “Hecatoncheire” Spell/Trap in your GY; Set it.


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Hecatoncheire Ghoddos

Level 7 DARK Illusion Effect Monster

ATK/ 2300 DEF/ 200

You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
(1) If a card(s) is added to your opponent’s hand, except during the Draw Phase: You can Special Summon this card from your hand.
(2) If this card battles a monster, neither can be destroyed by that battle.
(3) During your opponent’s Main Phase (Quick Effect): You can target 1 monster in your opponent’s GY; Special Summon it to your field, but banish it when it leaves the field.


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Hecatoncheire Gyges

Level 7 DARK Illusion Effect Monster

ATK/ 1200 DEF/ 2800

You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) If a card(s) is added to your opponent’s hand, except during the Draw Phase: You can Special Summon this card from your hand.
(2) During your Main Phase: You can excavate the top 3 cards of your opponent’s Deck, you can Special Summon 1 excavated monster, also shuffle the rest back into the Deck.
(3) If this card battles a monster, neither can be destroyed by that battle.


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Hecatoncheire Breus

Level 7 DARK Illusion Effect Monster

ATK/ 2800 DEF/ 1300

You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If a card(s) is added to your opponent’s hand outside of the Draw Phase: You can Special Summon this card from your hand.
(2) During your Main Phase: You can look at 1 random card in your opponent’s hand, and if it is a monster, you can Special Summon it to your field.
(3) If this card battles a monster, neither can be destroyed by that battle.


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Hecatoncheire Jawza

Level 8 LIGHT Illusion Fusion Effect Monster

ATK/ 2400 DEF/ 2500

1 “Hecatoncheire” monster + 1 Illusion monster
Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 Illusion monster and 1 face-up monster you control owned by your opponent. You can only use the (1)st effect of this card’s name once per turn.
(1) During your Main Phase: You can add 1 “Hecatoncheire” card from your Deck or GY to your hand.
(2) If this card battles a monster, neither can be destroyed by that battle.


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Hecatoncheire Xeno

Level 9 DARK Illusion Fusion Effect Monster

ATK/ 3400 DEF/ 3500

3 “Hecatoncheire” monsters
You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
(1) During the Main Phase (Quick Effect): You can look at 2 random face-down cards in your opponent’s Extra Deck, and if you do, you can Special Summon 1 of them to your field.
(2) If this card battles a monster, neither can be destroyed by that battle.
(3) If this Fusion Summoned card in its owner’s control is destroyed by an opponent’s card effect: You can take control of any number of monsters they control.