The Master Duel Discord has voted on August's featured decks! The winners this month were:

Interested in these decks and how they work? Take a look at their sections below!

Stay tuned for more reports, top decks, and more on YuGiOhMeta.com Coming Soon!


Code Talker

Code Talkers are a group of Link Monsters supported by a huge suite of generically powerful Cyberse monsters, most of which are located in Secret Pack: Soldiers from the Storm. Building a nearly insurmountable board going first and being able to protect against hand traps with multiple simultaneous triggers such as Loading... and Loading... make Code Talkers a deck that is able to set up their combo without much difficulty.

This does not disqualify the deck from going second; with a relatively small deck core, you have up to a dozen flex spots that can be filled out with handtraps or board breakers.

Ultimately, Code Talkers are an exceptonally strong deck, being able to exploit cards like Loading... to lock the opponent out of playing, Extra Linking the opponent, and pushing for game with extremely powerful game enders like the notorious Loading... granted double attacking with Loading... .

Curious on seeing what a Code Talker deck looks like? Check out the guide below or take a look at the Deck Breakdown!

42 cards
3 copies
Effect Veiler
Dotscaper
Formud Skipper
3 copies
Micro Coder
3 copies
Maxx "C"
Link Infra-Flier
Knightmare Corruptor Iblee
3 copies
Ash Blossom & Joyous Spring
Code Generator
Salamangreat Gazelle
Salamangreat Spinny
3 copies
Lady Debug
Mathmech Sigma
Code Exporter
3 copies
Parallel eXceed
Gatchiri @Ignister
3 copies
Cynet Mining
3 copies
Small World
Salamangreat Sanctuary
3 copies
Cynet Codec
Cynet Optimization
3 copies
Infinite Impermanence
Link Devotee
Talkback Lancer
2 copies
Salamangreat Balelynx
Code Talker
Cyberse Wicckid
Update Jammer
Code Talker Inverted
Splash Mage
Excode Talker
2 copies
Transcode Talker
Firewall Dragon
2 copies
Accesscode Talker

Marincess

Marincess is a WATER Cyberse deck located in Secret Pack: Essence and Flora Ocean. Focused around Link Summoning powerful monsters to establish a strong boss under the protection of Loading... , Marincess has a variety of one, two, and three-card combos that strive to end on a ~5000 ATK Loading... that is unaffected by card effects, though the latter is not possible with a one card combo.

Similar to Code Talkers, Marincess prefers to go first, setting up a difficult to break board before going for lethal with an Accesscode line, using Loading... and Loading... to easily Link climb.

Interested to see how people play Marincess? check out the Deck Breakdown here!

42 cards
Effect Veiler
Marincess Mandarin
2 copies
Maxx "C"
Ghost Ogre & Snow Rabbit
2 copies
Ash Blossom & Joyous Spring
3 copies
Marincess Sea Horse
2 copies
Water Enchantress of the Temple
3 copies
Marincess Blue Tang
2 copies
Marincess Pascalus
Wandering Gryphon Rider
Gameciel, the Sea Turtle Kaiju
Nibiru, the Primal Being
Harpie's Feather Duster
2 copies
Rite of Aramesir
3 copies
Small World
Foolish Burial
Dracoback, the Rideable Dragon
Marincess Battle Ocean
Fateful Adventure
2 copies
Called by the Grave
3 copies
Crossout Designator
3 copies
Forbidden Droplet
2 copies
Infinite Impermanence
2 copies
Marincess Wave
Number 4: Stealth Kragen
Link Spider
3 copies
Marincess Blue Slug
Marincess Sea Angel
2 copies
Marincess Coral Anemone
Marincess Crystal Heart
Splash Mage
Transcode Talker
Marincess Marbled Rock
Accesscode Talker
2 copies
Marincess Great Bubble Reef

Mekk-Knight

Mekk-Knight is a primarily LIGHT Psychic deck located in Secret Pack: Cosmic Mechanical Entities and Secret Pack: Star-Studded Futures. Being able to played either as a going first or second deck, Mekk-Knight punishes the opponent by being able to freely summon monsters with huge stats as long as there is a column with two or more cards in it.

Mekk-Knights have no Spells or Traps of their own, instead borrowing support from the World Legacy archetype, cards which negate activated effects at resolution provided there is a Mekk-Knight monster in that column. This gives the deck an extremely oppressive mid-lategame board where you are able to occupy all Monster Zones with Mekk-Knights, making victory certain.

Barring a single Limited to 1 monster, Mekk-Knights do not need their Normal Summon. This allows you to run powerful secondary engines such as Invoked, Adventure, or Synchro enablers.

Interested to see how people play Mekk-Knight? check out the Deck Breakdown here or the guide below!

40 cards
3 copies
Maxx "C"
3 copies
Sangan
3 copies
Ash Blossom & Joyous Spring
Girsu, the Orcust Mekk-Knight
World Legacy - "World Chalice"
3 copies
Mekk-Knight Blue Sky
Mekk-Knight Red Moon
Lava Golem
Mekk-Knight Indigo Eclipse
3 copies
Mekk-Knight Purple Nightfall
World Legacy Succession
2 copies
Dark Ruler No More
3 copies
Lightning Storm
2 copies
Pot of Prosperity
World Legacy Key
3 copies
World Legacy's Memory
2 copies
Evenly Matched
2 copies
Infinite Impermanence
World Legacy Whispers
3 copies
World Legacy's Secret
Dingirsu, the Orcust of the Evening Star
Divine Arsenal AA-ZEUS - Sky Thunder
Link Spider
Secure Gardna
Salamangreat Almiraj
2 copies
Mekk-Knight of the Morning Star
Galatea, the Orcust Automaton
I:P Masquerena
2 copies
Lib the World Key Blademaster
Mekk-Knight Spectrum Supreme
Black Luster Soldier - Soldier of Chaos
Mekk-Knight Crusadia Avramax
Accesscode Talker

Resonator

Resonator is a combo deck based around Synchro Summoning an array of DARK Dragon Synchro monsters, found in Secret Pack: Savage Crimson Dragon. With several core extenders and boss monsters with huge stats, Resonators are more than capable of ending a Duel quickly while also having a surprising form of protection against OTK decks by utilizing the LP gain of Loading... .

DARK Dragon is one of the most favourable Type and Attribute combinations in all of Yu-Gi-Oh!, giving you easy access to boss monsters such as Loading... and Loading... , or the game-winningly strong final boss monsters of Loading... and Loading... !

Interested to see how people play Resonators? check out the Deck Breakdown here or the guide below!

40 cards
2 copies
Effect Veiler
Chain Resonator
2 copies
Synkron Resonator
3 copies
Maxx "C"
2 copies
Red Resonator
Hop Ear Squadron
3 copies
Crimson Resonator
Fire Ant Ascator
Creation Resonator
Phantom King Hydride
3 copies
Ash Blossom & Joyous Spring
3 copies
Witch of the Black Forest
Dynatherium
3 copies
Wandering King Wildwind
2 copies
Noble Knight's Shield-Bearer
3 copies
Ascator, Dawnwalker
3 copies
Resonator Call
3 copies
Small World
2 copies
Called by the Grave
Samsara, Dragon of Rebirth
3 copies
Red Rising Dragon
Shooting Riser Dragon
Scarlight Red Dragon Archfiend
2 copies
Chaos Ruler, the Chaotic Magical Dragon
2 copies
Hot Red Dragon Archfiend Abyss
Hot Red Dragon Archfiend Bane
Baronne de Fleur
Hot Red Dragon Archfiend King Calamity
Red Supernova Dragon
Crystron Halqifibrax