The Master Duel Discord has voted on August's featured decks! The winners this month were:
Interested in these decks and how they work? Take a look at their sections below!
Stay tuned for more reports, top decks, and more on YuGiOhMeta.com Coming Soon!
Code Talkers are a group of Link Monsters supported by a huge suite of generically powerful Cyberse monsters, most of which are located in Secret Pack: Soldiers from the Storm. Building a nearly insurmountable board going first and being able to protect against hand traps with multiple simultaneous triggers such as Loading... and Loading... make Code Talkers a deck that is able to set up their combo without much difficulty.
This does not disqualify the deck from going second; with a relatively small deck core, you have up to a dozen flex spots that can be filled out with handtraps or board breakers.
Ultimately, Code Talkers are an exceptonally strong deck, being able to exploit cards like Loading... to lock the opponent out of playing, Extra Linking the opponent, and pushing for game with extremely powerful game enders like the notorious Loading... granted double attacking with Loading... .
Curious on seeing what a Code Talker deck looks like? Check out the guide below or take a look at the Deck Breakdown!
Marincess is a WATER Cyberse deck located in Secret Pack: Essence and Flora Ocean. Focused around Link Summoning powerful monsters to establish a strong boss under the protection of Loading... , Marincess has a variety of one, two, and three-card combos that strive to end on a ~5000 ATK Loading... that is unaffected by card effects, though the latter is not possible with a one card combo.
Interested to see how people play Marincess? check out the Deck Breakdown here!
Mekk-Knight is a primarily LIGHT Psychic deck located in Secret Pack: Cosmic Mechanical Entities and Secret Pack: Star-Studded Futures. Being able to played either as a going first or second deck, Mekk-Knight punishes the opponent by being able to freely summon monsters with huge stats as long as there is a column with two or more cards in it.
Mekk-Knights have no Spells or Traps of their own, instead borrowing support from the World Legacy archetype, cards which negate activated effects at resolution provided there is a Mekk-Knight monster in that column. This gives the deck an extremely oppressive mid-lategame board where you are able to occupy all Monster Zones with Mekk-Knights, making victory certain.
Barring a single Limited to 1 monster, Mekk-Knights do not need their Normal Summon. This allows you to run powerful secondary engines such as Invoked, Adventure, or Synchro enablers.
Interested to see how people play Mekk-Knight? check out the Deck Breakdown here or the guide below!
Resonator is a combo deck based around Synchro Summoning an array of DARK Dragon Synchro monsters, found in Secret Pack: Savage Crimson Dragon. With several core extenders and boss monsters with huge stats, Resonators are more than capable of ending a Duel quickly while also having a surprising form of protection against OTK decks by utilizing the LP gain of Loading... .
DARK Dragon is one of the most favourable Type and Attribute combinations in all of Yu-Gi-Oh!, giving you easy access to boss monsters such as Loading... and Loading... , or the game-winningly strong final boss monsters of Loading... and Loading... !
Interested to see how people play Resonators? check out the Deck Breakdown here or the guide below!