Table of Contents
- About the Authors
- Core Cards
- Main Deck Traptrix
- Extra Deck Traptrix
- Other Core Cards
- Hand Traps
- "Hole" Traps
- Generic Traps
- Extra Deck
- Pure Deck List Examples
- Future Tech Cards
- Final Words
About the Authors
Finally, we would like to thank
Traptrix is an archetype about cute little plant and insect girls which will trick innocent men into following them in their trap to finally devour their prey. You will have to do the same to achieve victory.
Your main goal is putting Loading... on the field, then lure your opponent into committing resources, punishing them for wandering on the field with your many traps and finally, closing the deal with your extra ressources that Loading... will accumulate for you.
If you want to build this deck, you will want to open the Secret Pack Mother Nature's Snare, to unlock it you can craft any UR or SR of the Traptrix archetype. I would recommend getting either Loading... (SR) or Loading... (UR). You can also try your luck in the Stalwart Force Selection Pack, which has many great staples for and Loading... (SR).
This deck is a control deck, meaning resource management is key. If you want to manage your resources the best way is to know how most of the other decks work to interrupt at the right time. Furthermore, since your archetype is based on trap cards, it is quite slow and the games you will play may last longer than most other archetypes. However, do not fear as they are multiple variants that are easier than others making the deck playable for almost anyone.
Remember, the core of the deck is very small, so it is very easy to use other decks or engines with Traptrix! There isn’t just one correct way to play the deck, so don’t be afraid to try out new ideas that may not be listed in this guide!
Deck Difficulty: Medium, Depends on Game Knowledge and Variant
Before explaining all the cards of the deck, we will give you a list of core cards to use when playing Traptrix. If you want to play Traptrix, this is the minimum you need to make the deck work. Then you may add more Traptrix monsters, traps and other cards to complete your deck.
- Main Deck Traptrix
- Extra Deck Traptrix
Main Deck Traptrix
The main deck monster Traptrix are all unaffected by "Hole" traps which makes the mirror match one of the most dreadful mirror matches in YuGiOh. Most monsters have an effect on normal and special summon.
Traptrix Myrmeleo 3x
Traptrix Mantis 3x
Loading... can also return to your hand any of your set Spell/Traps and put them back on the field the same turn. Great to avoid targeting removal such as Loading... or Loading... . You may return to the hand the traps set by Loading... to keep them on the field or trigger Loading... easily.
Loading... , when special summoned, is a Loading... effect for your opponent's spell/traps. This is a Mandatory effect that will activate regardless of your opponent having a spell trap or not. This means Loading... effect will trigger as well if you summon her on your first turn. You just need to be careful when you bring her back to avoid destroying a spell/trap like Loading... or Loading... .
Traptrix Dionaea 2-3x
Loading... will bring back a Traptrix monster from the GY on normal summon, this is a great follow up for you second turn as you will usually have summoned Loading... , allowing for an XYZ Rank 4 or Link play, depending on what you need. Dionaea’s special summon effect sets a "Hole" Trap from the GY. I would advise using it quickly as it will be banished on the following turn. You may return it to your hand with Loading... , in order to place it again, avoiding the banish effect.
Loading... ’s special summon effect is a "When" effect, so it can miss its timing so be careful on your chain links.
Traptrix Vesiculo 1-2x
Loading... is an extender, which is always nice to have for an archetype that relies a lot on its normal summon. Her special summon effect will trigger Loading... . If you have the chance to activate her GY effect, it is a decent recovery tool that can come in handy. Just remember, you can only activate one of the two effects each turn.
Traptrix Atrax 0-1x
A really underrated card. You may play this card in specific variants, mainly the ones that use Loading... and/or Loading... . It makes your normal traps unable to be negated, however your opponent can still chain to your traps. For example, if your opponent activates Loading... to your Loading... , they will discard for cost a fairy but Loading... will still resolve afterwards.
The "Hole" trap activation from your hand part of her effects rarely comes into play, you may hold your "Hole Traps" if Loading... is on the field. You can directly activate Loading... if your opponent activates a hand trap. This effect can become huge on your first turn, as it allows you access to Loading... to stop hand traps like Loading... on your first turn, as you don’t need to set the trap first.
Traptrix Genlisea 0x
Traptrix Nepenthes 0-1x
Both of these cards just do not bring enough to justify adding them to your deck. They need to be on the field and require too much to get some value out of them. They have cool artworks and that is the only thing going for them unfortunately.
In any Traptrix deck, you will want between 8 to 12 main deck Traptrix monsters. With this amount you will usually open 1 Traptrix monster in your starting hand while still having traps to control your opponent.
Extra Deck Traptrix
All Extra Deck Traptrix monsters are unaffected by trap effects. All the XYZ monsters keep this effect only if they have materials attached to them. However summoning under Loading... will negate their effect. If they are summoned before Loading... , they will keep their effects.
Traptrix Sera 2-3x
The heart of the deck, can be link summoned using any Traptrix monster. You should play as many as you can, no less than 2. Her first effect is to special summon any Traptrix monster that is not currently on the board from the deck when a normal trap was activated. The second effect allows you to set any "Hole" traps from the deck when a Traptrix monster effect is activated.
As a side note, both of her effects will create a new chain after the one where any effect meets its requirement. Her first effect can trigger from an opponent's normal trap as well.
Usual First Turn combo would be to normal summon any Traptrix, then summon Loading... . Afterward, activate Loading... to trigger Loading... first effect. You can either go for Loading... which will activate her effect, Loading... to return to the hand one of your spell/traps, or Loading... if you have a Hole in the GY. Thanks to any of them, the second effect will kick in which allows you to set a trap on the field and summon any XYZ Rank 4 monster.
You should protect her as much as possible but you always have to keep in mind that you are playing a control deck. If you have to let her go because your opponent plans on doing his combo in main phase 2, you just have to accept it and keep your disruption for their combo.
If both Loading... 's effects activate in the same chain, the effect on the right will summon a Traptrix monster from the deck and the one one the right will set a trap on the field. You can chain block any of those effects. This means if your opponent tries to negate the effect using Loading... , they can only negate the effect that is Chain Link 2. Cards like Loading... will negate both effects regardless of which effect was activated first.
Traptrix Cularia 1x
The other new addition to the deck. Strong card but it is a Link-2 so you will not use it as much. During your end phase, you can bring back any Traptrix from the GY. Its main use is to have a Loading... at the end of each of your turns thanks to Loading... or recycle "Hole" Traps with Loading... .
Its other effect makes you keep a "Hole" Trap on the field instead of sending it to the GY after using it. It is a great monster to have once you have searched all of your "Hole" Traps in your deck and it will help you keep up with the opponent for longer duels.
You should summon her using Loading... once you have used most if not all "Hole" traps and have enough main deck monsters to fully utilize both of her effects. She is amazing for very grindy games and not as good if you need Loading... ’s special summon effect on your opponent's turn.
Traptrix Rafflesia 1-2x
The main XYZ Rank 4 of the deck. You can play one or multiple copies depending on the variant you want to play but one is usually enough. She is known for her effect to detach one and apply the effect of any "Hole" Traps from the deck by sending it. Loading... and Loading... are your main targets. If you choose to summon her after summoning Loading... and using Loading... you will be able to block a Loading... as it will be your fifth summon. Note, this effect is still a monster effect, even though it copies the effect of the trap, and it can bypass Trap protection.
Her other effect protects other Traptrix on the field from battle or effect destruction. This makes protecting Loading... a lot easier and allows the use of Loading... and Loading... to blow up your opponent board and keep the main deck Traptrix monsters on the field. The protection effect does not work on herself.
Traptrix Allomerus 1x
The other XYZ Rank 4 of the deck. You should play one as it is a decent card. The effect to special summon a Traptrix from the GY is always nice, and it can be one of the materials you detach as long as you already have a Traptrix monster in your GY.
The second effect comes into play when playing variants that rely on Loading... and Loading... , as taking an extra monster is always nice, especially since you will need the extra firepower to end the game faster. You can also trigger with Loading... .
Finally, you can make her with 3 materials in order to make a 4 materials Loading... if you are running low on traps.
Other Core Monster Cards
Parallel eXceed 3x
Iron Dragon Tiamaton 0-1x
Loading... is a quick effect that can block the Extra Monster Zone and destroy a spell/trap and monster in the same column. The destruction effect happens in a new chain after the summon. You will need to play your Spell/Traps in specific zones to make it easier to trigger, you may lose your spell/traps. Tiamaton can be summoned in any zone, it does not need to be in the same column.
These are the hand traps I would recommend, you may see that I did not include a good portion of them but feel free to swap any of them. You should play at least 5 or 6 of them. Loading... is meta dependent but can surprise your opponent and lock them for a turn. Loading... is a decent alternative to Loading... , activation requirements are a lot tougher but it can bring a lot more also note that Loading... can be searched thanks to its effect after it goes to the GY as well as any Traptrix with 1500 or less ATK except Loading... . Also I would not recommend Loading... as you will be playing Loading... , but again it is still a good disruption so choose whichever suits you the best. Kaiju monsters are also a good option, they can be summoned on the opponent field by tributing any monster, usually boss monsters with a lot of protection or negating effects as you will bypass any kind of protection the targeted monster may have. You go either for Loading... as it has the lowest ATK of them all or Loading... as it can be used when Loading... is on the field.
There are not a lot of spells you can play, but a few are useful. You should not play a lot of them as Loading... is a must have in your deck.
My personal favorite is Loading... as you can choose which card to banish for your Extra Deck and you will usually not need more. I am not a fan of Loading... as it can banish your combo pieces but the draw 2 effect makes up for it. I will say the same thing for Loading... but it is a powerful draw card as well. I would play any of them at 3 copies given how important they can be. You may play more but I do not recommend it as they clash with each other the exception being Loading... and Loading... if used in this order.
Loading... can not only set you up for an OTK with the Utopia combo with creatures that have 4k, instead of 2k, or less attack, but also negates any effects the creature may have. This card is also non-targeting and can go around protection on certain cards like Loading... .
Loading... is great if you need a way to break certain negate-heavy boards, as it negates all face up monsters on the field for the entire turn and the negates cannot chain to the card. This card is amazing against decks like Drytron that runs Loading... .
Loading... is also a F2P friendly card, it is another extender. The card can turn into a brick a lot but the advantage is you will be rewarded if you can utilize the card because the normal summon effect of Traptrix monsters does not have a once per turn. If you use this card, include more Traptrix monsters or other cards to use as normal summons than the recommended ratios.
The other half of a Traptrix deck, they can be set by Loading... from the deck, searched by Loading... or used from the deck with Loading... . You should play at least 3 to 4 of them, you may go up to 6 or 7 depending on your playstyle.
Floodgate Trap Hole 1-3x
It shuts down any attempt of a Link Summon with the given monster and blocks a zone. Especially good when facing pendulum deck as you can flip facedown every monster after their pendulum summon, you can also prevent activatable effects like the Adamancipator monsters from triggering, also preventing them from special summoning the others because a facedown monster does not have an attribute. However, you can still use a face-down monster for a fusion. I would play 1 or 2 of them but if you have the space 3 is always nice. Note, Link monsters cannot be flipped face down, as they cannot be put into defense position.
Gravedigger's Trap Hole 1-3x
It negates every monster hand trap in the game. I don't think I need to add more explanation on why this card is a must have. It can also negate any banished Thunder Dragon effect or stop both effects of Loading... . One of the common mistakes with this card is thinking it can negate anything in the hand or GY, like Loading... but it only prevents Monster Effects. This card cannot be activated in damage, so it won't negate the effect of Loading... if you destroy a Sky Striker Monster by battle. Finally the 2000 burn can turn into a win condition if you struggle to finish games. I would play 1 or 2 of them but if you have the space 3 is always nice just like Loading... . This card is better than Loading... the higher you are on the ladder.
Traptrix Trap Hole Nightmare 0-1x
Loading... is a nice trap to have at one copy depending on what you play against specific decks. Sky Striker is one of them, not as effective but good against Zoodiac as well. It will also trigger Loading... . It is not necessary like the others but you may add it as it will never be a dead card.
As a side note, this card is not considered as a Traptrix card according to the wiki. This information is not relevant at all but I just wanted to point that out.
Other "Hole" Traps
These are the other "Hole" Traps that can be searched, a few of them can be interesting to play at one copy like Loading... or Loading... but most of them are too weak. Also as a side note, Loading... is neither a "Hole" trap or a normal trap so it is not worth playing.
Core Generic Traps
"Hole" Traps on their own will not be enough to win that is why we will need extra traps. I will just cover the core traps you need and display the rest of your options later with each strategy that goes with it.
Infinite Impermanence / Lost Wind 2-3x
Loading... is a great hand trap. It just fits almost perfectly in Traptrix as it can be activated for the hand, it can also disable Loading... or Loading... for a turn. Note that you can only deactivate spell/trap if the Loading... is set in the correct column already, as you do not get the column negation effect if activated from the hand. You also cannot activate Loading... if all monsters on the field are already negated, as you cannot negate a monster whose effects are already negated. The only drawback is making you unable to use Loading... , as you cannot activate Shade on the turn it is set if a Trap is already in the GY.
Loading... is just as good, it recycles itself for free and it can be used during Damage Step to change the ATK of an opponent monster to help you destroy it by battle while restricting the opponent in the cards they can use to answer it. It is just as good as Loading... while being a R rarity card. You should note that the ATK reduction and effect negation of Loading... is permanent unlike Loading... . Another upside of Loading... is you can target your own monster, mainly Loading... if you need to special summon a Traptrix from the deck, another perk that Loading... does not have as well.
The Phantom Knights of Shade Brigandine 3x
You want 3 copies of it. It can help trigger both effects of Loading... on the first turn thanks to its effect, it can be activated the turn it is set if you have no traps in the GY. It gives a Free XYZ Rank 4 thanks Loading... first effect, usually a Loading... as it is an amazing card and will give you information on the deck you are playing against during their standby phase.
Imperial Order 1x
Loading... does not have any synergy with Traptrix. However you do not play a lot of spells, if you play any and this card is limited to one copy for a reason, it shuts down entire decks and can negate Loading... or any other spells like Loading... . It will also protect you against your worst nightmare, Loading... and Loading... . If you know this card won't be useful if it is still facedown you can use it for Loading... . If you do play spells or run the Utopia Combo in your deck, you may want to have access to targeted trap-based spell/trap removal, like Loading... . Note that Loading... can be used as a substitute, it is not as powerful but it will slow down the opponent significantly.
Trap Trick 0-3x
This card is not necessary, however it is always nice to have. If you have any space remaining in your deck, this is the card you want to put. It also means that every trap you play must have at least 2 copies of them to resolve it. It gives a lot of flexibility at the cost of being able to activate only one trap this turn after its activation. Being able to choose any normal traps from your deck and being able to activate it on the next chain is what can give Traptrix the reaction needed to compete with most decks. This card works wonders when paired with powerful traps like Loading... , Loading... , Loading... , and Loading... , as you can search these traps on demand during your opponent's turn depending how situations change and also trigger Loading... on demand.
Heavy Storm Duster 0-2x
It is not core to the deck but it is a reliable way to deal with powerful floodgates and is a nice extra spell/trap removal for Traptrix. It can destroy and negate continuous spells or field spells effects, if activated right after them, or can destroy your own Artifact monster to trigger them. Play at least two of them so it can be a live target for Loading... and will allow you to draw it easily enough if needed. This is your out to cards like Loading... or Loading... .
Other Generic Traps
You want to play some of those traps in your deck in order to complete them. If you run Loading... I recommend playing 2 copies of your trap so it can be searched at any time.
Needle Ceiling / Torrential Tribute 2-3x
Both really powerful traps that should be played at 2 or 3 copies. They are also cheap to craft. One downside is they tend to clash with Loading... . When playing either of them you want to have Loading... on the board to protect the main deck Traptrix monsters thanks to her effect. You can also play Loading... to prevent your traps from being negated. Loading... works well with these traps as well. You will be able to steal any destroyed monster from your opponent's GY.
Compulsory Evacuation Device / Compulsory Escape Device 2-3x
It is also important to have other traps that can deal with smaller threats or decks that heavily rely on one big monster. These are the two best options. Loading... returns one monster to the hand which is a good disruption. Loading... returns a monster to the deck which is better but it requires you to do the same, it is best to activate when your opponent controls only one monster to not let them choose. Feel free to play one of them at 2 to 3 copies. Playing both of them could work as well.
Evenly Matched 2-3x
One of the best if not the best Going Second card. It banishes facedown meaning your opponent will not be able to interact with the banished cards. It can be activated from the hand so you do not have to wait a turn if you control no cards. It can still be activated if your opponents control more cards than you but it will be less effective. This card is balanced out with the fact that it can only be activated during the end of the Battle Phase. Regardless, playing this card is a really solid option as you will not win the coin toss all the time. When you activate this card it counts itself in the number of cards you control so be careful about it.
Solemn Judgment / Solemn Strike 2x
They are counter traps, meaning Loading... 's effect will not trigger. They also cannot be searched by Loading... . However, given how impactful they can be, they can still find a place in your deck. I recommend Loading... as the Life Point cost is not as big as Loading... will still disrupt most opponents' play. Loading... will be able to block anything. Cards like Loading... or Loading... are two great examples of problematic cards Loading... cannot handle.
Ice Dragon's Prison 2-3x
First this card steals a monster from your opponent's GY. It can be chained to your opponent's Loading... for some extra value. The strength of this card comes from the fact it can be activated if the opponent has one monster in their GY which is one of the easiest requirements for activation. If your opponent is about to use a Loading... and discard a monster, you can target this monster with Loading... . You will steal a monster before your trap is destroyed in contrast to most other traps which will be destroyed without affecting the board. If you want you can also banish one monster on both fields with the same type, usually the monster you stole and any other monster on your opponent's field that meets the requirement. This effect does not target so you will be able to deal with problematic boss monsters as well. Overall a great card, I highly recommend using this card. Play a minimum of 2 copies and try to go for a third one if you still have some room in your deck.
Other Less Competitive Traps
Any Mirror Force Trap can be played but its issue is it cannot interact with the board unless the opponent attacks, which when reaching this point, the card might not be on the field anymore. Also, if you use Loading... , it is not the best target to seek as depending on when you activate it your opponent may not be in the Battle Phase yet. However, you can still find success with it and it is a normal trap so it works well with the rest of your deck.
Loading... requires your opponent to destroy it to have an effect. It already poses a problem but if they do destroy it, Loading... can negate its effect. The good thing is if you are about to be hit with a Loading... , you can chain Loading... to bring one on the field. Same as the Mirror Force traps, it will win you games because Loading... or Loading... can be just too much to handle for your opponent.
A Traptrix deck should have around 15 to 20 traps, including the "Hole" Traps. So if you play 18 traps, if you use 4 "Hole" Traps and the core cards above, you should have to add around 6 to 7 generic traps in your deck.
Popular Extra Deck Monsters
Besides the Traptrix extra deck monster, you will not need any other monster in your Extra Deck, except one which is really important. If you do not want to spend gems on grinding these cards, you just fill up your Extra Deck with random cards for Loading... or Loading... .
Divine Arsenal AA-ZEUS - Sky Thunder 1x
You probably saw this card in every other deck that can run XYZ monsters, it is limited to one copy and it is because it wins games on its own. It will send every other card to the GY, it does not destroy or target which bypass most protection in the game. Its effect is not once per turn or once per chain so, you can activate it multiple times in the same chain if your opponent tries to answer to its effect. On top of that, it has 3000 ATK which will help finish the game. Its second effect allows you to attach a card to it if your opponent destroys one of your cards. It will be rarely relevant but remembering it can make the difference. It is the only card in this section that is a "must have" for your extra deck.
Link Spider 1x
Loading... can be made using a Loading... . It's purpose is to use it for other link plays as Loading... is a non-effect monster. There is not much more to say about it other than if you are running other link monsters you should have it as it will be a great extender. All the other link monsters you will see later in this section will require multiple effect monsters so this is the place this card will shine as you will usually use it to summon them.
This card should be more heavily considered for your extra deck if you run Loading... , as it can prevent total brick situations if you draw a Loading... , a Loading... , and no other monsters. The specific combo in case you encounter this situation is explained in the combo section located after the Package / Tech Cards section. You can get this card for free in the Link Generation starter deck.
Time Thief Redoer 1x
Loading... is very strong and mainly used because we play 3 copies of Loading... . It has three effects which can be activated simultaneously depending on what material you detach. If it's a monster, he will banish itself until the end phase, a great way to protect him and if it's a spell you can draw one card. Finally, if you detach a trap, which will be possible thanks to Loading... , you can return one face-up card on top of the deck, you can also target your own card so do not activate this effect if the opponent has no face-up cards.
Loading... other effect attaches the card on top of your opponent's deck to itself allowing you to not only access the spell effect but also give you information on what deck you are facing. This effect happens at each standby phase so it can help you plan when to activate your traps.
If you have Loading... and any Traptrix monster in your opening hand, summoning him instead of Loading... is an equally good play depending on what are your other cards. Finally his effect is a Quick Effect, so you can activate it during your opponent's turn which is the reason why it is so good, as you can return to the deck any monster that would pose a threat to Loading... or the rest of your board.
Drill Driver Vespenato 1x
Loading... is a XYZ Rank 5, you can summon him by using any other XYZ Rank 4. It has 2500 ATK, does piercing damage so it is always a nice addition to help beat over monsters and finish a game. Its other effect will bring back from the GY any level 5 or lower monster. You can target any Traptrix and trigger their effect or any Artifact monster if you have any.
It is also a good way to deal with decks that rely on Loading... outside of Kaiju Monsters.
Borrelsword Dragon / Borreload Dragon 1x
You should play only one of them, they will help you end games faster. They require a lot of resources, but have strong battle effects. Both of them are fine and which one you will play comes down to preference.
Loading... can attack twice and take half of the attack of a monster it battles with, you just need another monster to put in defense for the second attack. The second attack effect is a Quick Effect so you can attack with your second monster and Loading... , then activate its effect and put the other monster in defense and attack again.
Loading... can target any monster on the field and make them lose 500 ATK and DEF, this is a quick effect so you can activate it when you wish. What makes him strong is when he declares an attack on any enemy monster you can take control of him until the end of your opponent's next turn. Loading... will not be able to attack again after using this effect as it happens in the damage step. You may attack with the monster you took control of.
Generic XYZ Rank 4
Here are some generic XYZ Rank 4 monsters you can play, having one or multiple of them is always nice if you have some space left in the Extra Deck and can afford them. They will help you when in a pinch.
Loading... will seal the GY and it is a Quick Effect and should be activated during the Standby Phase. Chaining his effect to another effect triggering in the GY will not negate it, Loading... prevents the activation so use his effect as soon as possible.
Loading... will put any monster on the field in defense position and negate their activated effect, it does not work on continuous effect like the Loading... effect of a Loading... . This effect does not apply on Link monsters because they cannot be in defense position. Thanks to this, you can deal with problematic monsters with link monsters of your own such as Loading... or Loading... .
Loading... has the same effect as Loading... and is a quick effect. You can activate it during your opponent's turn to remove one of their facedown spell/traps or deal with any spell/traps during your turn as well. It is a decent option to have right now for the same reasons as Loading... . Just like Loading... you can also destroy your own Artifact monster to trigger them.
Loading... has the same effect as Loading... 's trap effect but you do not need Loading... . You can also choose to flip a monster face-down for just one material if you prefer. This is not a quick effect so do not summon it on the first turn like a Loading... .
Loading... is a very good card that can bring back an XYZ monster from your GY. The main use of this card is to summon Loading... a powerful boss monster that is not easy to deal with. You will summon Loading... using Loading... and the XYZ monster you will have summon from your GY, you can use Loading... to help you out as you can detach 2 materials to summon a Traptrix from the GY, use her for a link play and you only need any other level 4 monster to have to summon Loading... . Also, as long as Loading... is attached as material, Loading... can detach 2 materials to change its ATK to 4000 but its effect will be negated. You can only activate this effect in the main phase.
Other Generic Extra Deck Monster
Here a few other options you can choose from :
If you are looking for budget Extra Deck options you can choose do add any of these :
Pure Deck List Example
Before diving into the combos and the engine the deck can offer, here is a pure Traptrix deck you may use as an example. The extra deck and the non core traps can be changed for other options in the guide too.
This deck list is a F2P friendly list that is easy to pick up. If possible add some draw power like Loading... and more Spell/Trap removal. Feel free to fill up the extra deck with what you have available. One copy of Loading... and Loading... are used as it is guaranteed thanks to the bundles in the shop for 750 Gems each, I recommend getting them. Loading... can be obtained for free in the starter deck Link Generation.
Traptrix is a going first strategy that relies on traps, so there will not be a lot of combos. Here are a few combos you should know when starting.
Parallel eXceed + Any Traptrix : Normal summon your Traptrix, try to bait Loading... with Loading... if you have it, then summon Loading... , you can then activate Loading... from hand to summon Loading... . You always want Loading... from a turn 1 Loading... . You are safe from Loading... as Loading... can negate it if you have a Loading... in deck.
The Phantom Knights of Shade Brigandine + Any Traptrix : Normal summon your Traptrix, try to bait Loading... with Loading... (again) if in hand, then summon Loading... , you can then activate Loading... , this will trigger Loading... to summon another Traptrix from deck. You either want Loading... or Loading... . Loading... will always activate as it is mandatory, and Loading... just requires you to set any trap and return it to your hand. This step will allow to set on the field a "Hole" trap thanks to Loading... 2nd effect. You can then summon Loading... or Loading... . Note that summoning Loading... leaves you open to Loading... , you can still avoid the effect by activating Loading... effect, but you will lose Loading... .
The Phantom Knights of Shade Brigandine + Parallel eXceed + No Traptrix : Immediately activate Loading... and use it to make Loading... . Loading... being a normal monster and Loading... having an arrow pointing down makes this combo possible that's why Loading... is an important Extra Deck monster. You can then activate Loading... to make Loading... .
The Phantom Knights of Shade Brigandine + Parallel eXceed + Any Traptrix : You want to do the same combo as the Parallel eXceed + Any Traptrix. You need to summon Loading... after you are done for this combo to protect yourself from hand traps. If you activate Loading... effect, you won't be able to activate Loading... as a trap will be in the GY. You can carry on with the The Phantom Knights of Shade Brigandine + Any Traptrix combo starting from the point where you summon Loading... .
Traptrix Vesiculo + Dionaea : First you need to special summon Loading... via her effect to then summon Loading... . Then you can normal summon Loading... and target your Loading... in the GY. This will trigger Loading... 's effect to get a "Hole" trap from the deck. Then you can summon Loading... using both Loading... and Loading... .
Non Traptrix + Traptrix in GY For Traptrix Cularia : Take two lvl 4's, summon Loading... . Use Loading... ' effect to summon a Traptrix from the GY, ideally a Loading... to bring back a "Hole" trap from the GY or Loading... to destroy a spell/trap. You can now link into Loading... using the 0 material Loading... and the Traptrix you summoned. You get an additional special summon from the GY at the end phase. This can be useful to destroy more spell/traps or get more Traptrix monsters, if needed.
Traptrix Mantis + Parallel Exceed or The Phantom Knights of Shade Brigandine For Number F0: Utopic Draco Future: First, you summon Loading... and you search for Loading... . You then follow the Parallel eXceed + Any Traptrix or The Phantom Knights of Shade Brigandine + Any Traptrix combo but instead of summoning Loading... or Loading... , you will summon Loading... . Then, you can activate Loading... 's effect to summon a Traptrix from the GY, it will trigger Loading... 's effect to set a "Hole" trap on the field. You can then special summon Loading... using her effect and you can then use Loading... and Loading... for a Link-2 monster like Loading... . Finally, summon Loading... and use its effect to bring back Loading... and use both of them to summon Loading... and use it to rank up into Loading... . This specific combo is risky because you play into Loading... and you do not have Loading... on the board but it is an interesting line of play that was found by
Package / Engines
You may play this package in your Extra Deck if you want some extra firepower.
First you can play Loading... with any XYZ Rank 4 "Utopia", you can summon him using any of them. If he has a XYZ Rank 4 "Utopia" attached to him he can reach 5000 ATK which will beat over most monsters you will encounter. This card is also good if you draw your Loading... or your Loading... gets hit with Loading... , as you can just go into Loading... .
You can use Loading... and Loading... but you will need Loading... for Loading... ’s effect. First you need to summon Loading... and use its effect to add Loading... to your hand and summon a Loading... using him as material.This Loading... will have 5000 ATK but cannot attack directly. Then, during the Battle Phase, you will declare an attack and negate it with Loading... ’s effect and activate Loading... to attack again with 10,000 ATK.The two main uses is to OTK (One Turn Kill) your opponent , as long as they control a monster with less than 2000 attack, or, beat a Loading... without a Kaiju monster.
You can play any of the two options or both of them if you see fit. This package will give you some quick wins and will help you climb the ranks faster.
All four of them are really strong and having any of them is always nice. Loading... will help summon any of these. All of them require a card to discard to activate their effect and they will draw a card if they are co-linked.
Loading... will destroy any Special Summon Monster that is Not In The Extra Monster Zone. It is always great to have monster removal, it also works for Loading... 's Token. Additionally it will protect from effect destruction on any co-linked monster. This effect is a lot more useful than it seems.
Loading... has the same effect as Loading... 's special summon effect. We have already covered why spell/trap removal is so good. Additionally it will protect from battle destruction any co-linked monster. Since he has an Up arrow, just like Loading... , it will protect Loading... .
Loading... will return a card on the field to the deck. It is a really strong effect as it is one of the best forms of removal in YuGiOh. You will draw extra cards during the Draw Phase for each co-linked "Knightmare" monster with a different name. You will not see this effect, as it would mean you have enough resources to finish off the opponent.
It is at this point I will introduce Loading... , her effect allows you to link summon during the Opponent's Main Phase and the three monsters above will be your main targets as their effect triggers on their summon. Also remember that the Knightmare are strong enough on their own and do not need Loading... .
Loading... can bring back any Spell/Trap from your GY and set it on your field. This card cannot be activated this turn. Once he is on the field, monsters that are not co-linked cannot activate their effects, it is a strong effect but it applies to you as well. As good as this card is, It justs requires too much resource to bring out so I would recommend using the other Knightmare monster over Loading... .
Loading... is an amazing card by itself and can go into a Traptrix deck fairly easily, since the deck has so many extenders. You can go into the Accesscode Talker normally with this deck or run a Cyberse package that can be useful in some situations.
Loading... has two effects, the first gives more attack depending on the link rating of the other link monster or monsters used for its summon. Then you can destroy one card on the field by banishing a link monster. It is not once per turn but you will have to banish a link monster with a different attribute everytime. Also, your opponent cannot react to this effect.
Loading... is a level one that can copy the type and attribute of any revealed monster in your Extra Deck, meaning you can use it to summon Loading... . It can also be used for other Links like Loading... , Loading... or Loading... . He will search for Loading... but you will not be able to activate its effect on the same summon, you will have to wait a turn or perform another link summon.
Loading... allows your Accesscode Talker to attack twice if you use it to summon Loading... . Loading... requires you run Loading... , as you can only link summon the monster using 2 lvl 2 or higher Cyberse monsters.
Loading... is very situational as you can only summon Cyberse monster the turn you activate his effect. You can bring back your Loading... from the GY thanks to his effect, so you should use him to summon Loading... . And then you will be able to summon a Loading... . It can be very interesting as it will bring on the board a 5300 ATK Loading... with two attacks and the ability to destroy two cards on the field. I would not recommend him as it is not a very competitive option and you will not be able to use him very often.
Loading... is always a nice surprise. It's effect allows you to summon any XYZ Rank 10 or higher Machine monster and they are a few good targets. Loading... is a Loading... also your opponent cannot activate their spell/traps when you activate its effect. The 5000 ATK is the cherry on top. Loading... is a 3200 ATK monster that can make any monster unaffected by card effects just like a Loading... . If you have heard "Cowboy for game", it is referring to Loading... 's effect when in defense position, let me present you the "Gustav Max for game", it's bigger and better as it does 2000 damage to your opponent. Finally, Loading... , when he has two materials, you can detach one of them to shuffle one card on the field into the deck ; if he has four materials he is unaffected by all card effects ; if he has six materials he applies a Loading... effect to your opponent only. You can have this effect as Loading... can have as many materials as you wish.
They are other targets like Loading... , Loading... and Loading... . Note that after using the effect of Loading... you can have any XYZ Rank 10 and use them to summon Loading... which can be himself used to summon Loading... . If you used two materials for Loading... , you will end up with a Loading... with 5 materials.
Zoodiac / Heartlandraco
The main objective of this package is bringing a Loading... with four to six materials. First you can summon Loading... with two or more monsters. Then you can use him to summon Loading... and attack directly thanks to his effect, he will have 0 ATK. You can then use Loading... to summon Loading... and destroy a face up card on the field and finally use him for a four material Loading... . These two steps are interchangeable. You can have six materials on Loading... if you used three monsters for the summon of Loading... and not use the effect of Loading... .
There is an alternative which is Loading... . He can be played alone, unlike the Zoodiacs. His effect allows him to attack directly for 2000 ATK if you detach a material, other monsters will not be able to attack if this effect is used. After attacking you can have a two materials Loading... . He can also help you finish games with his 2000 ATK.
Neos / Verte Anaconda
Loading... is a very strong Extra Deck Monster and currently in the game the best target available is Loading... . He can shuffle in the deck all monsters or all spell/traps your opponent currently controls by sending one monster or spell/trap you control. If you need to shuffle your opponent's GY in his deck, you can do it by sending the top card of your deck to the GY. He has 4500 ATK and will be protected from destruction once thanks to Loading... . You can summon Loading... using Loading... and a Loading... . It is really useful if Loading... gets negated and you are stuck with these two monsters on the field. You will need Loading... as Loading... is a normal monster and you need two effect monsters to summon Loading... . If you manage to activate and resolve Loading... 's first effect, you can use the monster you will summon instead of her.
You can add any of them to your deck or Extra Deck, as long as you have the core cards, your deck will always work, as the package you will want to use but it will serve as a support option when you are in need. Here is an example of deck list with the Neos Package :
Deck List Example
This deck list was created to be competitive, you can also see some Artifact cards, which is an engine used alongside Traptrix. Feel free to swap the Artifact cards to any other engine cards or generic traps to complete your deck. The same thing applies to the package cards if you want to use another package. You can play multiple packages if you wish, as only the Traptrix Extra Deck Monsters are mandatory alongside a Loading... to make the deck work.
When playing an engine it means the extra cards you will bring in your deck will heavily contribute to your victory, there are multiple of them but we will talk about three of them. A deck list will be given with each one of them and all of them are competitive and can be played at the current highest tier of the ladder, Platinum.
Artifact is probably the easiest way to play Traptrix, the engine is quite expensive but if you plan on trying to reach the highest rank in Ranked and be as competitive as possible with Traptrix, this is the engine you should invest into. But first, here is the deck list :
Artifact Sanctum 2-3x
The heart of the engine, it will summon any Artifact monster from the deck and it will trigger their effect on the summon of them. If this card is destroyed, you can target one card on the field and destroy it. It can be activated whenever you want as it does not require your opponent to have anything to meet the requirements of activation so you can play around spell/trap disruption pretty well. Playing three of them is highly recommended. Finally, just like Loading... you will lose your Battle Phase if used during your turn so think twice before making this decision. You want to play at minimum 2 copies to be able to use it via the effect of Loading... .
All of them have an effect that allows them to be put face down in the spell/trap zone and they will summon themselves if destroyed by your opponent or you thanks to your Loading... .
Loading... can interact with any of the Artifact monsters with her effect to return a spell/trap to the hand or set a new one on the field.
First is Loading... , the most powerful of them all. When summoned, your opponent will not be able to use his Extra Deck this turn. It will win you games, and pretty easily as you just have to activate Loading... and wait your opponent to end their turn on the spot. You can play just one copy and no other Artifact monster as you do not need more to win against an important amount of deck. You can play more if you wish. It is mandatory to play this card when using this engine as it is Loading... main target.
Loading... does not have an effect on summon. However, once on the field or in your hand, you can tribute it to make neither player able to banish cards. A powerful effect that will block or slow down certain archetypes like Tri-Brigade or Adamancipator. Not a must-have but highly recommended due the current meta. Even in games where you will not use its effect you can still trigger Loading... 's effect thanks to Loading... as it is your main way of summoning him.
Loading... will destroy one face-up card when summoned. Pretty basic but still a strong effect. It is always nice to have another option outside of Loading... that will disrupt almost any deck as well.
They are other Artifact monsters but these three are the best targets. You can always try other Artifact monsters but always have one copy of Loading... and try to have one to three extra Artifact monsters in your deck, but again, just one copy of Loading... can be enough. If using this engine, playing Loading... is almost mandatory and Loading... is recommended as you can destroy your Artifact set in the spell/trap zone to activate them.
Artifact Dagda 1x
You should play one copy of Loading... especially if you have two or more Artifact monsters in your deck. The first effect allows you to put in the spell/trap zone an Artifact monster. It will be destroyed during your opponent's End Phase so you want to have a Loading... to summon and activate their effect. You can also use Loading... to return them to your hand to change their position to confuse your opponent.
You can also keep them in your hand and activate Loading... to swap an Artifact monster with another trap when your opponent activates Loading... to not only protect a spell/trap, activate an Artifact monster effect and activating Loading... 's second effect.
The second effect is more handy than you think. It will bring back any Artifact monster from your GY when Loading... is destroyed. It can also intimidate your opponent into not using a Loading... in case a Loading... is in your GY. Giving some kind of protection. However, the main point of this card is when it is combined with Loading... . When your opponent summons a monster, you can activate it to destroy Loading... and bring back any Artifact from the GY, mainly Loading... to once again lock them out of their Extra Deck.
It is a two card combo which only requires Loading... in your main deck and no other Artifact cards, and Loading... and Loading... . Like in the Extra Combo section, this line of play is very dangerous as you cannot play through hand traps, mainly Loading... , the most dangerous. On the other hand, your end board will be Loading... and Loading... with Loading... set in your spell/trap zone and any traps you may have drawn in your starting hand. To pull off the combo, you will need Loading... and either Loading... or Loading... in hand.
First, you summon Loading... and you search for Loading... . You then follow the Parallel eXceed + Any Traptrix or The Phantom Knights of Shade Brigandine + Any Traptrix combo but instead of summoning Loading... or Loading... , you will summon Loading... . Then, you can activate Loading... 's effect to summon a Traptrix from the GY, it will trigger Loading... 's effect to set a "Hole" trap on the field. You can then use Loading... and Loading... to summon Loading... . You can then special summon Loading... using her effect thanks to the trap set by Loading... 's effect or any other trap in your hand depending on which one you want to keep. This will activate Loading... 's effect to set an Artifact monster on the field. You can then summon Loading... using both Traptrix monsters on the field and destroy the set Loading... at the beginning of the opponent's turn thanks to Loading... 's effect.
H.A.T. (Hands Artifact Traptrix)
It is another variant of Traptrix that also uses the Artifact Engine. It is the same principle as the deck list above but as the name suggests there is a "Hand" part. It is referencing Loading... and Loading... . They are both level four so they can be used for an XYZ Rank 4 if needed. The main purpose is having them on the board and switching between one another and triggering their effect to destroy a spell/trap or a monster on your opponent's field. A recent addition is Loading... , which will summon itself when any of your hands are destroyed and destroy a card on the field. It is a nice extender to have but not mandatory. It is a slow strategy in an already slow deck. Not nearly as competitive as Traptrix and Artifact alone but still a decent option and it is a lot of fun to play. If you play H.A.T., you will need three copies of both hands and 1 to 2 copies of Loading... .
The Dogmatika engine is an interesting choice for Traptrix decks, as it helps the deck out a ton when going second, which will happen a lot in the current meta if you lose the coin flip.
Nadir Servant 1x
You should always do your standard play before activating this card as you will not be able to use your Extra Deck afterwards. When going first, you should always search for Loading... and send Loading... to the GY. Then you can use your Loading... effect to search for Loading... . In your End Phase, the effect of Loading... will allow you to search for another "Dogmatika" monster, like Loading... for extra disruption during the opponent's turn. When going second, if you are done using your Extra Deck, you can search for Loading... to help you finish the game. You can also choose to send Loading... instead of Loading... to destroy a card on the field.
Dogmatika Ecclesia, the Virtuous 3x
If you go first, you should do all your standard Traptrix play before using Loading... . She can be special summoned on your turn if there is an Extra Deck monster on the field. Once summoned on the field, you can activate her effect to search for a "Dogmatika" card, mainly Loading... . You can also normal summon her to search for a "Dogmatika" card if this is your only play. After this effect to search a card is activated, you cannot use your Extra Deck until the end of your turn. If you go second, the same things said for going first can apply as well. Alternatively, you can still special summon her and not use her search effect to use her for a XYZ Rank 4 and continue to use your Extra Deck. You can also search for Loading... if you need his 2500 ATK to finish the game.
Dogmatika Punishment 1-2x
Loading... is a Trap that allows you to destroy one monster by sending an extra deck monster with more attack than the target monster to the GY. You can combine this with Loading... if one of the monsters you want to destroy is 2500 ATK or less, letting you destroy one monster and any one card with N’tss’ effect. You cannot use the extra deck until the end of your next turn, so you will want to save this Trap until you really need it.
Dogmatika Fleurdelis, the Knighted 1x
You will want to search for Loading... with your Loading... if you already have Loading... in hand. This will give you more damage on board, and the damage increase is permanent, and protect your Loading... from being destroyed by battle. Loading... can also be held to be summoned on your opponent's turn in order to serve as a negate. Traptrix decks generally do not have many negates, so it can be very valuable. Regardless, Loading... should always take priority over Loading... , unless you need his 2500 ATK to finish a game or already have Loading... in hand, as only one can be activated per turn.
Dogmatika Maximus 0-1x
Loading... is not recommended as this engine will not bring you much after the first turn. However, he can be great at breaking boards, as he is very easy to summon out by having an extra deck monster in the GY. His effect allows you to send two extra deck monsters to the GY during your Main Phase. This lets you send to the GY either Loading... or Loading... , which will either destroy one card on the field or allow you to search for a “Dogmatika” monster. Note, you cannot use the extra deck for the remainder of the turn when you use his effect.
Deck List Example
Here is an example of a deck list you can use. This deck list was made by
This engine is harder to play than the others so it is not recommended if you are new to Traptrix. The Amazement engine has the best synergy with Traptrix thanks to Loading... synergy with traps and Loading... . Furthermore, Amazement traps can be activated without the need of any other cards, so they will not act as a "brick card" if in your hand.
When you have an Amazement trap, you should set your toggle button on “ON”. Amazement traps need to be equipped to activate their effect, having the toggle button on “ON” will allow you to use the effect just after the chain where you activated the trap has resolved. Doing so will ensure you can resolve the effect successfully otherwise your opponent can use the targeted monster as link material making your trap useless.
You will notice cards like Loading... and Loading... are not here. The reason why is because you want your normal summon to be a traptrix monster all the time, so unfortunately we cannot play those cards. There are other amazement traps that are not covered in the guide too, they are a bit too slow and they do not impact the board enough to justify adding them.
Amazement Administrator Arlekino 3x
You can summon Loading... when any trap is activated, unlike Loading... . Even if both effects activate at the same timing, Master Duel will make Loading... trigger first then Loading... will activate after as it follows OCG Ruling. You will not be able to chain block Loading... effect as your opponent will be allowed to answer both effects. Since Loading... can activate after any traps, if you use Loading... or Loading... from your hand, you will be able to summon him. This synergy is deadly if you have Loading... and Loading... in hand while going second because your opponent will not expect an Loading... during their first turn.
He is a 2600 ATK monster, so his high attack will always be welcome. Once per turn, when a monster is normal or special summon, you can equip an Amazement trap card to this monster from your deck. Amazement traps have an effect depending on what it is equipped with, you can see this effect like activating a trap directly from the deck just like Loading... . Be careful, his effect to equip a trap does not count as activating a trap, so Loading... will not be able to activate her effect. If they are Amazement traps in your GY while Loading... is on the field, you can banish any number of Amazement traps to destroy the same number of cards your opponent controls.
Amazing Time Ticket 0-1x
Your first option if you want to play a searcher. If it is during your turn, you can add Loading... to your hand or any amazement trap. Otherwise, it will set an amazement trap on the board and you will be able to activate it this turn, just like Loading... but without the restriction. It is a spell so it does not synergies as well because you cannot banish it to destroy cards on the field using Loading... effect and neither Loading... or Loading... will trigger when using the effect. But since it is a spell you can have the luxury of activating it the turn you draw it instead of waiting a turn. The versatility of the card makes up for its drawback.
Amaze Attraction Cyclo-Coaster 0-1x
All Amazement traps have two different effects depending on who is your target. You can only target the opponent monsters or Loading... . If you target an opponent monster, you can add Loading... to your hand. Ideally, you want this trap to be the first one you activate, as you will need to activate another trap to summon Loading... . When equipped with an Amazement monster, you can send a spell/trap your opponent controls to the GY. This trap will not destroy so you can deal with spell/traps that are immune to destruction or avoid effects that trigger on destruction, like Unchained spell/traps. After both effects, this card will be sent to the GY. The scenario where you can use the spell/trap removal rarely comes up so running more than 1 copy is not recommended, however it can help you get your Loading... in hand, acting like an extra copy that can trigger Loading... . An important aspect of the card is you need to have successfully equipped it to use its effect, so you will be able to use the effect of the trap in the next chain. This means that you cannot use the effect if it is currently facedown and about to be destroyed.
Amaze Attraction Horror House 2-3x
When Loading... is used on an opponent monster, it will act like a Loading... . The opponent will be able to flip his monster face up if he was not summoned this turn or he can wait a turn to flip it back up. It will not work on Link monsters as they cannot be put into defense position. Once used on an opponent monster the card will destroy itself as a face-down monster cannot be equipped with cards. If equipped to an Amazement monster you control, you can negate the effect of one monster your opponent controls. If it is equipped to your monster, as long as the targeted monster is on your field, you will be able to use this effect once per turn as the card will not be sent to the GY. Just like the other amazement traps, you need to have successfully equipped it to use its effect so do not wait for your opponent spell/trap removal to activate it.
Amaze Attraction Viking Vortex 0x
It is not recommended playing this card. The effect is not bad, especially when it is equipped via the effect of Loading... but it requires action from your opponent. Unlike Loading... , if you draw it the card will not do enough. You should also note that the effect still goes through and the card does not work if you activate it in response to an on summon effect as it needs to be equipped to use it. The card is too situational and only interesting if you equip it via Loading... effect.
Deck List Example
Here is a deck designed after experimenting and reaching Platinum 1 with the engine.
Future Tech Cards
Loading... is a very powerful card but it is not available in Master Duel yet. It is a very powerful hand trap that fits perfectly in Traptrix and can be played at one or multiple copies. Since Lord of the Heavenly Prison is a Rock monster, it can be searched thanks to Loading... . He is a generic XYZ Rank 4, so Traptrix can bring him out easily as well. The protection he provides can change the course of the game and the effect to bring out any spell or trap from the deck, mainly powerful floodgates like Loading... if needed can stop your opponent for an entire turn. Lord of the Heavenly Prison is the answer to many issues this archetype has and its 3000 ATK can help you finish games a lot faster. You can also add Loading... to your hand with Loading... 's effect if you feel the need as well, it will restrain your opponent because they cannot summon more than 4 times if they want to avoid its effect. As a side note, all Traptrix monsters are Earth monsters, so playing Loading... in the side deck when also having Loading... can be interesting. Loading... can nullify the opponent's turn and can be searched by Loading... , you can get rid of him by making Loading... or Loading... if needed. I would not recommend playing it outside of tournaments, as Loading... is very situational.
This is the end of this guide. Thank you for taking the time to read if you made it this far. Just know that even if the guide covers a large amount of strategy involving Traptrix, they are others that we did not cover. There is no best way to play Traptrix so any strategy can find success if you put the time into experimenting. Remember that the most important thing is to have fun. If you have any questions, feel free to ask in the comments or on our dedicated channel on MDM discord. You should also check out our discord channel for events we organize within our community and experienced players streaming Traptrix gameplay.
Shout out to the TRAPTRIX channel in discord, most notably Inasyn,
Special Thanks to Totojag and
This guide was made possible thanks to a group effort, the moderators like