Introduction

SPYRAL is a spy-inspired archetype that can build massive boards with multiple disruptions. It includes two supporting sub-archetypes - SPYRAL GEAR and SPYRAL MISSION. Many SPYRAL cards involve correctly declaring the card type (Monster, Spell, or Trap) of the top card of your opponent's Deck. In addition, many SPYRAL cards lack hard once per turn clauses and can be used several times in a single turn.


Core Cards

SPYRAL Cards

SPYRAL Quik-Fix
SPYRAL Quik-Fix

This card is your first main searcher. The first effect allows you to search 1 SPYRAL GEAR card if this card is Summoned. The second effect allows you to Special Summon this card from your GY by discarding 1 card (usually Loading... or Loading... ) if you control Loading... . However, this card is then banished if it leaves the field. Both effects are soft once per turn, allowing you to search and discard multiple cards.

Note that both Loading... and Loading... are treated as Loading... while on the field. To prevent this card from banishing itself, you can overlay it with another Level 1 Monster to Xyz Summon a Rank 1 Monster (e.g. Loading... ). When it is detached, it is sent to the GY instead. Alternatively, if you activated Loading... 's effect by discarding Loading... , you can chain activate the discarded Loading... and target Loading... .

SPYRAL Master Plan
SPYRAL Master Plan

This card is your second main searcher. The first effect allows you to search 1 SPYRAL MISSION card (usually Loading... or Loading... ). The second effect allows you to add 1 Loading... AND 1 SPYRAL Monster from your Deck to your hand when this card is sent from the field to the GY. Note that the first effect is soft once per turn, whereas the second effect is hard once per turn.

In general, you want to send this card from your hand or Deck to the GY as soon as possible. You can send this card from your hand with cards such as Loading... or Danger! Monsters, or from your Deck with cards such as Loading... or Loading... . Importantly, this card synergizes with Loading... by creating a loop in which Loading... searches SPYRAL MISSION cards, which are then discarded by Loading... .

SPYRAL Super Agent
SPYRAL Super Agent

This card is an extender that can also help break your opponent's board. Many SPYRAL cards (e.g. Loading... ) require that you control Loading... on the field. The first effect allows you to Special Summon this card from your hand if you correctly declare the card type of the top card of your opponent's Deck. The second effect allows you to pop 1 Spell/Trap your opponent controls if it is Special Summoned by the effect of a SPYRAL card (e.g. itself or Loading... ). Both effects are hard once per turn. Only 1 Loading... is required, although up to 3 may be helpful in the pure variant.

SPYRAL Tough
SPYRAL Tough

This card allows you to break your opponent's board and is treated as Loading... while on the field or in the GY. Like Loading... , this card can pop 1 card your opponent controls if you correctly declare the card type of the top card of your opponent's Deck. However, unlike Loading... , this card cannot Special Summon itself from your hand. On the other hand, this card's effect is soft once per turn and can thus pop multiple cards in a single turn. Run 1 or 2 Loading... only if you are running a control-focused variant.

SPYRAL Sleeper
SPYRAL Sleeper

This card is your in-archetype boss Monster and must be Special Summoned from your hand by banishing 3 SPYRAL cards from your GY. In general, you can banish Loading... , Loading... , and Loading... , but try not to banish Loading... , Loading... , and Loading... .

On either player's turn, this card can pop 1 SPYRAL card you control and up to 2 cards your opponent controls. However, this card can also completely wipe your own field if it is destroyed and sent to the GY. This can be mitigated by equipping this card with Loading... , which provides protection from destruction by battle or card effects. Note that if Loading... is equipped with Loading... and you target Loading... for destruction by its own effect, it is not destroyed while your opponent's card(s) are destroyed. 1 Loading... is recommended.

SPYRAL Resort
SPYRAL Resort

This card is your third main searcher. The first effect protects your SPYRAL cards from targeting effects (e.g. Loading... ). The second effect allows you to search 1 SPYRAL Monster and is soft once per turn. The third effect requires you to shuffle a Monster from your GY into the Deck during your End Phase, which is usually not a problem. This card can be searched by Loading... . 3 Loading... is recommended in most variants, although you can run only 2 in the Danger! variant.

SPYRAL Double Helix
SPYRAL Double Helix

This card is an extender that can be Link Summoned using any 2 SPYRAL Monsters. Like Loading... , this card is treated as Loading... while on the field or in the GY. In addition, it can Special Summon 1 SPYRAL Monster from your Deck or GY if you correctly declare the card type of the top card of your opponent's Deck. This effect is hard once per turn. Only 1 Loading... is required, although 2 may be helpful in the pure variant.


SPYRAL GEAR Cards

SPYRAL GEAR - Drone
SPYRAL GEAR - Drone

This card enables other SPYRAL cards (e.g. Loading... ) that involve correctly declaring the card type of the top card of your opponent's Deck . The first (and most important) effect allows you to look at and rearrange the top 3 cards of your opponent's Deck. Take this opportunity to set a suboptimal card at the top of your opponent's Deck! The second effect allows you to tribute this card and increase 1 SPYRAL Monster's ATK by 500 for each card your opponent controls. This is a Quick Effect and can be used to dodge Loading... . The third effect allows you to add 1 Loading... from your GY to your hand, thus providing a potential follow-up play. Only 1 Loading... is required, although 3 may be helpful in the pure variant.

SPYRAL GEAR - Last Resor
SPYRAL GEAR - Last Resort

This card can be equipped to 1 SPYRAL Monster you control. The first (and more important) effect provides the equipped Monster with protection from destruction by battle or card effects. Usually, you want to equip this card to Loading... . The second effect allows the equipped Monster to attack directly if you send 1 other card you control to the GY. When combined with Loading... 's second effect, this card can surprise your opponent by allowing you to attack for lethal. 1 Loading... is recommended.

SPYRAL GEAR - Big Red
SPYRAL GEAR - Big Red

This card is an extender that allows you to Special Summon 1 SPYRAL Monster from your GY. It also provides the equipped Monster with protection from destruction by battle. Most commonly, you search this card with Loading... in order to Special Summon Loading... from your GY. Note that when this card leaves the field, the equipped Monster is NOT destroyed.

SPYRAL GEAR - Fully Armed
SPYRAL GEAR - Fully Armed

This card must be equipped to Loading... . The first effect increases the equipped Monster's ATK by 1000. The second effect allows you to banish up to 2 cards your opponent controls if the equipped Monster destroys your opponent's Monster by battle. The third effect allows you to Special Summon 1 Loading... from your GY when this card is destroyed and sent to the GY. Although the second effect is powerful, it is limited to the Battle Phase. Thus, this card is generally not run in most variants.

SPYRAL GEAR - Utility Wire
SPYRAL GEAR - Utility Wire

This card allows you to return 1 face-up card your opponent controls to the top of their Deck if you control Loading... . Although this effect is a decent interruption, many variants often do not end with Loading... on the field, instead opting for more generic boss monsters (e.g. Loading... ). Thus, most variants do not run this card, although 1 may be helpful in a control-focused variant.


SPYRAL MISSION Cards

SPYRAL MISSION - Assault
SPYRAL MISSION - Assault

This card's first effect allows you to draw 1 card if a SPYRAL card you control (e.g. Loading... ) destroys a card on the field by battle or card effect. The second (and more important) effect allows you to banish this card from your GY and Special Summon 1 SPYRAL Monster from your hand.

SPYRAL MISSION - Rescue
SPYRAL MISSION - Rescue

This card's first effect allows you to add 1 SPYRAL Monster from your GY to your hand. The second (and more important) effect allows you to banish this card from your GY and Special Summon 1 SPYRAL Monster from your GY. Often, you use this card to Special Summon Loading... from your GY. Then, you can activate Loading... 's effect to search another Loading... .

SPYRAL MISSION - Recapture
SPYRAL MISSION - Recapture

This card's first effect allows you take control of 1 Monster your opponent controls if a SPYRAL Monster is Special Summoned to your field. The second effect allows you to banish this card from your GY to protect a SPYRAL Monster from destruction by battle or card effect. Although both effects are nice, other SPYRAL cards (e.g. Loading... and Loading... ) are generally better alternatives.


Other Core Cards

Main Deck

Magicians's Souls
Magicians' Souls

This card is your best starter. The second effect allows you to send Loading... from your Deck to the GY and Special Summon this card. The first effect allows you to send up to 2 Spells/Traps from your hand and/or field to the GY and draw that many cards. Note that if you Special Summon Loading... from the GY with Loading... , you can use Loading... 's effect to send Loading... and Loading... (searched by Loading... ) to the GY and draw 2 cards. Although Loading... leaves the field, Loading... remains on the field.

One for One
One for One

This card can be used to send 1 Monster (e.g. Loading... ) from your hand to the GY and Special Summon 1 Level 1 Monster (e.g. Loading... ) from your hand or Deck.