Introduction

Hi, I am

and today I bring you a Guide about Fur Hire, formerly called Skyfang Brigade.

Fur Hire is a mercenary/pirate archetype that specializes in swarming the field. The low level monsters (1-4) have an effect that allows the player to Special Summon other Fur Hire monsters while triggering their second effects. The high level monsters (5+) have more powerful effects that activate on Special Summon.

Loading... is the ideal opening play to search for any Fur Hire monster, but they can also be pretty versatile.

  • Need to pop face-up or face-down cards on the field? Loading... or Loading...
  • Need negates? Loading... for Spells/Traps or Loading... for Monsters
  • Generate card advantage?
    1. Loading... to search any monster "Fur Hire" from the Deck,
    2. Loading... to add any monster "Fur Hire" from the GY back to your Hand,
    3. Loading... to Special Summon any monster "Fur Hire" from your GY, but it gets shuffled into the deck once it leaves the field,
    4. Loading... to add any card from the top of your Deck to your hand by revealing the top cards up to the number of other monster "Fur Hire" you control.

While you want at least half your Main Deck to be Fur Hire Monsters, there's also room for Handtraps, Techs, and other Archetype engines (Danger!?, Mekk-Knight, Tri Brigade and P.U.N.K., to name a few).

Extra deck is mostly containing Links as the field is easily filled up with Monsters. Loading... is currently the only Extra Deck Fur Hire monster, usually ran at 1-2 copies. The other spots can be used for whatever you want. Because this Deck can swarm a ton of monsters at once (assuming no disruptions or negates, or you can play through some them with cards like Loading... , Loading... , etc.), summoning high Link monsters like Loading... , Loading... , Loading... , etc. is common.

If this Introduction sounds interesting to you, keep reading down below to find out more about the Fur Hire Archetype.


Archetype Cards


Currently the Archetype has access to 16 different cards with 2 new cards recently released for the newest set in the OCG "Darkwing Blast". Let's take a closer look at each card.

Monsters

Every Lv 1-4 has the ability to Special Summon any monster "Fur Hire" from your hand onto the field except themselves (with one exception). Once a monster "Fur Hire" is Special Summoned, the other effect is triggered for additional benefits, even when they are special summoned themselves. Keep in mind that every Fur Hire card is "Hard once per Turn", meaning any additional copies cannot activate their effects. The Lv 5+ monsters also have 2 effects, one that activates on its Special Summon and either a continuous Effect or an activateable Quick-Effect.

Beat, Bladesman Fur Hire
Beat, Bladesman Fur Hire
Easily a 4 of card for the Deck with the help of Loading... . Beat is currently the most powerful Level 4 or lower we have access to.

On summon of any monster "Fur Hire" Beat will let you search your deck for any monster "Fur Hire". The usual go-to-targets are either Loading... or Loading... , but depending on the situation you do want to pick up other targets as well, such as Loading... .

Beat opens up the gameplan for the deck by searching every monster you need at any given time, so having access to it as soon as possible is the way to go.

Filo, Messenger Fur Hire
Filo, Messenger Fur Hire
On summon of any monster "Fur Hire" Filo will let you Special Summon 1 monster "Fur Hire" from your GY to your field in Defense Position, but it gets returned to the deck when it leaves the field.

While the effect is similar to Seal adding resources from the GY back in play, Filo gives you another body to further Link climb or make an XYZ-play. You can run 2 to 3 copies, it's personal preference.

Personally, I run 2 in most builds and use it as my go-to target for Loading... .

Seal, Strategist Fur Hire
Seal, Strategist Fur Hire
On summon of any monster "Fur Hire" Seal will let you add back 1 monster "Fur Hire" from your GY to your hand.

While the effect is similar to Filo adding resources from the GY back in play, after linking into Loading... this is a good way to get some resources back for the following turn or to use the effects of Wiz and Rafale.

For a pure version of the deck you want to run this card at 3. Depending on what kind of mixed Version you decide to run, cutting the numbers down for room is possible up to 1 copy minimum. The recovery from the GY is a tool you want to have avaiable.

The other option is Rank 4 XYZ's with Bravo. We will cover the possible targets down below.

Bravo, Fighter Fur Hire
Bravo, Fighter Fur Hire
On summon of any monster "Fur Hire" Bravo will boost the current field by 500 ATK/DEF.

The boost helps to get over some more problematic targets as it increases Rafale to 3300 ATK, which is usually enough to swing over possible threats.

This doesn't sound as good on paper, but Bravo has another great use of this boost than just increasing your power: In combination with Loading... which triggers on Summon, you can Chain-Block your Search of Rafale to not get negated by Loading... . It works the same way with Beat, but you need to keep Beat's effect avaiable until you summon another monster "Fur Hire" while both Beat and Bravo are on the field.

The other option is Rank 4 XYZ's with Seal. We will cover the possible targets down below.

Donpa, Marksman Fur Hire
Donpa, Marksman Fur Hire
One of the two destruction cards of the Deck.

On Summon of any monster "Fur Hire" Donpa will destroy a face-up card on the field.

Be careful as it can also destroy your own cards, so you don't want to use this effect on your first turn to stop your own plays.

Together with Recon you can go into Rank 2-XYZ plays, which gives us few options to choose from.

Recon, Scout Fur Hire
Recon, Scout Fur Hire
The other of the two destruction cards of the Deck.

On Summon of any monster "Fur Hire" Recon will destroy a face-down card on the field.

Be careful as it can also destroy your own cards, so you don't want to use this effect on your first turn if you set backrow early.

Together with Donpa you can go into Rank 2-XYZ plays, which gives us few options to choose from.

Helmer, Helmsman Fur Hire
Helmer, Helmsman Fur Hire
Sadly she is one of the worse effects and even the worst of the low level Furs.

On summon of any monster "Fur Hire" Helmer lets you draw a card by discarding any Fur Hire card.

While a draw sounds nice, giving up on Material isn't very good for this Deck. The only use where you get the draw for free is when you have Seal right next to her plus a monster "Fur Hire" in the GY already, then you get to discard for free as you add back to the hand the same card you discarded with Seal, while drawing 1 (on the same chain link as Helmer sends for cost).

Most of the time you never see Helmer in any builds besides a pure build. The only reason you run her is as an additional name in the Deck without engines.

Sagitta, Maverick Fur Hire
Sagitta, Maverick Fur Hire
The worst of the higher level monsters "Fur Hire".

When you Special Summon this card you deal 500 Damage to your opponent's Life Points times the number of other monster(s) "Fur Hire" besides Sagitta, up to a max of 2500 LP.

While Sagitta is on the field, your opponent cannot target any monster "Fur Hire" except herself.

The Burn and targeting protection sounds quite decent on paper, but in practice this effect is very lackluster and not worth to pick up in the Deck.

She is not mandatory for the Deck, but if you want to include another high level monster "Fur Hire" besides Wiz and Rafale, I recommend Dyna over Sagitta.