Introduction to Floowandereeze
Floowandereeze and the Magnificent Engine!
The Floowandereeze archetype is a newly introduced archetype that was recently introduced in the newest pack "Wandering Travelers". This is a Normal Summon and Tribute Summon oriented deck designed to slow the game's pace down to your liking. Being able to use a specific effect with each bird will allow you to reduce the gamestate to a simplified one. The recursion in Floowandereeze is very resilient and the ability to stun and both push through boards is very effective. Overall, the strategy of Floowandereeze is often underestimated and shouldn't be slept on. This deck will make an impact in the very same way when it was introduced to both TCG and OCG formats respectively.
I hope my guide will provide a good explanation on why this deck is the greatest control deck. I will provide exemplary examples and tools you can use to soar to victory!
Core Floowandereeze Cards
The namesake of the deck, these powerful Winged-Beast monsters are the reason this deck is so resilient to handtraps. Any two card combination of any of the following cards will do your full combo.
Floowandereeze & Robina
Robina is easily tutorable via Loading... , Loading... , and Loading... easily making it the best Normal Summon in the deck. Robina is used to search any bird that you would need in the situation that you are dealt with. If you needed to banish something, you would search Loading... . If you needed one of your boss monsters you would search Loading... . Maybe you lost one of your cards in the banish that you would need? You would use Loading... to try to retrieve one of them. The possibilities are endless when you have Robina on the field. This is a mandatory three of in the deck and is non-negotiable.
Floowandereeze & Stri
Stri is a very important card when it comes to removing problematic cards in the GY. You may find that pesky Loading... is coming back every turn, or that Loading... is trying to come to the field. Have no fear, you can use the effect of Stri to banish one of these cards out of their GY to Normal Summon one of your own birds. Another nifty trick is you can keep clearing the GY of your cards in order to keep every Loading... you may draw or loop with Loading... live! This is easily a 1-2 of in your deck, at personal preference.
Floowandereeze & Toccan
Toccan is a very nifty tech card. You may find that some of your Floowandereeze cards may become banished or you want to use a combination of Loading... and Loading... to maybe recycle your Loading... or even recycle your Loading... that cannot recur itself. You can also use Toccan in tandem with Loading... to effectively gather any resources named Floowandereeze in your banish pile! A mandatory 1 of card in order to maintain your plusses.
Floowandereeze & Empen
Empen is truly the emperor penguin that you want to see in your combo. It ensures that you can grab either Loading... , Loading... , or Loading... . After the search, Empen can Normal Summon any monster! Typically you'd use his effect to Summon Loading... if you are afraid of any heavy Special Summon decks and just want to stun your opponent. On top of that, it has the ability to prevent any Special Summoned Attack Position monsters your opponent controls from activating effects! This makes Link Monsters quiver in their boots! Finally, if Empen does battle with any monster your opponent controls (either when it attacks or is attacked), it can banish a bird out of your hand to trim their monster in half! This makes getting over monsters really easy! This is typically a 1 of but one could make the argument for 2 since it's a very strong card to play.
Floowandereeze and the Magnificent Map
Magnificent map truly is magnificent! It allows the deck to play an additional Summon in addition to the regular Normal Summon by banishing a Floowandereeze monster from your deck different than the one you revealed. You would either banish Loading... or Loading... to kick start your plays. In addition to getting the Normal Summon from this play, you also get to chain block by using the birds that are banished in addition to the bird that you just Normal Summoned. In other words, you can ensure that your Normal Summon effect goes untouched by Loading... or Loading... or really any sort of omni-negate that may stop your plays. This map does open up Extra Deck plays which I will discuss in the Extra Deck Section of this guide. Overall, this Field Spell is fantastic and is mandatory at 3 in addition to the 1 Loading... that we are allowed to run.
Floowandereeze and the Unexplored Winds
Floowandereeze and the Unexplored winds is an incredibly slept on tech card for this deck. This card will allow us to send any 1 card our opponent controls for a Tribute Summon we may need to perform during either turn. This is crucial because our opponent cannot chain to this. This effect just happens within an open gamestate. We can get rid of problematic cards such as Loading... , Loading... , or any other card that we may run into. The last effect of this card is really cool too! It allows us to shuffle any two Winged-Beasts from our hand to the bottom of the deck to draw 2 cards! We can shuffle dead boss monsters to the bottom to hopefully draw into our playstarters. Overall, Winds is a fantastic card and should definitely be played at 1.
Floowandereeze and the Dreaming Town
Dreaming town is an insane card that we need to run in our deck. It allows us to Normal Summon one level-4 or lower Winged-Beast during our opponent's Main Phase. This is very powerful because we can either Normal Summon one of our Floowandereeze birds during our opponent's turn, or simply Summon Loading... to interrupt one of our opponent's plays. Finally, if we do a chain of Summons into one of our boss monsters from this Trap Card effect and it happens to be in the GY when we perform a tribute-Summon, we can banish this card to flip every single monster that our opponent controls [That can be flipped facedown] into facedown position! Therefore, we can effectively shut off any chance our opponent has on a Normal Summon to potentially attack into Loading... . This card is fantastic and needs to be played at 1. This is mandatory.
Other cards needed for the deck.
(Raiza the Mega Monarch)
Raiza is very important for this deck. He is searchable by Loading... and is a Winged-Beast monster which can trigger any birds when he is Tribute Summoned. His effect is insane for us. It allows us to get rid of 3 cards for the most part. We can take our opponent's dead cards like Loading... or spin away the Adventure Token in order for Loading... to fall off and to never be used against us. We can also infinitely loop Loading... to never let our opponent use their GY. Overall, this card is a mandatory 1 of and should always be respected as you can always return himself to the hand to be used again.
(Mist Valley Apex Avian)
Mist Valley Apex Avian is the final boss for our deck. This card is searchable via Loading... and is a Winged-Beast monster which can trigger any birds when it is Tribute Summoned. Mist Valley Apex Avian allows us to negate any one card effect that our opponent throws our way and then can return itself to hand. This is very good because in tandem with Loading... we can continuously tribute our opponent's cards. Overall, Apex Avian is incredible and should be a 1 of in your deck. This is mandatory.