INTRODUCTION TO DARKLORD
Darklords are an Archetype consisting of DARK/Fairy Monsters. These monsters can be separated into 3 groups: Low Level Darklords / High Level Darklords / Unique Darklords. Additionally, the archetype contains a handful of useful Spells/Traps.
Low Level Darklords: These cards are your Normal Summons, however they will also trigger on Special Summon. They tend to function as consistency & support pieces as they are usually adding cards to your hand, sending cards from your deck to the GY, facilitating Tribute Summons, or chain blocking for your important effects.
High Level Darklords: These usually have two different effects
- A hand effect, often discarding a “Darklord” card for some benefit.
- A field effect, which can copy the effects of an archetypal Spell/Trap in the GY as a Quick Effect.
These are the soul of the deck and they create a playstyle of setting up your GY, then using the GY to establish board presence, or disrupt your opponent. Darklord decks can often empty their hands very quickly as a result of this playstyle.
Unique Darklords: These are cards whose effects do not fit thematically into the first two groups, but who still play key roles in enabling the deck to function at its highest potential. These cards include effects such as: Special Summon from the Hand or GY, Special Summon from the Deck, gaining LP, or destroying the opponent's field.
Darklord Spells / Traps: These can all be activated from your hand or field, and then copied by a High Level Darklord, enabling you to gain their effects twice in a single turn. The Spells provide support for the deck, such as searching for any Darklord card or summoning Darklord monsters from the GY. The Traps provide the deck with non-targeting disruption of our opponent, either by stealing their monsters, destroying them, or negating their effects.
Darklord (Pure) is the base version of the deck and it’s from this that we can branch into its alternative versions. Generally speaking it has a higher skill ceiling compared to other versions, and it can be easy to miss-play or not see certain combo lines despite you having them in your hand, making it difficult to pilot properly for newer players. Pure Darklord is one of the most disruptive versions of the deck, while also being one of the most vulnerable to disruptions.
Possessing a large amount of High Level Darklords, the deck has issues with bricking, and playing through interruption. When the deck is able to function, it can put up multiple uses & forms of non-targeting disruption, and the ability to swarm the field with high stat value monsters. With minimal restrictions, the deck is free to go into a wide variety of Extra Deck options with the most commonly used being Fusion, Link, and Rank 8 Xyz Summons.
We want to explore options that are going to mitigate some of the issues mentioned in the Deck Overview. Cards that increase our consistency, protect us from disruption, or enable creative and powerful use of our flexible Extra Deck are what we want to consider.
Although these cards can help Darklords we have to remember that the more non Darklord cards in our deck the brickier it gets, so ratios are important to consider.
Pure Darklord doesn't have any specific combos other than one or two unless an engine is added to the deck, our priority should be to summon High Level Darklords with enough Darklord Spells/Traps to disrupt the opponent and gain card advantage. Cards such as Loading... , Loading... , and Loading... are what we hope to see in our hand. All of these cards will be integral to building a board and/or digging through our deck, and any combination of these cards will usually result in at least 1 High Level Darklord on the field and 1 Darklord Spell/Trap, either set on your field or in your GY.
Of course it’s important not to forget the utility that Low Level Darklords bring to the table. Loading... and Loading... both play very nicely with the other cards, and since the High Level Darklords are usually being Special Summoned, the Normal Summon is almost always available for them. Since we require a significant amount of Darklord cards in our hand, many of the combos we have are 3-Card Combos.
Combo #1 (Darklord Ukoback + Darklord Amdusc + Any Darklord Card):
From here things get open ended depending on your hand and the board state. You can search for a disruptive Trap,Loading... to extend your plays, or protection from destruction in the form of Loading... .
Combo #2 (Indulged Darklord + Any Darklord Monster + Darklord Enchantment/Banishment of The Darklords):
Search for Loading... if you don’t have it, if you do then set it and search for a Darklord Monster, then end your turn.
Darklord (Diviner) is essentially the base version of the deck plus the diviner package that consists of the following monsters: Loading... , Loading... , Loading... , and Loading... . This is a very strong engine that can make Loading... with 1-Card, or even provide disruptive potential by sending cards such as Loading... from our Extra Deck to the GY. Outside of the Diviner package, this deck functions quite similar to Pure, with the exception of some more advanced decks that make use of Diviner. There are some unique capabilities within this deck however, such as being able to make Loading... by overlaying Loading... and Loading... .
Combo #1 (Diviner of the Herald):
Special Summon Loading... from your hand by revealing a Level 7+ Monster to gain an additional Tribute Summon.
Tribute Summon Loading... .
Note: If you open Contact/Banishment, follow the above to Step 6. Discard with Condemned to send Indulged to the GY, then reborn Indulged with Contact. Activate Indulged to give your opponent a Monster and search Morningstar, then you can utilize Morningstar’s effect to summon a Darklord on Turn 1, a High Level Darklord if you don’t have one, or Loading... if you do.
Combo #2 (Diviner of The Herald + Darklord Nasten + Banishment of The Darklords + 1 Darklord card):
See Combo #1 Steps 1-3.
Darklord (Witch) is basically the same as Pure, with the addition of Loading... & Loading... . The main goal of this deck is to summon Loading... during our opponent’s turn, then using his effect to setup The First Darklord}, which we can summon with a High Level Darklord effect to wipe the field at any moment we choose. Ideally you want to use this effect after the opponent has some field established but just before the arrival of the boss monsters, if possible. This version bricks less than Pure since Loading... acts as an additional starter and it’s a good hand trap bait, but playing through disruptions can still be difficult.
Darklord (Witch) takes a combo that’s available in Pure, and tries to perform it as consistently as possible, essentially making it the identity of the deck. This is the only combo you need to learn for this version of the deck. If you are unable to get to this then you continue with the normal Darklord plays you have available to you.
Combo #1 (Condemned Witch/Indulged Darklord + Darklord Enchantment/Banishment of the Darklords + Any Darklord Monster):
Darklord (Despia) is one of the easier versions to play, as the Despia monsters streamline the process of summoning Loading... . While lacking in disruptive power compared to Pure, it has significant recursion thanks to Loading... and The First Darklord’s revival effects. While you can increase the disruptive power by including Darklord Traps, it’s important to note that the more Darklords you play, the less likely you’ll see your Despia cards, and the more Despia cards you play the more likely you’ll end up with less than ideal boards due to only opening with Despia cards. It’s important to find the right balance between the two. Loading... locks us into Fusion Summoning, so we have some restrictions to work around, however it doesn’t always come up, and in many cases we are free to access the Link/Xyz part of our Extra Deck.
Since Darklord (Despia) usually has a linear path to its goal, it’s important that we are able to follow it uninterrupted, so while other Darklord decks tech for various reasons, here we mostly just want cards for protection, to ensure our needed effects and summons can resolve. There are also good options we can use to increase our consistency even further, and these should not be overlooked. Although all these cards can help, the more non-DARK Fairy monster cards in the deck the more likely we are to brick, so it’s important to be mindful of our ratios here.
Combo #1 (Aluber the Jester of Despia + Dramaturge of Despia or Ad Libitum of Despia + Darklord Superbia)
If you link into Loading... , during the opponent's main phase:
Loading... follow up:
If you start your turn with two fairies on the field and the field spell on the field, or with the field spell in the GY alongside Loading... , you can:
Mill cards with Darklord Morningstar’s effect.
Combo #2 (Branded Opening + Despian Tragedy + Any DARK Fairy):
Activate Loading... , and Fusion Summon Loading... using Loading... , Loading... and Any DARK Fairy. Loading... will then summon itself onto the field. Loading... can also summon an extra Fairy to the field.
If you have Loading... , you can activate it, target Loading... , then Fusion Summon either Loading... , or Loading... . You can also set Loading... to do this during your opponent’s turn to gain additional value from banishing Loading... .
This section is meant to provide some quick notes and information about the important cards that might appear in all different versions of Darklords.
Send any Darklord card you need: Trap cards for disruption Spell cards for follow up Monsters for swarming the field, particularly Darklord Superbia Helps make Darklord plays if you have Darklord Contact in hand. Good target to Special Summon from the deck with Indulged Darklord effect.
Enables the “Witch Combo” by summoning Indulged Darklord on the opponent's turn, can search Forbidden Droplets and because of that is a great handtrap bait.
Search for Darklord Ixchel if your hand is not that good, otherwise you should add Darklord Morningstar for a possible board wipe with the help of Capricious Darklord, you can search Darklord Superbia too.
Remember that once you use her effect you are locked into only fairy effects.
In Pure and Witch Darklord this card is usually Special Summoned to the opponent's field with Indulged Darklord, then used with Darklord Enchantment to get her back in order to Quick Effect Tribute Summon Darklord Morningstar.
Can chain blockimportant effects like Darklord Morningstar summoning from the deck and The First Darklord Destruction effect.
Recovers our Darklord cards from the GY. Can also be used to recover Darklord Morningstar after use or if he is milled to the GY.
Can unbrick hands when you draw too many Traps or High Level Darklords, can start a whole play line if you discard cards like Darklord Superbia and Darklord Enchantment.
Not the best Darklord but if you are struggling getting over big boards this one can definitely help you, the lack of “copy effect” is really notorious and it does nothing in hand, is a win more card in general and can be considered a brick.
A standard Darklord with the ability to make your fairies pierce the opponent’s defense position monsters, a good filler in case you need more darklord names in your deck. Provides additional Rank 8 synergy.
An incredible extender for fairies in general but a brick in your hand, his place is the GY and you can send him with Darklord Ukoback, Ixchel, Nasten and Condemned Darlord or by using it as Fusion material.
Don't forget it can miss the timing, has to be chain 1 always. Sometimes you can ignore this if you need to make a Link or Rank 8 Xyz play.
Can be searched by copying Banishment of the Darklords chained to a destruction effect to protect your Darklord monsters, not really useful in the Despia version because the field spell grants enough protection. Grants access to True King of All Calamities in the Diviner version.
Accelerate the deck each time you need more cards, otherwise you may want to keep it to discard other important cards like Darklord Superbia or any Darklord trap.
Enables The First Darklord board wipe Destruction when used as fusion material. Special Summons Darklords from deck. Can mill cards from deck to GY and will most of the time turn the duel in your favor.
Usually summoned with the help of Condemned Darklord and searched with Banishment of the Darklord and Condemned Darklord.
A great card for follow up if you have two fairies on your board. Can search for Darklord Morningstar and make it easier to Tribute Summon him and turn around the duel.
You can use her effect to discard Darklord Superbia or Darklord Traps from your hand, can also send Darklord Superbia directly to the GY from deck.
The boss monster of the archetype, he grants target protection to all fairy monsters and can special summon them from the hand or the GY, ideally summoning Darklord Superbia. (Toggle ON for Chain Link 1 is required to not miss the timing)
For the non-Despia variants he usually is Fusion Summoned on the opponent's turn for the Destruction effect.
For the Despia variant you want to summon him as fast as possible.
The searcher of the deck, can search any Darklord card so you will prioritize the spells and traps before the monsters as there are more ways to get the monsters. You can also view this card as a replacement for any missing combo piece.
The best extender you can use for a more potent first turn or a great follow up, used from the hand will trigger Darklord Superbia effect but when copied it will make Darklord Superbia miss the timing (last thing to occur is the card being shuffled into the deck)
Great disruption, it doesn't target and there is no restriction in the stealed monster so you can use it for whatever you want.
For the Condemned Witch combo you want to target Capricious Darklord to use her effect and tribute summon Darklord Morningstar.
Non targeting negation is fantastic to out problematic cards, you can negate yourself to recover big amounts of LP too.
Non targeting destruction comes handy because it’s a very versatile effect, and can destroy annoying floodgates or clear potential battle traps to help secure lethal damage.
A trap card that let us fusion summon The First Darklord on the opponent's turn, you want to copy the effect because the cost is really high.
Branded in Red is slowly replacing this card from the decks but still has some benefits as a darklord name card.
A pseudo searcher for the despia archetype, can search any despia monster when sent to GY or banished. Allure of Darkness, Branded Opening, Foolish Burial and Gold Sarcophagus all help trigger this effect.
Can also reset the field spell from the GY.
Amazing fusion material that can negate any monster effect when an Extra Deck monster is summoned, you can use this effect on your opponent's turn with the help of I:P Masquerena.
A good fusion material, can revive a fusion monster that is in the GY or banished, recovering a banished Destiny HERO - Destroyer Phoenix Enforcer or The First Darklord. Can combo pretty well with Branded in Red.
The main way to fusion summon our monsters in the Despia variant, grants incredible resilience to the deck by making Fusion monsters come back from the GY each time a Fairy-type monster leaves the field.
The monster searcher of the despia archetype, locks you into fusion summon from the Extra Deck only, can be an extender used as last action to summon Dramaturge of Despia to have a negate on board and have good synergy with Despian Tragedy.
Applies a 600 LP cost to all your opponent’s effect activations. This is multiplied per copy on the field. Can Special Summon itself from the GY, losing it’s burn effect. Can be used to make Rank 8 plays or for when you can't Fusion summon The First Darklord.
Good fusion monster when The First Darklord is not an option or facing OTK decks like Numeron with the attack drop and special summoning from the deck any Despia monster. Can reset Apollousa, Bow of The Goddess to her original ATK for re-usable negates.
Helps with the Numeron Dragon OTK package.
The most difficult despia monster to summon, usually relegated to be a super polymerization target, can do big damage with the help of Despian Quaeritis.
You can banish opposing threats like Destiny HERO - Destroyer Phoenix Enforcer from the GY.
PSY-Frame Gamma lets you play through handtraps like Maxx C and Ash Blossom & Joyous Spring or disrupt your opponent's monster if going second, you can keep this card for your turn if you have a very delicate hand. The monsters can be used as link or synchro materials.
Crossout Designator is usually paired with one copy of Maxx C and Ash Blossom & Joyous Spring.
Called by the Grave is a must have card in every darklord deck for the handtrap protection it offers.
The best Main Deck Tuner card if you want to use Synchro monsters, her level, attribute and type are excellent for this deck and can be Special Summoned via her own effect. Can still Fusion Summon with your own face-down Monsters. Nice synergy with Baronne de Fleur when you summon Darklord Superbia.
Diviner sends any Fairy from our Deck or Extra Deck to the GY, and can Special Summon a level 2 or lower fairy from the deck when Tributed.
Trias Special Summons itself from hand or GY by Tributing Fairy monsters on field.
Eva searches for level 2 or lower light fairy monsters when sent to the GY.
Angel O1 is a level 1 light fairy that can Special Summon itself by revealing a level 7 or higher monster, and grants a Tribute Summon in addition to your Normal Summon.
Archlord Kristya can lock both players out of special summoning, can be special summoned from the hand or GY with the help of The First Darklord and Darklord Superbia, can be bricky because is a light monster.The First Darklord effect makes this card untargetable, making it difficult to remove for your opponent.
Artifact Scythe is another card that can lock your opponent from using their Extra Deck, it’s a Fairy-Type monster and can be special summoned from the hand or the GY with the help of The First Darklord.
Aurora Paragon and Barrier Statue of the Heavens are both good targets for Condemned Witch if for some reason you can't get to The First Darklord with the witch combo.
Situational Consistency Pieces
Both Foolish Burial and Gold Sarcophagus fulfill the same role, sending to the GY or banishing Despian Tragedy to search any despia monster from your deck. Foolish has slightly more synergy with the deck, being able to send a Superbia if needed.
Boosts the consistency of the deck at the cost of running no handtraps other than PSY-Frame Gamma, changing in some degree the general playstyle of the deck when resolved, it’s a low risk-high reward card that can special summon monsters from your deck and fill your GY with Darklord Spells/Traps at the same time, not once-per-turn and Darklord levels are very different between them making difficult to your opponent to hit the correct level.
Allure of Darkness is a budget option for Foolish Burial and Gold Sarcophagus but can brick sometimes or put you in awkward situations unless you can banish Despian Tragedy from your hand.
An interesting card for fusion summoning The First Darklord as it grants destruction protection and piercing damage making it a true boss monster. Could replace super polymerization depending on the format. Can sometimes brick with too many copies due to not having enough DARK Fairy monsters to use. Best used with Verte.
Super Polymerization Pack
Super Polymerization acts as a removal option that doesn't target and cant be responded, you can have access to its effect via Predaplant Verte Anaconda
Mudragon of the Swamp, Starving Venom Fusion Dragon, Predaplant Dragostapelia and Predaplant are all Super Polimerization targets for you to use when needed.
Both Instant Fusion and Ready Fusion have the same role, summon Allvain the Essence of Vanity for synchro plays.
Allvain the Essence of Vanity is the only card worth summoning with the cards above, his type and attribute help the deck in many ways.
A great generic synchro monster that can be summoned with the help of PSY-Frame Gamma and PSY-Frame Driver, you can add one LIGHT or DARK monster from your top five cards in the deck and dump all others. Can revive itself from the GY.
Amazing level 10 generic synchro monster that can be summoned with PSY-Frame Gamma and another level 8 monster like Darklord Superbia, Ret-Time Reviver Emit-Ter can make this card more easy to summon. Use her Standby Phase effect with Darklord Superbia to re summon a tuner from the GY
Numeron Dragon OTK Package
Mostly used alongside Despian Quaeritis effect to attack for at least 9000 damage
The best way to use this package is to summon Despian Quaeritis with Dramaturge of Despia to trigger the later effect and drop the attack to 0, then you can Xyz summon Draglubion and use his effect to summon Numeron Dragon.
This card has non-target non-destruction removal which can be useful for breaking highly protected boards. Can also protect your own board from battle or effect destruction by detaching 1 material. This card is also a 2-Material Zeus all by himself if you don’t use the protection effect. Gain be ranked up into #84 > #77 for even more Zeus materials.
This pack is specially used with Reasoning/Witch, in case you summon two level 4 monsters, you can go into Zoodiac Drident if going first or Zoodiac Boarrow and attack directly to make Zeus when going second.
Lancelot, Dark Knight of the Underworld is a rank 8 non optional omni-negate (can negate your own cards too) most importantly he can attack directly and destroy a card, then use him to make Zeus.
Divine Arsenal AA-ZEUS - Sky Thunder is a generic Xyz monster with an unique summon condition making it a must have in any deck that can make Xyz plays, his effect of sending to the GY all other cards on the field is always a problem for the opponent.
Whenever you have two extra monsters on the field you can use the Link Package.
During the start of your either Main Phase 1 you can special summon a monster from the GY using The First Darklord effect to make bigger links, especially if you summon Darklord Superbia.
Link summon I:P Masquerena to have access to all these cards on the opponent's turn.
Knightmare Phoenix is here to destroy some important floodgates that can slowdown your game.
Knightmare Unicorn will help you disrupt important plays and monsters with his non destruction removal.
Apollousa, Bow of the Goddess is what you like to link summon most of the time, will usually have 2400 ATK+. Can negate multiple times a turn per 800 ATK.
Underworld Goddess of the Closed World functions as an Extra Deck kaiju removing important threats and negating opposing monster field in the process, is unaffected to card effect unless directly targeted and can negate your opponent's attempts to summon monsters from the GY
Use Predaplant Verte Anaconda to fusion summon Destiny HERO - Destroyer Phoenix Enforcer to add more power to your boards, can help as follow up if you can't get to your field spell also.
Destiny HERO - Destroyer Phoenix Enforcer will keep your opponent in line with his non targeting destruction and revival effect.
Destiny HERO - Dasher can help special summoning from your hand big monsters to make even more plays.
Destiny HERO - Celestial aids you when low on hand resources making you draw two more cards.
Written by Distor#0812 (MDM guide)
Theorycrafting: Distor#0812, Dread#5035, erc#1301, Hakunay#9254, Shippidi#9302
Additional Contributors: Dawnstar#2794, Shina#1828