Hello! This is a guide to the Crusadia archetype. Crusadia is an archetype focused on Link Summoning. The primary gimmick of the Crusadia monsters is their ability to Special Summon themselves to a zone a Link monster points to. Additionally, the Crusadia Link monsters are powered up by the monsters they point to, and the Crusadia monsters can apply further effects to make them even more powerful. This can lead to a very strong OTK strategy that allows you to deal well over 8000 damage in a single turn. An OTK focused Crusadia build is extremely cheap - you can create an usable deck with as few as 2 SR cards. Alternatively, you can play a going first focused build that makes use of the Link climbing potential of Crusadia monsters in conjunction with other monsters to create formidable boards. This guide will cover both of these strategies in depth.

  • Going 2nd
  • Going 1st

Introduction

This portion of the guide was made with the help of a number of people. My name is Nozo, and I'm the main writer of this guide. I’m a long time fan of the Yugioh anime but I’m relatively new to the actual game. Despite that, Crusadia is a really newbie friendly deck that I feel like I have a strong understanding of. Massive thanks to Sindie, Unmei, and Shadow from the Master Duel Meta discord. Their assistance with this guide made it much better than it otherwise would have been.

Core Cards

The following cards absolutely should be run in any and all Crusadia decks. They’re your essential pieces. First, let’s start off with…

Main Deck Monsters

Crusadia Maximus

Crusadia Maximus

This is the most important of all the Main Deck Crusadia monsters. It allows you to double the damage your Link monster deals with attacks and makes OTKs much more feasible.

Crusadia Draco

Crusadia Draco

Another very important Main Deck Crusadia. Draco allows you to search any Crusadia monster from your GY and add it to your hand. The most common use for this effect is to return the Crusadia you used to start your combo back to your hand. Since you Normal Summoned that Crusadia, you’ll be able to Special Summon it again to extend your combo.

Crusadia Arboria

Crusadia Arboria

A valuable source of protection. When in your GY, you can banish Arboria to prevent the destruction of a Crusadia monster. It’s also a Tuner, although this has no use in a going second strategy.

Crusadia Leonis

Crusadia Leonis

Leonis is less useful than the others. Its effect allows your Link monster to beat over Defense Position monsters, which is situationally useful. A lot of the time it won’t matter though.

Crusadia Reclusia

Crusadia Reclusia

Reclusia is another less useful Crusadia. It allows you to tribute one Crusadia monster on the field to destroy a card on the opponent’s field. It can be situationally useful, but more often than not the tribute cost is just too harsh.

Parallel eXceed

Parallel eXceed

This isn’t a Crusadia but I consider it just as important as one. Parallel eXceed can’t start combos, but when you Summon a Link monster you can Summon it from your hand to a zone a Link monster points to, while halving its ATK and Level. When you do that, you can also Summon another one from the Deck to the field with the same halved ATK and Level. This is incredibly useful both for giving you Link materials and giving you materials to go into an Xyz Summon since we do run some rank 4 Xyz monsters in the deck.

Kaiju

Gadarla, the Mystery Dust Kaiju

Running some Kaiju helps this deck a lot, allowing you to get rid of problematic monsters on your opponent's field. The specific Kaiju doesn’t matter much, so don’t waste your CP on Loading... . Previously I would have suggested specifically running the wind Kaiju, but now that the WIND Barrier Statue has been banned, that no longer matters. Instead, you should run a variety of different Attributes to facilitate Loading... , if you decide to play that.

Extra Deck Monsters

Crusadia Magius

Crusadia Magius

Magius is your primary combo starter. You can go into it with any Crusadia except for itself and it allows you to search any Main Deck Crusadia based on your current needs. Usually if you want a basic combo extension you’ll go for Loading... so you can bring back the monster you used to Summon Magius, but there are definitely situations for every Crusadia. You want to run 2 of these for going into Loading... , although you can run 3 for safety.

Crusadia Regulex

Crusadia Regulex

Regulex is your general Link-2 of choice, allowing you to search any Crusadia Spell or Trap card. We’ll discuss the Spells you’ll have access to more below but in a nutshell, Loading... allows you to give one Crusadia monster immunity to card effects for a turn and Loading... bolsters your offensive power (it does not revive your Crusadia monsters despite the name). You can get away with only running one Regulex but two is safer.

Crusadia Spatha

Crusadia Spatha

Spatha is a nice alternate option to Loading... . It allows you to move a monster. You can use this to move your own Crusadia out of the Link zone you Summoned it to, allowing you to Summon another Crusadia. Alternatively, you can move your opponent's monster into the zone in front of the Extra Monster Zone.

Crusadia Equimax (2x)
Crusadia Equimax

The key card of this deck and the reason OTKs are possible. Equimax might have a low base ATK of 2000 but similarly to the other Crusadia Link monsters, it gains ATK from any monsters it points to. As a Link-3, Equimax has 3 Link arrows - a bottom left arrow, a bottom right arrow, and an up arrow. This allows you to take advantage of your opponent’s monsters ATK as well as boosting it with your own. Equimax also has the effect to tribute one Crusadia monster it points towards, then it can negate the effect of any face up card on the field. This effect is useful, but you probably won’t use it much.

Mekk-Knight Crusadia Avramax

Mekk-Knight Crusadia Avramax

This is the only UR of the Crusadia archetype and it’s well worth going for. Avramax has an effect that allows it to gain ATK equal to the ATK of the monster it’s battling during damage calculation, and it also can’t be targeted by card effects (although it can be affected by non-targeting effects). When you use Loading... on Avramax, you get a monster that’s exceptionally hard to out. If you’re forced to go first, Avramax is your plan B - many decks simply won’t have a way to deal with it.

Number 41: Bagooska the Terribly Tired Tapir

Number 41: Bagooska the Terribly Tired Tapir

This is a very powerful floodgate that can serve to shut down your opponent hard. Its effects differ based on whether it’s Summoned in attack or Defense Position, but you should pretty much always Summon it in Defense. It forces any monsters your opponent Summons into Defense Position and negates any effects they try to use. It also doesn’t impact Link monsters due to them not being able to enter Defense Position, allowing your main boss monsters to continue their plays.

Number 60: Dugares the Timeless

Number 60: Dugares the Timeless

The second Rank 4 Xyz you should definitely run. This monster has 3 effects, but only one of them really matters. The third effect of this card allows you to detach two Xyz materials to double the ATK of one monster you control, at the cost of losing your Battle Phase on the next turn. That’s a big downside, but it doesn’t matter much if there isn’t a next turn and that’s your goal. Dugares makes getting OTKs much easier, especially when your opponent doesn’t have a monster since Maximus is useless in that scenario.

Spell Cards

Crusadia Revival

Crusadia Revival

Despite the name, this card does not revive your monsters. Instead, it offers a 500 ATK boost to any Crusadia Link monster. You can also activate its effect and target one Crusadia Link monster you control, allowing that monster to attack every other monster on the field.

Crusadia Power

Crusadia Power

This is your best option in terms of protection. It allows you to target any one Crusadia monster, making it unaffected by card effects except for their own. Using this on Loading... makes it very difficult to out. You can run three for a higher chance of drawing it in your opening hand to protect your Crusadia as you combo or you can run one and rely on searching it with Loading... .

Crusadia Testament

Crusadia Testament

This card isn't amazing but it's a decent enough option. Using it makes your Crusadia monster effects unable to be responded to. If you use it right after destroying an opponent's monster, it allows you to draw cards equal to the Link Rating of your monster. While a draw 3-4 is quite nice, the goal of Crusadia is to end the game on the first turn so it generally doesn't see a lot of use. The first effect is fine but you have to use it preemptively for it to have any use. It's an option, but I wouldn't recommend it personally.

Tech options

The ones listed above are the cards you should definitely run without question, but they won’t fill your deck alone. As such, I’m going to list a few more options. This isn’t comprehensive by any means and if you have suggestions for things I should add, feel free to ping me (@Nozo#3678) on the YuGiOh Master Duel Discord (https://discord.gg/SGaSsBrMc6). These are just a fraction of the options.

Hand Traps

Hand Traps are an integral part of the Yugioh meta. You should definitely consider running standard cards like Loading... , Loading... , Loading... , Loading... , Loading... , and many more. They’re very useful, especially since you should be going second with this deck. Drawing a Hand Trap can seriously hinder your opponent and seriously help you. Which ones you include and how many is a matter of preference.

Formud Skipper

Formud Skipper

Formud Skipper is an excellent option. You can use its effect to choose a card from your Extra Deck, then you can treat that monster's name as Formud’s name for a Link Summon. This allows you another way to go into Magius. In addition, it allows you to search out Parallel eXceed, which as mentioned before is exceptionally useful. However, you should only run this if you’re also running a Link-1 monster you can go into if Formud gets negated. Otherwise, you’re likely to lose matches off of a single negate. The cheapest and easiest option is Loading... . It offers little to no actual utility, but it serves as a Link-1 monster you can make with a negated Formud that has a downward pointing arrow.

Level 1 Extenders

t

Jester Confit
Turbo Booster

These are two cards that can extend your combos pretty effectively. Both of them are Level 1 so you can go into Loading... with them if you have that card and both of them can Special Summon themselves.

Small World

Small World

The potential uses of Small World really can't be understated, this card is insane. It allows you to reveal a monster in your hand. When you do, you'll be tasked with selecting another monster from your deck that shares exactly one trait with the revealed monster. After that you'll select a third monster that shares exactly one trait with the second monster revealed, and you will add that to your hand while banishing the other two. This card is complicated and difficult to understand, but it allows you to do a lot of cool things. You can change a Kaiju out for a Crusadia, and you can also change a Crusadia out for a Kaiju. Experimentation is the best way to learn this card - just try it out and see what kind of lines you can figure out!

Backrow Removal

Generally any cards that remove the opponent’s Spell or Trap cards are useful. Loading... , Loading... , Loading... , Loading... , ect. All those options work. How much of this you need is really up to you.

Lightning Storm

Lightning Storm

This is also backrow removal but it deserves special mention for also allowing you to destroy your opponent’s monsters. We do notably need the opponent to have at least one monster for our combo to work, but Lightning Storm is very effective at forcing out negates. Very good card, you should have at least one to run from the special bundles but more is better.

Infinite Impermanence

Infinite Impermanence

Loading... also works well for this purpose, if you're attempting to run a more budget friendly build. Being able to negate on your opponent's turn is very helpful and it can also help weaken their board before you start your combo.

Pot of Desires
Pot of Desires

Drawing two cards is really nice and you can sometimes get away with ripping 10 cards out of your deck. If you do this, you’ll have to be prepared to work without cards like Loading... or Loading... since there’s a solid chance they’ll be banished face down.

Called by the Grave

Called by the Grave

This card allows you to combat your opponent’s Hand Traps. Loading... , Loading... , all that.

Gizmek Orochi, the Serpentron Sky Slasher

Gizmek Orochi, the Serpentron Sky Slasher

As scary as it might seem to banish 8 cards off the top of your deck, the utility more than makes up for it. Going second, you can Special Summon this card on your opponent’s end phase. Then, on your turn, you could either use its effect to destroy a monster to force out an interruption. If you don’t need that effect, just use it for your Link plays and Summon it again from your GY with its own effect on your turn. Going first, this card can be a surprise Defense from your hand or GY to halt your opponent’s OTK.

Dinowrestler Pankratops

Dinowrestler Pankratops

Another big flexible extender. Special Summon it off your hand then use its effect to force out interruptions or destroy a pesky floodgate (Skill Drain). If you don’t need its effect, it is still a 2600 ATK extender than can help boost your Equimax

Alpha, the Master of Beasts

Alpha, the Master of Beasts

Similar to Pankratrops, this is yet another big versatile extender. Summon it from your hand, use its effect to bounce a monster off your opponent’s field (non-targetting bounce!). You can then Summon it again. While you can’t use its effect or attack with it again, it can still be a massive 3000 ATK boost to your Equimax.

Gizmek Kaku, the Supreme Shining Sky Stag

Gizmek Kaku, the Supreme Shining Sky Stag

While less powerful than the 3 previous techs, Kaku still offers similar value to the deck. Use its effect to absorb threats in the Extra Monster Zone. It stands at a beefy 2750 ATK which you can use to boost your Equimax or, very conveniently, to OTK along Accesscode talker (5300+2750 = 8050!).

Extra Deck Tech Options

I:P Masquerena

I:P Masquerena

I:P Masquerena is a fantastic card. If you utilize it as a material when you create Avramax, you give Avramax protection against destruction effects. This can be very useful as it makes Avramax immune to both targeting effects and destruction effects, making him a rather difficult boss monster to out.

Abyss Dweller

Abyss Dweller

Abyss Dweller is another floodgate that can shut down your opponent. Many meta decks are extremely reliant on GY effects and simply don’t have a way to deal with them being negated. This is especially true for Tearlaments.

Link Spider

Link Spider is here for one reason and one reason only. When you inevitably have Loading... activated on you, you can use the Token to go into Link Spider and maybe make a comeback. Probably not, but it can work.

Accesscode Talker

Accesscode Talker

A generic Link-4-boss monster. If you go into it with Equimax and another monster, you can get it up to a whopping 5300 ATK. Combine that with the ability to banish Link monsters from your GY to destroy cards on the field and Accesscode becomes a pretty good boss monster. Unfortunately, all the Crusadia monsters are of the light Attribute so you'll usually only be able to pop one card (two if you sacrifice Accesscode)

Borrelsword Dragon (1x)
Borrelsword Dragon

Another self explanatory strong boss monster. Borrelsword allows you to turn a monster on either side of the field into Defense mode to give you two attacks. It can also gain attack points equal to half the attack of a monster it battles. With a whopping 3000 attack points, you can do a lot of damage with this.

Sky Striker Engine

This is an expensive option, but it drastically increases the consistency of the deck. Using it requires a number of cards. First off…

Sky Striker Mecha - Hornet Drones (1x)
Sky Striker Mecha - Hornet Drones

This card allows you to Special Summon a Token and is the key to the engine’s success, since that Token can be used to Link into Sky Striker monsters who can then be used to extend your Crusadia plays.

Sky Striker Mobilize - Engage!

Sky Striker Mobilize - Engage!

This card is self explanatory - it allows you to search out Hornet Drones.

Sky Striker Mecha - Widow Anchor

Sky Striker Mecha - Widow Anchor

This pretty much just acts as a better Forbidden Chalice much of the time, although it does require you to not have any monsters in your Main Monster Zone.

Sky Striker Ace - Kagari

Sky Striker Ace - Kagari

This is the main monster you’ll Link into with the Token Hornet Drones gives you. Kagari allows you to recycle a Sky Striker Spell from your GY to your hand, allowing you to get back Hornet Drones.

Sky Striker Ace - Kaina

Sky Striker Ace - Kaina

Unlike Kagari, her effect isn’t important. The only thing that matters is that she’s a monster for you to use to climb who has an activatable effect when Special Summoned.

The largest benefit of the Sky Striker engine is that it allows you to avoid Ash Blossom. We’ll go into this in more depth on the next section, but the general combo you want to use is as follows:

  1. (Engage, Search Hornet)
  2. Normal Summon any Crusadia
  3. Link-1, Magius
  4. Activate Hornet
  5. Link-1 Kagari
  6. Chain Link-1 Magius, Chain Link-2 Kagari!!! This blocks Ash Blossom!!
  7. Search Maximus, get back Hornet
  8. Link-2 Regulex
  9. Activate Hornet
  10. Link-1 Kaina
  11. Chain Link-1 Regulex, Chain Link-2 Kaina! This blocks Ash Blossom!!
  12. Search Revival, Target any unit with Kaina
  13. Link-3 Equimax
  14. Set Revival face-up, Special Summon Maximus
  15. Target Equimax with both Revival and Maximus effects
  16. Attack over your opponent’s monster (ideally a Kaiju) for game.

Now, let’s get into why exactly this combo works. The key mechanic in play here is…

Chain Blocking

Worried your opponent might have Loading... for your Loading... /Loading... search? Do you have a Loading... effect you really need to resolve despite your opponent having a negation on board? What if I told you there is a way to make some of your effects safe from most negations? Let me introduce you to Chain Blocking. It is a simple yet effective tactic that prevents your opponent from responding directly to some of your effects. The idea behind it is that you get to choose the order of activation of effects that are triggered at the same time. By choosing your most valuable effect as Chain Link-1, it becomes impossible to negate by most of the common interruption methods. It is best explained through a few examples:

Loading... vs Loading...

You have a Loading... on board. The opponent has an Loading... in hand ready to negate your Magius’ search effect. You Special Summon Loading... from your hand to the zone Magius points to, triggering both Magius’ search effect and Draco’s effect to return a monster from your GY to your hand. As both effects are triggered simultaneously, you get to choose the order of activation of these two effects: choose Magius as Chain Link-1, Draco as Chain Link-2. Your opponent will not be able to use Ash to negate Magius’ effect as the last thing to happen is Draco’s effect!

Loading... vs Loading...

Loading... is a very powerful card that can negate monster effects more than once per turn. However, you can utilize chain blocking to remove her from the board. You have Loading... in the Extra Monster Zone. You Special Summon Loading... from your hand to a zone Magius points to. Magius and Reclusia’s effects are both triggered at the same time. You can therefore choose the order of the chain Links. Choose Reclusia as Chain Link-1 and Magius as Chain Link-2. Apollousa can negate Magius’ effect as it is the last effect to activate. However, she just can’t negate the effect of Reclusia as it is Chain Link-1. Magius’ effect is negated but Apollousa is destroyed by Reclusia’s effect.

Please note that Reclusia’s Special Summon is not an activated effect. Therefore, the Summon can’t be prevented by the likes of Apollousa (same applies to all Crusadia monsters).

Got the idea? The monster effect in Chain Link-1 is very hard for your opponent to stop. Always keep it in mind as an option to help you resolve your most important effects even when your opponent has interruptions on the field. When you have the option to, it is recommended to put Magius as chain Link-1 to prevent it from being negated by Ash Blossom.

Only cards like Loading... or Loading... can actually negate monster effects in a chain Link-1.

The Sky Strikers

One particularly stellar example of chain blocking is the Sky Striker engine as mentioned above. Using it facilitates two easy chain blocks! The way you’d go about it is to first Summon Loading... with any Crusadia, then use Loading... (or use Loading... to search it). Summon the Token to a zone Magius isn’t pointing to, then Link Summon Loading... using it! This allows you to simultaneously activate Magius and Kagari, with Magius being first ensuring your search goes uninterrupted. After that if your opponent doesn’t interrupt your Kagari, you can return Hornet Drones to your hand and repeat the process with Loading... and Loading... to create a fully Ash Blossom immune combo!

A Key Note

Make sure to go into settings and turn "Activation Order Settings" to On, otherwise you won't be able to chain block.

General Combo Guide

There are two main combo routes - one that goes straight into Avramax and one that goes into Equimax and can go into Avramax after the fact. Both of them start the same way:

  1. Normal Summon any Crusadia monster (preferably not Draco).
  2. Sacrifice the Normal Summoned monster to Link Summon "Crusadia Magius" from the Extra Deck.
  3. Special Summon a second Crusadia monster from your hand to Magius (preferably Draco), triggering Magius to search. If you didn't already play Draco, you search for Draco. Otherwise Arboria or Maximus. Maximus if you go second and want to OTK, Arboria if you go first.

Now to Summon Avramax in as few Summons as possible, you do:

  1. Sacrifice Magius + Crusadia X monster to Link Summon Crusadia Spatha, then Special Summon another Crusadia from hand to Spatha.
  2. Move it away from beneath Spatha with Spatha's ability, then Special Summon another Crusadia.
  3. Link Summon any Link-2 (usually Crusadia Regulex) with the two Crusadia's that you Special Summoned from hand.
  4. Use both Spatha and the other Link-2 to Summon Avramax.

For Equimax or a slower Avramax, you do:

  1. Sacrifice Magius + Crusadia X to Link Summon Crusadia Regulex, then Special Summon another Crusadia from hand to Regulex.
  2. Regulex triggers and you search for whatever Spell/Trap you need, usually Crusadia Power or Revival in this situation.
  3. Sacrifice Regulex + the other monster to Link Summon Equimax.
  4. Summon whatever monsters you have left beneath Equimax. Preferably Maximus, so that you can attack for double damage.
  5. If you still need to go into Avramax, use one of the leftover Crusadia monsters to Summon a second copy of Magius.
  6. Sacrifice Equimax + Magius to Link Summon Avramax.

Quick Maths

Being able to quickly calculate damage is a pretty valuable skill in Yu-Gi-Oh! and particularly for Crusadia. You need to be able to evaluate if the play you’re making will yield enough damage, from very far off. Having a calculator on hand works, but it’s an inconvenience so here are a few tricks that can help you guess quickly the damage you’ll be doing mentally.

Crusadia Avramax vs a Special Summoned monster

Avramax has the ability to gain ATK equal to the opponent monster’s ATK once per battle. Therefore, he will always deal damage equal to his own ATK when battling any Attack Position Special Summoned monster! No need to get lost in complex calculations to guess the damage. Your opponent has 2 Special Summoned monsters in Attack Position. You see at the start of your turn that you could Summon Avramax and use Revival to allow him to attack both of the opposing monsters. How much damage would you deal? Avramax would be 3500 ATK with Revival and will therefore deal 3500 damage on every attack. Unfortunately, this means you would only deal 7000 damage with that play. Back to the drawing board to find a better play to finish off the game this turn!

Crusadia Equimax vs a monster he’s pointing to

Imagine you Kaiju’d your opponent’s monster and cleverly put the Kaiju in front of the Extra Monster Zone where you would Summon Equimax. How much damage would you deal if you battled that Kaiju with Equimax with nothing else on your board? 2000 damage (aka Equimax’s ATK), no matter which Kaiju (or monster) it is that Equimax is pointing to! Obviously, you would have more things on your board but you can still use this trick to evaluate the damage quickly. Just add up to the base 2000 damage whatever ATK value of the other monsters on your side that Equimax points to. Also, don’t forget the 500 ATK extra he could receive from Crusadia Revival. A very common application is your opponent having only 1 monster in Attack Position that your Equimax points to. You then Special Summon Maximus and apply his effect on Equimax to deal double the damage. How much damage would you deal? 2000+1600 = 3600, doubled by Maximus effect so just 7200! You would therefore need a Crusadia Revival (2000+1600+500=4100 doubed so 8200) or any additional Crusadia monster to reach the necessary damage. Just remember, when attacking a monster you’re pointing to:

· Equimax + Maximus is not enough damage (7200 damage)

· Equimax + Maximus + Revival is barely enough (8200 damage)

· Equimax + Maximus + any other Crusadia (even Reclusia) is enough (8000 damage with Reclusia)

Sample Decklists

Here are three different decklists. First off, this is an example of a pure Crusadia deck.

41 cards
2 copies
Formud Skipper
3 copies
Maxx "C"
3 copies
Ash Blossom & Joyous Spring
3 copies
Crusadia Reclusia
3 copies
Crusadia Arboria
3 copies
Crusadia Leonis
3 copies
Crusadia Draco
3 copies
Crusadia Maximus
3 copies
Gadarla, the Mystery Dust Kaiju
3 copies
Thunder King, the Lightningstrike Kaiju
2 copies
Parallel eXceed
Nibiru, the Primal Being
Harpie's Feather Duster
Small World
Lightning Storm
Crusadia Revival
Infinite Impermenance
Infinite Impermanence
2 copies
Called by the Grave
Crusadia Power
Abyss Dweller
Number 41: Bagooska the Terribly Tired Tapir
Number 60: Dugares the Timeless
2 copies
Crusadia Magius
Talkback Lancer
Link Spider
2 copies
Crusadia Regulex
Crusadia Spatha
I:P Masquerena
2 copies
Crusadia Equimax
Mekk-Knight Crusadia Avramax
Accesscode Talker

Here is a decklist for Crusadia utilizing the Sky Striker engine.

42 cards
3 copies
Maxx "C"
3 copies
Ash Blossom & Joyous Spring
3 copies
Crusadia Reclusia
3 copies
Crusadia Arboria
3 copies
Crusadia Leonis
3 copies
Crusadia Draco
3 copies
Crusadia Maximus
3 copies
Gadarla, the Mystery Dust Kaiju
3 copies
Thunder King, the Lightningstrike Kaiju
3 copies
Parallel eXceed
Nibiru, the Primal Being
Harpie's Feather Duster
2 copies
Sky Striker Mobilize - Engage!
Sky Striker Mecha - Hornet Drones
2 copies
Sky Striker Mecha - Widow Anchor
Lightning Storm
Crusadia Revival
2 copies
Called by the Grave
Crusadia Power
Number 41: Bagooska the Terribly Tired Tapir
Number 60: Dugares the Timeless
Sky Striker Ace - Kagari
2 copies
Crusadia Magius
Sky Striker Ace - Kaina
2 copies
Crusadia Regulex
Crusadia Spatha
I:P Masquerena
Knightmare Unicorn
2 copies
Crusadia Equimax
Mekk-Knight Crusadia Avramax
Accesscode Talker

And here is a decklist containing only the required cards with lots of space left open for techs.

26 cards
3 copies
Crusadia Reclusia
3 copies
Crusadia Arboria
3 copies
Crusadia Leonis
3 copies
Crusadia Draco
3 copies
Crusadia Maximus
3 copies
Gadarla, the Mystery Dust Kaiju
3 copies
Thunder King, the Lightningstrike Kaiju
3 copies
Parallel eXceed
Crusadia Revival
Crusadia Power
Number 41: Bagooska the Terribly Tired Tapir
Number 60: Dugares the Timeless
2 copies
Crusadia Magius
Crusadia Regulex
Crusadia Spatha
2 copies
Crusadia Equimax
Mekk-Knight Crusadia Avramax

Some Helpful Rulings

Crusadia Arboria Protection

Her effect to protect a monster doesn’t activate and therefore can’t be negated. This can be useful at times.

Kaiju

Kaiju monsters do not activate when being Summoned via their own effect. In other words, nothing can stop you from tributing your opponent’s monster and offering them a Kaiju. Kaijus are therefore the perfect counter to cards such as Herald of Ultimateness, no matter how many Fairies or Herald of the Orange Light they have.

They do have a small weakness though. Cards that prevent you from Summoning monsters still apply to them. Cards like Fossil Dyna, Barrier Statues and Loading... with 4+ materials are therefore immune to your Kaijus.

Crusadia Equimax Negation Effect

Crusadia Equimax’s effect to negate a card effect works similarly to Effect Veiler. If your opponent Summons Rescue Cat, you can use Equimax effect, tributing a monster you control to negate his effect. Even if he later activates Rescue Cat’s effect tributing itself, it would still be negated! However, if you wait until they activate the effect to attempt to negate it, you wouldn’t be able to as Rescue Cat tributes itself as a cost on activation. The same idea also applies to other cards such as Linkuriboh or Sky Striker Raye (though Raye could still chain her effect, tributing herself to Summon a Sky Striker from the Extra Deck).

Crusadia’s Special Summon

All Main Deck Crusadia monsters share an effect that allows them to Special Summon themselves to a zone a Link monster points to. In other words, you don't activate any effects to Special Summon the Crusadia monster. This means that your opponent cannot stop you from Special Summoning the Crusadia monsters from your hand. The same idea applies to other common Crusadia techs such as Kaijus, Turbo Booster, Jester conflict, World Legacy Crown, Dinowrestler Pankratops. However, cards like Parallel eXceed and Gizmek Orochi activate their effect in hand to Special Summon themselves and can therefore be negated before they even hit the board!

Example of an application: Opponent has Apollousa on the board, you have 4 different Crusadia monsters in hand. Normal Summon the first Crusadia monster, use it to Link Summon Magius. You can then Special Summon another Crusadia monster from your hand. Proceed to then Special Summon your next Crusadia monster and use it to climb into Equimax. Special Summon your last Crusadia monster and finally Summon Accesscode Talker. Use Accesscode Talker effect to get boosted to 5300 ATK (which your opponent cannot negate with Apollousa due to Accesscode’s effect). Use the other effect to destroy Apollousa (still cannot respond due to Accesscode’s effect). You’ve just Summoned a powerful Link-4 monster and destroyed Apollousa without using a single monster effect that Apollousa can negate!

Please note that in this play you could still activate your monsters’ effects and utilize chain blocking with Magius/Regulex/Draco to get at least one of them to resolve while climbing. There is a dedicated section on this guide for this purpose.

Crusadia Power vs Maximus/Leonis/Revival

Crusadia Power is a card that makes your Crusadia Monster unaffected by other effects except its own for the rest of the turn. It is a powerful effect that protects you from your opponent’s effects but it can also prevent you from benefiting from your own card effects. Indeed, if you activated Power on Equimax and then activated Crusadia Maximus effect on Equimax, Equimax still won’t inflict double the battle damage when battling monsters as it was unaffected by your Maximus effect when you activated it.

However, if you activate Maximus effect on Equimax before using Power on him, the effect still applies and you deal double the damage. This is colloquially named a “lingering effect”. As long as Equimax was not unaffected at the moment you used Maximus' effect, you are guaranteed to get the benefits. Even if you later use Crusadia Power on Equimax!

The same idea also applies to Crusadia Leonis and Crusadia Revival’s effects.

Example of an application: Opponent has Linkuriboh on the field and a 3300 ATK Kaiju on his field. You have on your board Equimax, pointing towards your opponent’s Kaiju, a Draco and a Maximus on your board. You use Maximus effect on Equimax to deal double the damage in battle. You then proceed to attack the opponent’s Kaiju with Equimax. Opponent activates Linkuriboh’s effect attempting to reduce your Equimax attack to 0, you then chain Crusadia Power from your hand on Equimax. Equimax will then deal 8400 damage to the opponent as Maximus effect still applies!

And that's the guide! If you've read this far, you should have a pretty solid grasp on Crusadia. Build the deck, go out into ranked, and have a blast landing those OTKs!

Going First

Crusadia is usually seen as a going 2nd unga bunga OTK deck, but if you want to seem like a more refined gentleman, or are tired of not drawing the right hands, this a valid option. Going blind second in a BO1 format is also really weird and format dependent. In the TCG Crusadia benefitted from being able to use a sideboard and counter the various strategies they ran into, so currently in MD we just lose if it's Runick/Eldlich and other floodgates.

Crusadia as an archetype already Summons a bunch of guys and Link climbs pretty easily without ever locking you into anything, which allows the deck to turbo out the most standard and generic boss monsters with ease and have extra follow-up beyond that. This allows this deck to remain a fun niche option, ensuring it will remain somewhat relevant

The Crusadia core + MD tax takes up 25~ of the cards which gives a decent chunk to stuff in literally anything you can imagine. We have a few different engines we can run and a few different wincons and a few different tech cards. They all kinda mix together and can be tailored to whatever you want to do.

Plat 1 April 2022 Hi I'm

, these are my credentials and how I personally hit max rank with Crusadia. I have been doing this kind of thing since launch. I would have more lists posted if I enjoyed grinding ranked as much these days. Instead I have spent that time labbing Crusadia extensively.

Huge thanks to @Cydver#3980, @Raseruuu#9701 and @TearZ#6113 for being gigantmax brained with helping how to optimize the lists and finding new crazy stuff we can do. And thank you, going 2nd guide writer Nozo, for being a real lad and giving me this opportunity.

Win conditions

We really have a lot of different ways to win and swag on them duelists. The best would probably be Libromancer Crusadia or Crusadia Eldlich, but all of these are very playable. Most of these wincons can be mixed and matched with engines to play differently Skylanders Swap-Force style.

DPE Hand Trap

Artifact Scythe
Destiny HERO - Denier
Destiny HERO - Destroyer Phoenix Enforcer
Predaplant Verte Anaconda
Salamangreat Almiraj
Fusion Destiny
Destiny HERO - Malicious
Artifact Dagda

Loading... + Loading... isn't exactly inventive and something crazy new but if you actually try it, you might realize it works surprisingly well. With Loading... and Loading... your turn 3 is near unbeatable. You can make your board through Loading... if you have a spare Crusadia and the Loading... ban means the ceiling is lower but you get away with running 3 less ED cards and remove a brick, so the power shifted more into grind game. If you open the absolute nuts you can combo into Loading... using Loading... and Loading... . Loading... and Loading... exist to make Loading... go through more often, it is optional to add more Loading... targets like Loading... and Loading... but then it can get bricky.

Combos

The DPE and Scythe Sauce

2 Crusadia names (Arboria and Leonis in this example)

  1. Normal Summon Loading...
  2. Link into Loading... in right EMZ
  3. Special Summon Loading...
  4. Activate Loading... to search Loading...
  5. Link into Loading...
  6. Special Loading... and add back Loading... and activate Loading... to set Loading...
  7. Link into Loading... in the left EMZ
  8. Activate Loading... and dump Loading... + Loading... to Special Summon Loading... .

At step 7 the combo changes if you have an extra piece of extension

  1. Special Summon Loading...
  2. Special Summon the extension such as Loading...
  3. Link Loading... and Loading... into Loading...
  4. Activate Loading... and dump Loading... + Loading... to Special Summon Loading... Then the turn after you can make I:P'd Loading... using Loading... .

One amazing trick this deck can pull off is OTK with just Equimax, Verte and DPE. If Equimax is boosted by both of those, its attack reaches 5000. Then if you attack with Equimax first, you can use DPE to destory Equimax and another card on the field. Now Equimax is no longer making DPE and Verte unable to attack and they can deal the remaining 3000

Pros

Cons

Sample decklist

This list attempts to dig for Hand Traps and Loading... by Summoning Loading... in case you have extra extension. Loading... acts as Hand Trap bait against bad players and the third Loading... . The Dangers!?s are in the list to help out if our Normal Summon gets interrupted, and they also help dig for Loading... . Loading... is included here to make sure we have a target for Loading... , and it being a Level 4 is really useful to making Loading... . The reason Loading... is being played instead of Bagooska is because our endboard doesn’t do anything with Loading... up.

40 cards
3 copies
Maxx "C"
3 copies
Ash Blossom & Joyous Spring
3 copies
Ghost Belle & Haunted Mansion
2 copies
Crusadia Arboria
2 copies
Crusadia Leonis
3 copies
Crusadia Reclusia
Danger!? Jackalope?
Danger!? Tsuchinoko?
Destiny HERO - Denier
2 copies
Crusadia Draco
3 copies
Crusadia Maximus
Danger! Mothman!
Artifact Scythe
2 copies
Destiny HERO - Malicious
3 copies
Parallel eXceed
Reinforcement of the Army
Fusion Destiny
2 copies
Called by the Grave
3 copies
Infinite Impermanence
2 copies
Anti-Spell Fragrance
2 copies
Crusadia Magius
Link Spider
Salamangreat Almiraj
Crusadia Spatha
Artifact Dagda
Predaplant Verte Anaconda
Lyna the Light Charmer, Lustrous
Knightmare Unicorn
Crusadia Equimax
Mekk-Knight Crusadia Avramax
Destiny HERO - Destroyer Phoenix Enforcer
Abyss Dweller
Number 60: Dugares the Timeless

CrusAFDia

With the addition of Loading... , we can now do the boogie woogie and end on semi-infinite negates with way less bricks than previously! It’s almost the same combo with a few key changes. It also allows for more variety and tech options, however Kyoutou Waterfront Gameciel is just too strong to not play, even if we can search Loading... . The key cards in this lists are Loading... and Loading... . All Kaijus have a second hidden effect that uses Kaiju Counters, and Gameciels is just bonkers. It removes 2 counters anywhere on the field to do a (not once per turn, not once per chain) negate that banishes the card. Meanwhile Loading... gets a Kaiju Counter every time a card goes to the GY, and since you are playing Yugioh in the modern era, that happens literally all the time. That means you have a nearly infinite amount of banishing negates that cannot be Kaiju’d away. The way you Summon Loading... is the same as always, Loading... . If you make it with 3 or more unique materials you can Special Summon any one monster from your hand, which in this case will be Loading... . There is another risky way to Summon Gameciel on turn 1, but you need Loading... to protect your Crusadia monsters on board: Loading... . In that case you do not need to Summon Saryuja. but you do have to protect Gameciel from attacks with Loading... . Don't forget that if you give your opponent a Gameciel, they can utilize Waterfront's Counters too!

Drawing into Crusadias from your 4 mat Loading... can help you extend into more things, like Loading... with a negate/big ATK, indestructible I:P'd Loading... or Loading... into a Fusion of your choice. If you don't have Loading... in your opening hand, Loading... at 4 Link Materials can draw 4 cards and return 3. So you basically dig for Terraforming or Waterfront itself. There is another risky way to Summon Loading... on turn 1, but you need Loading... to protect your Crusadia monsters on board: Loading... . In that case you do not need to Summon Loading... . But you do have to protect Loading... from attacks with Loading... , Don't forget that if you give your opponent a Loading... , they can utilize Waterfront's Counters too.

Kyoutou Waterfront
Saryuja Skull Dread
Crusadia Spatha
Destrudo the Lost Dragon's Frisson
Codebreaker Zero Day
Codebreaker Virus Berserker
Gameciel, the Sea Turtle Kaiju
Guardragon Pisty
Dragunity Knight - Romulus
Dragon Ravine
Codebreaker Virus Swordsman
Ancient Fairy Dragon

Loading... is also an option you can play instead of Gameciel.

Combos

How To Summon Loading... at 4 Materials (with different names)

1-2 Card Combo

Aside from simply slapping engines that Summon monsters for free, having 2 Crusadia monsters in your hand (except Loading... ) allows you to make 4 different names. Loading... and the Codebreaker engine.

3 Card Combo hand, Any 2 Crusadia(excluding Draco) + ANY Level 4 or lower

  1. Normal Summon Crusadia, and Link into Loading...
  2. Special Summon any extender and activate Loading... searching Loading...
  3. Link into Loading...
  4. Special Summon Loading... and activate it to add back your Normal Summon. DO NOT activate Loading...
  5. Link Loading... into Loading... and activate Loading... moving it to the left
  6. With arrows pointing below the EMZ, activate Loading...
  7. Summon back Loading...
  8. Link together Loading... and Loading... to Summon Loading...
  9. Loading... effect activate, grabbing Loading...
  10. Loading... effect discard 1 to send Loading... to GY
  11. Link into Loading...
  12. Special Summon the Crusadia Normal Summon you added back
  13. Loading... effect activate and target the Crusadia you Summoned
  14. Level 3 + 4 makes Loading...
  15. Loading... effect destroying Loading... and adding Loading...
  16. Loading... effect Special Summoning any Level 4 or lower including Hand Traps
  17. Activate Loading...
  18. Link the Loading... + its Summon to make Loading... underneath the EMZ to Co-Link it
  19. Loading... effect to special Loading...
  20. Link both Codebreakers into Loading...
  21. Loading... effect to Special Summon both back
  22. Link away the whole board to Summon a 4 material Loading...
  23. Effect 4 of Loading... to draw 4 and keep 1 card
  24. Effect 3 of Loading... to Special Summon Loading... from hand
  25. Effect 2 of Loading... to boost Loading... Attack/Defense.

With this combo you can search any other Field Spell, notably Loading... , and then you can use the Codebreakers for other cards than Loading... , such as Loading... or Loading... .

That's a 3 Card Combo, written there right? Well you can make it a 2 Card Combo instead!

Loading... makes Crusadia 1 card combos by Special Summoning Loading... , and 1 other monster that can go into Link-1 you can Summon, and trigger Loading... from 1 hand card.

Beast monsters from Loading... that can go into Link-1:

Crusadia Leonis into Loading... .

Level 1 Beasts for Loading... : Loading... (if milled by Ishizu/Tearlaments it just ends turn).

Pros

  • GAMECIEL ON TURN ONE IS FUN
  • With Gameciel, your board cannot be Kaiju'd.
  • You can still go second somewhat well if you open your Kaiju
  • Omni negates almost unlimited, depending on how many cards are sent to the GY. Kyoutou Waterfront refills itself
  • 4-mat Saryuja fixes your hand! (Draw 4, return 3)
  • The banishing negates completely destroy Tearlaments, while they keep giving you Kaiju Counters galore
  • It's not a very telegraphed deck, often if your opponent just spams all their negates at the start, you can still do the combo.

Cons

  • Codebreakers into Loading... is a huge investment that can backfire when disrupted
  • Loading... is a Dragon lock card that, if you can't Link it off for a Dragon or simply remove it, you'll be in trouble
  • Bricky Dragunity cards
  • Not much to do on turn 1 if you draw Kaiju cards
  • Surprisingly consistent, but it relies on the GY not getting hit...
  • If your opponent is slightly greedy with 1 negate or know what they are doing then it's GG
  • Very one-note and not that flexible.

Sample decklist

This is a full gas list that attempts to make it as consistent as possible. You just pump out monsters to make the endboard and try to play through their Hand Traps. Loading... is a generically good extender but can also make Loading... for the small cases you need it, and Loading... Is an unbricker/extender, as its effect when it hits itself is just a Special Summon. The only really outstanding thing about the build is 2 Loading... , but often you might just need a Link climb on turn 3, and since this is not running any Crusadia Spells, it’s better than Loading... .

41 cards
3 copies
Maxx "C"
3 copies
Ash Blossom & Joyous Spring
Kyoutou Waterfront
Gameciel, the Sea Turtle Kaiju
3 copies
Crusadia Arboria
2 copies
Crusadia Leonis
3 copies
Crusadia Reclusia
Danger!? Tsuchinoko?
Codebreaker Zero Day
Destrudo
Destrudo the Lost Dragon's Frisson
3 copies
Crusadia Draco
3 copies
Crusadia Maximus
3 copies
Formud Skipper
3 copies
Parallel eXceed
Monster Reborn
Dragon Ravine
One for One
Reinforcement of the Army
2 copies
Called by the Grave
3 copies
Jester Confit
2 copies
Crusadia Magius
Linkuriboh
Ancient Fairy Dragon
2 copies
Crusadia Spatha
Lyna the Light Charmer, Lustrous
Codebreaker Virus Swordsman
Codebreaker Virus Berserker
Crusadia Equimax
Mekk-Knight Crusadia Avramax
Guardragon Pisty
Saryuja Skull Dread
Apollousa, Bow of the Goddess

Libromancer Crusadia

This list is my personal baby, and with help from the others in the deck discord, the list has been optimized. Librosadia is the definitive ‘high roll’ version of this deck. The chance of you seeing the optimal 3 card opening hand is a low ~80%, but when you see it, you will pop off. Utilizing the Libro engine we get no shortage of Special Summons and Level 3-4s to do whatever we want. IF you open The Hand, which is 1 Crusadia name, 1 Libro name and 1 Ritual, it is probably the strongest Crusadia variant we have. It might sound a little hard to open that specific hand, but we also have 2-card combos into it, and there is actually an 80% chance to open it, not including draws and shenanigans with Loading... . One unique thing about Librosadia is that you don’t play that many Main Deck monsters, like 1-2 of each. And you are also playing Loading... . You can do a lot of things with the monsters, but ED space is a bit tight. The safest and most powerful board is Loading... + Loading... +Loading... + Hand Traps/Loading... .

Update - Against Tearlament it is imperative that you prioritize Loading... above all else, but generally it's all the same. If you do not know what your opponent is on, just do the standard plays

Libromancer Fire
Monster searcher.
Libromancer Agent
Insane recursion that opens a wealth of options turn 3.
Emergency Teleport
Summons Geek for free and with Field Spell searches the entire deck.
Libromancer Fireburst
Searchable by Formud and deals double damage.
Libromancer Doombroker
Doesn't need to tribute from field to set Intervention.
Magicians' Souls
Single-handedly saves bad hands sometimes.
Formud Skipper
Is Magius and a Ritual at the same time.
Abyss Dweller
Skips the turn of Tearlaments, Branded and multiple other decks.
Libromancer Geek Boy
Spell searcher.
Libromancer First Appearance
Custom card Field Spell, can Ritual Summon infinite times.
Preparation of Rites
Adding non-libro Rituals can be incredibly useful.
Libromancer Intervention
Always add back Fire so he can search Agent.
Sauravis, the Ancient and Ascended
The most goated of all goat gods, but not mandatory.
Illusion of Chaos
Fixes hands and can sometimes send Field Spell for draw.
Linguriboh
Really useful if Fire is not being used for Rank 4.

Combos

The Hand - including adaptable chain block

Crusadia name + Libromancer name + Ritual

  1. NS Crusadia name
  2. Link into Loading... in left EMZ
  3. Activate Libro(Loading... in this case), reveal Ritual Special Summon it under Loading... .

Now you can chain block the Libro, but if you already have the targets you want to search you can block Loading... instead.

  1. Chain Link-1 Loading... adding Loading... Chain Link-2 Loading... adding Loading...
  2. Activate Loading... reveal Ritual and Special Summon it in the left monster zone and add Field Spell
  3. Use Loading... and Loading... to Link Summon Loading...
  4. Play Loading... grabbing Loading... Chain Link-2 Loading... setting Loading...
  5. Special Loading... and get the Crusadia in GY back to hand
  6. Xyz Summon Loading... with Loading... and Loading... on field
  7. Use 2nd effect Loading... to Ritual Summon Loading... with the Ritual you had in hand all turn
  8. Loading... effect to set Loading...
  9. Special Summon the Crusadia that Loading... added back
  10. Crusadia now on field + Loading... to Link Summon Loading...
  11. Loading... activate, dump Loading... , Loading... and Loading... to Summon Loading... .

Opponents Turn

  1. Toggle ON
  2. After they draw their card for turn, use the effect of Loading... detaching Loading...
  3. Wait until the effect resolves
  4. On resolution of Loading... , activate Loading... targeting itself and Loading...
  5. If your opponent chains interruption, you chain Loading... , returning Loading... back to hand and Special Summon Loading... from GY, negating whatever effect that they used, and Loading... adds Loading... .

(if they try to negate Loading... , you can destroy it with Loading... to dodge it).

Formud is based and epic

Formud Skipper + Libromancer name

  1. NS Loading...
  2. Activate Loading... revealing Loading...
  3. Link Loading... into Loading... in the left EMZ, Loading... s GY effect activates and adds Loading...
  4. Activate Libro name (in this case Loading... )
  5. Loading... reveal Loading... to Special Summon itself under Loading... .

Here you can chain block Fire or Magius depending on what the rest of yorur hand looks like

  1. Cl 1 Loading... adding Loading... Cl 2 Loading... adding Loading...
  2. Link Summon Linguribo using Loading...
  3. Loading... reveal Loading... special in the left monster zone grabbing Field Spell
  4. Link off Loading... and Loading... into Loading...
  5. Play Loading... adding Loading... and activate Loading... setting Loading...
  6. 2nd Effect of Loading... Summoning Loading... using Loading... as material
  7. Use Loading... to set Loading...
  8. Special Summon the Loading... that Loading... added
  9. Link Summon Loading... + Loading... to make Loading...
  10. Loading... activate, dump Loading... , Loading... and Loading... to Summon Loading... .

Opponents turn

Turn effects ON

  1. In the Standby Phase, activate Loading... targeting itself and Loading...
  2. Opponent activates Loading... targeting Loading...
  3. You chain Loading... , returning Loading... back to hand and Special Summon Loading... from GY, negating Loading...
  4. Loading... adding Loading...
  5. Pray they aren't setting five.

Pros

  • Unreal amount of gas
  • If you draw The Hand you can play pretty well going 2nd
  • The chain blocking is really consistent and cool
  • Librosadia feels incredible smooth to play
  • IOC unbricks you, making sure you have less dead cards in hand
  • Intervention reads like a custom card
  • Formud is both a Crusadia and Fireburst at the same time
  • The deck can play even if you just draw pure Crusadia or pure Libro
  • It’s Libromancer
  • It makes Abyss Dweller incredibly easily in a format where that's very important.

Cons

  • When it bricks, it bricks hard
  • Libromancers can quickly become dead cards if you don’t draw into a Ritual
  • Dies to floodgates and little room for backrow removal
  • Crusadia Draco doesn’t put in as much work as often as normal
  • Not much space for Hand Traps.

Sample Decklist

The list is pretty tight. You just turbo out Scythe DPE, might be a bit bland but good lord Konami never learns and that’s just what we are best at making. We can do it with nearly any hand, even if its just Crusadia or just Libromancer. The endboard suffers if you don’t draw The Hand, if they spam Hand Traps, but then they have used their disruption in vain and the Loading... will resolve and result in a game win. Loading... actually comes up surprisingly often and the only thing that does not make it a must-include is the fact it’s UR… Loading... is there as a 2nd floodgate and in this format it especially beats Tear, Loading... is super epic and based. Loading... is to destroy S/T but occasionally also make an indestructible by battle Loading... where you then draw 2 cards per turn (it came up and I had to wait 14 turns to draw Imperm). I tried playing Loading... but needed another search target, thought Loading... would be great but I ended up bricking on it most of the time and it did not help. If you somehow find space for it then I salute you.

48 cards
3 copies
Maxx "C"
Ash Blossom & Joyous Spring
Libromancer Fireburst
3 copies
Libromancer Fire
Crusadia Arboria
Crusadia Leonis
Crusadia Reclusia
3 copies
Libromancer Geek Boy
Libromancer Doombroker
3 copies
Libromancer First Appearance
Libromancer Intervention
3 copies
Crusadia Draco
Crusadia Maximus
2 copies
Formud Skipper
3 copies
Parallel eXceed
Monster Reborn
2 copies
Illusion of Chaos
One for One
Reinforcement of the Army
2 copies
Called by the Grave
Sauravis, the Ancient and Ascended
Artifact Scythe
Destiny HERO - Denier
Destiny HERO - Dasher
2 copies
Fusion Destiny
2 copies
Emergency Teleport
3 copies
Preparation of Rites
Infinite Impermanence
Magicians' Souls
2 copies
Crusadia Magius
Linkuriboh
Linguriboh
Crusadia Spatha
Artifact Dagda
Predaplant Verte Anaconda
Lyna the Light Charmer, Lustrous
Knightmare Unicorn
Crusadia Equimax
Mekk-Knight Crusadia Avramax
Destiny HERO - Destroyer Phoenix Enforcer
Abyss Dweller
Knightmare Phoenix
I:P Masquerena

Crusadia Eldlich

CrusLich tries to slow down the game and resolve Loading... to draw 3-4 cards, then blow the opponent out. It does this by triggering Loading... twice, using Loading... and the recursion from the lich Spell and Traps. This can work as a 40 card deck but I(the guide writer) have found it to work better at 60 cards with Loading... . Since you are on a lot of bricks with cards like Loading... , Loading... , Loading... , Loading... . Playing 60 cards also ensures you don’t run out of searches by playing 2 of both Spells and 3 of each Trap. And maxing out on those, even Loading... , makes it very common for all of them to be milled by Tearlament or Loading... . By playing 60 cards you also increase the amount of Danger!? Cards you can play without bricking, and they can put Loading... /Loading... in grave. Speaking of Loading... /Loading... , even though you are adding a lot of cards with Loading... , Normal Summoning the shufflers can still be a good idea as they can trigger effects on the field. 60 card CrusLich Grass looks and sounds like a mess, but the list is surprisingly effective. Loading... s effect to send any card to GY, is really powerful and outs a lot of problematic cards going 2nd, and then his 2nd effect that makes him a huge 3500 attack body is not to be underestimated. By playing CrusLich your hands will naturally vary wildly, most of the time you can do what you need to and then search your deck for whatever cards you need.

Eldlich the Golden Lord
Huaquero of the Golden Land
Conquistador of the Golden Land
Eldlixir of White Destiny
Cursed Eldland
Card Destruction
Guardian of the Golden Land
Golden Land Forever!
Eldlixir of Scarlet Sanguine
Eldlixir of Black Awakening
That Grass Looks Greener
Crusadia Testament

"Ok cool but I've never really played Eldlich"

Golden Lord

Eldlich the Golden Lord
This absolute lord of fab is the bread of the entire Eldlich archetype. His first effect gets him into the GY which is his 2nd favorite place, and it can set up other Eldlixirs and Golden Lands for their GY effects. His second effect sends any S/T you control to Special Summon and become a gigantic 3500 stick, sadly we do not get the boosted stats if it's under a Crusadia Link.

Golden Lands

Every Golden Land has the 2nd effect of being able to set an Eldlixir during the endphase, but you can only use one of the two effects per turn.

Conquistador of the Golden Land

Conquistador is widely seen as the best Golden Land. Important to note is that Conqs destruction effect only removes face-up cards and does not target. An 1800 DEF body is also not to be underestimated for how much it can make you last one more crucial turn.

Huaquero of the Golden Land

Zombielad Huaquero is incredible against GY decks. He is a searchable Loading... with a good statline attached to it. The 1800 attack comes up quite often to hit through smaller monsters and open up their field.

Guardian of the Golden Land

Doggo is by far the Golden Land that does the least, but despite many floodgate Eldlich players not running dog, it’s not that bad. Guardian really lives up to its name with the huge 2500 Defense being able to completely save games. The actual effect of ATK to 0 has not come up for me once, but a neat thing you shouldn’t forget about anyway.

Golden Land Forever!
This is an omni negate you can search and doesn’t share the second effect with the rest of the Golden Lands. Usually you want to try and tribute a Golden Land monster for the cost, but if you don’t have one then the Golden Lord is an option.

Eldlixirs

Every Eldlixir has the 2nd effect of being able to set a Golden Land if they are in the GY, but you can only use one of the two effects per turn. And all of them come with a zombie lock.

Eldlixir of Scarlet Sanguine
Sanguini Linguini is by a long shot the best Edlixir. It allows you to Summon Golden Lord during the opponent's turn or your turn 3 to trigger a Crusadia Link effect, with the only downside being that it locks your Special Summons into Zombies. The zombie lock is something you will have to actively play around but won't really hinder you that much.

Scarlet Sanguine has the bonus of being able to activate the second effect during the opponent's turn.

Eldlixir of White Destiny

You chain it to a Loading... /Loading... or Loading... to dodge them and keep Loading... on field/GY. And it offers another way to Summon the Golden Lord under a Crusadia Link to search a card during the opponent's turn.

Eldlixir of Black Awakening

Black Awakening is the least popular Eldlixir Spell for good reason, it only Summons Loading... from Deck or hand which is not that useful, but the GY effect of Eldlixirs more than make up for it

Cursed Eldland

Cursed Eldland

Earlier I called Loading... the bread of the archetype and this is the butter. Paying 800 to add Eldlich or a card to send with it is a laughably low cost. Eldland just does everything and makes it all flow together. Its 2nd effect means that sending Eldland for cost of Eldlich Special Summon is not a bad idea. You do need to keep in mind the very very first line of text, you can do a big bungus Avramax and be ready to Crusadia Testament but then find out you can't attack.

Pros

  • Good matchup against Tearlaments if they hit Ishizu millers
  • Grind game like no other
  • Not even bad at going second
  • Most of your losses will be a skill issue
  • Can be played as 60 card and 40 card
  • 60 card Grass deck that doesn't take 12 minutes to combo and is still good
  • Testament draw 3-4 is the rawest dopamine hit you will ever experience
  • A lot of decks are not built to last 9 turns
  • People sometime insta scoop when you Summon Golden Lord and set 4
  • This deck is like actually really fun and if you have the Eldlich cards or spare CP, i can't recommend it enough.

Cons

  • Milling 3 Draco will have you astral project in shock and horror
  • Unless you resolve Testament you aren’t winning against Runick Stun
  • If you don’t have a good hand going 2nd, you might just lose
  • Some hands are just cursed and make you pray for top decks
  • There are quite a few bricks
  • Surprisingly hard and unforgiving.

Sample Decklist

My personal list is pretty unique for a lot of reasons. It’s only on two Lich, I’d recommend playing three if you have three, but this unlucky mf only opened two alt-art Golden Lords. The Dangers!?s exist to put cards in grave and dig further into the deck, so the deck is only running the good ones. Loading... and Loading... Special Summon a card when hitting themselves so they are always useful, Loading... adds a Danger! when hitting itself from deck to hand, and Loading... is just a 4, and it discards a card from hand. Danger!s are good because you want most of your Eldlich cards in the grave. The Loading... , Loading... and Loading... are the cards that are a bit iffy. Loading... and Loading... often come up when being milled or just Normal Summoned. Loading... comes up less often but I haven't had a reason to remove it yet. Loading... is a card I’m very unsure about but has been nothing but a joy. You can draw into it with Loading... to turn skip, or use it to gain momentum with a less good hand. Loading... is a really neat guy, if you already own it or have leftover CP, playing more can be great. Loading... can also be used as a big 3k bungus or just to trigger Loading... .

60 cards
3 copies
Maxx "C"
Fairy Tail - Snow
2 copies
Eldlich the Golden Lord
3 copies
Crusadia Arboria
2 copies
Crusadia Leonis
3 copies
Crusadia Reclusia
Danger!? Jackalope?
Danger!? Tsuchinoko?
Danger! Nessie!
3 copies
Crusadia Draco
3 copies
Crusadia Maximus
Danger! Mothman!
Card Destruction
2 copies
Keldo the Sacred Protector
3 copies
Mudora the Sword Oracle
Foolish Burial
2 copies
That Grass Looks Greener
2 copies
Called by the Grave
Crusadia Revival
2 copies
Crusadia Testament
Crusadia Vanguard
2 copies
Conquistador of the Golden Land
3 copies
Huaquero of the Golden Land
3 copies
Guardian of the Golden Land
3 copies
Eldlixir of Scarlet Sanguine
2 copies
Eldlixir of White Destiny
2 copies
Eldlixir of Black Awakening
3 copies
Cursed Eldland
Lord of the Heavenly Prison
Dimensional Barrier
Golden Land Forever!
3 copies
Crusadia Magius
Link Spider
2 copies
Crusadia Regulex
2 copies
Crusadia Spatha
Lyna the Light Charmer, Lustrous
Knightmare Phoenix
2 copies
Crusadia Equimax
Mekk-Knight Crusadia Avramax
Number 41: Bagooska the Terribly Tired Tapir
Knightmare Unicorn

Engines go vroomm vrooom

(Sky Striker is already in the unga OTK section so we won't talk about it here)

Adventurer

The Adventurer package contends with Sky Striker for the title of strongest package in Crusadia. Some builds have a lot of struggle with resilience, there are a lot of places where the opponent can stop the entire thing. For Loading... it ensures Loading... goes off more often. The protection from Loading... and chain blocking on Loading... are invaluable. The Master Duel hits to Adventurer really hurt since you have 3 less starters now. You can pair it up with the 34 card version or Loading... to make it more consistent. Loading... is really good here because we have a lot of in-archetype bridges to reach Loading... and don’t really need to play additional cards.

Fateful Adventure
Water Enchantress of the Temple
Rite of Aramesir
Wandering Gryphon Rider
Dracoback, the Rideable Dragon
Foolish Burial
Link Spider
Small World

Adventurer Combos

The Magius Chain Block

Loading... + any Crusadia name + any extender

  1. Activate Loading... first and Summon the Token in the right corner
  2. NS the Crusadia name and don't activate Loading...
  3. Make Loading... in the left EMZ and don't activate Loading...
  4. Special extender below Loading...
  5. Cl1 Loading... Cl2 Loading... .

Loading... + any Crusadia name

  1. Activate Loading... and Summon the Token anywhere on the field
  2. NS Crusadia and don't activate Loading... .

Here the combos branches out

Branch 1

if you want more extension and didn’t use Loading... and no chain block

  1. Special Loading... in the left EMZ and activate Loading...
  2. Activate 2nd effect of Loading... and search Loading...
  3. Special Loading... under Loading...
  4. Go off king.

Branch 2

If you used Loading... and or don’t need the extra monsters, especially good if you are playing Loading...

  1. Special Loading... in the left EMZ and don't activate Loading...
  2. Link off Token for Loading... under Loading...
  3. CL 1 Loading... CL 2 Loading... .

Cherubini/Level 3 Turbo

The hard part about playing the Adventurer cards is not drawing them, or drawing awkward things, the solution is just to always have it 4head. And by playing Loading... , we can always just send the Loading... to GY. The amount of extra gas Level 3s you want to play is up to you, it can work as a hybrid and second engine, as you sometimes skip over Loading... if you draw too many Level 3s. It also makes for some interesting choices and you won’t always be adding Loading... . Loading... engine can also be played in any future list that wants to send stuff to the GY. You should probably get rid of Loading... in this list. If you want to, you can go more synchro heavy with Loading... , Loading... and a Level 9 of your choice.

Cherubini, Ebon Angel of the Burning Abyss
Danger!? Tsuchinoko?
Psychic Wheeleder
Danger!? Jackalope?
Psychic Tracker

Cyberse

Formud Skipper
Link Infra-Flier
Scrypton
Cynet Mining
One for One

Loading... is already a great Normal Summon for the deck, but also kinda sucks if you already have Loading... . So the idea here is to run 2-3 Loading... to always have a full value Loading... NS. If you are bricking on something, Loading... can discard it and search what you don’t have. Loading... is only at or below Level 4 that means you can get a Loading... , and Loading... can grab Loading... if you already got an Loading... . A neat interaction is Loading... being able to negate Loading... underneath a Loading... to boost it by another 1000. But Loading... is another good extender that can even work with Loading... . Loading... is not in the cards below because its assumed you are already running it.

34 Cards

Upstart Goblin
Chicken Game

Ever wished your deck was like Duel Links and had fewer cards to draw better cards more? Sometimes the cards you play are so good you just want to draw them more. This is the purpose of the 34 card deck utilizing Loading... and Loading... with their near negligible drawbacks. It is possible that 35, 36 or 37 is better but I do not math and more draw = more good shit like Loading... . Running 34 cards does mean that you have to cut some cards, and usually it doesn’t hurt too much to run two of Crusadia names that aren’t Loading... . The main draw back is going 2nd, these cards just don't do anything and could have been a Hand Trap instead.

Dragunity

Dragunity Knight - Romulus
Dragon Ravine
Crusadia Spatha
Guardragon Pisty

By using old Dragon Link combos we get to utilize Loading... , Loading... and Loading... for some sweet extra extension. This is a pretty minor engine and only takes up 2 ED and MD slots with nothing being hard bricks. The only downside is the slightly awkward Link materials it gives you. A big downside is that if you cannot access a dragon like Loading... , Loading... or Loading... , then it doesn’t do anything. With the material you can either end on a 1.5 card Loading... (or Loading... for that matter), a 2 negate Loading... or Loading... . He and Loading... are particularly useful for Codebreakers combo. The reason why we play Loading... over something like Loading... is ONLY because you can discard 1 wind to search a Dragon, which could be Loading... to save an otherwise lost hand. With the addition of Loading... , you can send Loading... .

You also play either one of Loading... or Loading...

Dragunity Combo

Any Crusadia name + any extender

  1. Normal Summon Crusadia
  2. Special Loading...
  3. Special extender under Loading...
  4. Loading... effect to search Loading...
  5. Link board into Loading...
  6. Special Loading... under Loading... and activate only Loading... effect grabbing the NS
  7. Link Loading... into Loading... and activate Loading... to move it left one zone
  8. Activate Loading... and Summon back Loading...
  9. Link off into Loading... and activate its effect to add Loading...
  10. Link board off into Loading... /Loading...
  11. Put Loading... on the field
  12. Activate Loading... pitching any card to send Loading... or Loading... to the GY.

Codebreakers

Codebreaker Zero Day
Codebreaker Virus Swordsman
Codebreaker Virus Berserker
Donner, Dagger Fur Hire

Codebreakers are very nice and simple. The way they work is as long as they are co-Linked(arrows touching) you can Special Summon Codebreakers from your deck/gy to Link zones. They only cost you one soft brick and give you insane Link material as long as you have the arrows, which we can have with Loading... or Loading... . What you do with the Codebreakers heavily depends on the wincon you are playing Recently Loading... was added into the game and makes it super easy to get Codebreaker Link-2 + 3 out on the field, unfortunately you can't also get the effet monster but it is still amazing for the engine.

Tech cards

Not enough to call an engine, but still worth talking about

Crusadia Vanguard

Crusadia Vanguard

This card is so silly and cool, you can tribute any monster you control to Special Summon a Crusadia/WL from Deck or GY. This means you an search Loading... to destroy Loading... and an opponents card, or Summon Loading... to set up a negate for an Extra Deck monster. If they just pass, you can Summon Loading... to add any Crusadia from grave to hand. While on field, your opponent can't hit anything except your Crusadia Links.

Crusadia Krawler

Crusadia Krawler

You search lil bro Krawler to be a negate for Loading... to use. Additionally, it searches a WL card(usually Loading... ) for you to use turn 3. That's about it, Loading... big simple

Traptrix Rafflesia

Traptrix Rafflesia
Gravedigger's Trap Hole

This is more of a neat little tech. Loading... often conflicts with our larger endboards and does not stop Hand Traps, making Loading... a solid option. She is both Hand Trap protection against things like Loading... , and a negate on turn 2. The burn does also add up when going for lethal. Loading... is not bad to draw on its own either and a much softer garnet.

Anti-Spell/Floodgate

Number 60: Dugares the Timeless
Anti-Spell Fragrance

The only thing that stops Loading... from resolving is Spells (or top decked Imperm). Loading... got its use right in the name. Outside of letting Loading... resolve astronomically more frequently, it also stops many of the big meta decks. Flip Loading... and Branded players will make a reddit post crying about floodgates. Kind of beats Floowandereeze with stopping their searches and Field Spell. You can use something like Loading... to try and dig for it or another card. Loading... will also be able to discard the 2nd copy of Loading... if you happened to draw it. Loading... is addition to making your Maximus boosted punches look extra cool. you can use the effect of Loading... to dig for any other floodgates.

Knightmare Gryphon

Knightmare Gryphon
Crusadia Spatha

In monster spam wincons, espcially with codebreakers, you can have Loading... exclusively pointing to your cards. It’s simply just a strong floodgate and can add back something like Loading... , Loading... and Loading... . Most times you do not need Loading... to do it, but situationally it can be nice. Loading... is just something you are running anyway.

Chaos Dragons

White Dragon Wyverburster
Black Dragon Collapserpent

These two are heavily under-utilized. You can banish Loading... or a dark like Loading... to Summon Loading... or Loading... . When either of these is sent to the GY they can add the other, so it’s basically two free extenders if you draw one. The downside is that unless you opened specifically Loading... or Loading... we cannot use either of them to Summon underneath Loading... . Playing 1 more Loading... is not a bad idea because we generally have more LIGHTS to banish from our early plays, than DARKS.

Exodius

Exodius the Ultimate Forbidden Lord

Loading... is some real funny tech. Our combos don’t lock us into anything but spend a good chunk of our ED and deck resources. The cost of Summoning this bungus is just returning your entire grave to deck. So if we aren’t playing something like Loading... , we can just return every combo piece we used and go again on turn 3. Loading... can suck a bit when he is your only extender in hand, and you return your Normal Summon to the deck, meaning you cannot add anything with Loading... (this happens very rarely). He is just a nice lil dude to use as our last extender from hand.

Lib(the good one)

Lib the World Key Blademaster
World Legacy's Sorrow
Lee the World Chalice Fairy
World Legacy Succession
World Legacy - "World Chalice"

Loading... is one of the cards of all time. It’s an omni negate Counter Trap that you can flip when monsters are co-Linked. The great part about it is that it’s a World Legacy card, meaning it’s very searchable. Loading... is a great way to do it. You can Summon it by having a WL card in the grave, that can be things like Loading... , Loading... or most notably, World Chalice. If you play Loading... , the other WL cards become better. The consistent way to do it is by using Loading... . By using its effect you can search any World Chalice card, and it just so happens that the only WL card it can search is Loading... . You can then Link off Lee for Loading... and use Loading... 's GY effect and send the Loading... you added. Chalice is nice because it has a useful effect in the grave for turn 3, allowing you to still have some gas. In the situation that you cannot utilize Loading... or do not have enough extension, you can set Loading... and continue to combo.

Honest

Honest

What a lad. Though he is an UR, you can get him for 500 gems in Rage of Cipher structure deck. He allows you to bonk bigger and OTK more with just Loading... . He is especially good in Crusadia Eldlich, as the opponent will not suspect you to be on some random garbage like Loading... in current year. It makes all of your Golden Lands threats and able to bait your opponent into a bad play.

In conclusion

Crusadia can do a lot of different stuff, and we are always cooking up something new. In some formats, we are a bit stronger going 2nd. But going first will be relevant forever.

Thank you for reading, I hope you found something enjoyable or opened your third eye to the power of the World Legacy lore cards.