Introduction

Welcome to the ABC guide. A deck that primarily uses Union monsters which are a special type of monsters that equip themselves to monsters as if they're normal Equip Spells with their own kinds of effects. To measure this deck's strength I'd say it's pretty viable on the competitive side, however, not tiered and more of a rogue deck. The reason for this is this deck can pump out multiple strong disruptions with ways of spamming monsters on board but the only issue is the consistency of the deck. Hopefully this guide can give everybody a great understanding of this deck that I love and get more people to play it. Enjoy.


Archetypal Cards


Main deck Monsters

All of the main ABC pieces have an equip effect that protects the monster. This protects them from battle and card destruction while also having a unique effect whenever they are sent to the graveyard from the field and another equip effect making them unaffected from certain cards.

A-Assault Core
A-Assault Core

Per its effects equipping this card allows that card to not be affected by our opponent's monster effects, In this meta that mostly dominates with monster effects this is arguably the best equip effect. It's send to GY is the second best out of all the pieces and is important for our grind game.

B-Buster Drake
B-Buster Drake
From the best equip effect to the best send to grave effect being able to search ANY Union monster from the deck. Even itself. This is mostly used to search any other ABC piece to Summon the main boss monster. The most important piece for that reason, which is why this may be played at max copies most of the time.
C-Crush Wyvern
C-Crush Wyvern
The worst of the pieces but an extender nonetheless. A free Special Summon of any Union monster from the hand. This piece is almost always at 2 copies and the one you’ll want to see the least of.

The Boss Monster

ABC-Dragon Buster
ABC-Dragon Buster