Dragonmaid

The Dragonmaid engine is available in the Dragonmaid-to-Order Structure Deck from the shop.

Dragonmaid is a mid-range Dragon Fusion archetype that revolves around the gimmick of Human Form maids transforming into their Dragon Forms.


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Lady's Dragonmaid

The combo and end board piece Dragonmaid is built around.

2 "Dragonmaid" monsters with the same Attribute but different Levels

Must first be Special Summoned (from your Extra Deck) by banishing 1 each of the above cards from your field and GY.

  • After Normal Summoning your Maids, each of them can get their Dragon Form into the GY. You can then inherently summon Lady's. This does not start a Chain Link, so your opponent might not try to prevent it.

  • This summons Lady's properly, therefore it can be reborn. This comes up a lot and is crucial for follow-up and playing through disruption.

  • You can summon Lady's more than once per turn this way. This can help you play through Nibiru.

  • You can summon her using a face-down monster.

  • Cannot be Fusion Summoned.

If this card is Special Summoned: You can Special Summon 1 Level 4 or lower "Dragonmaid" monster from your Deck.

  • This effect lets you extend your combos and add additional layers to your end board by triggering your maid's on-summon effect. Adding a maid in circulation, after having to banish your Normal Summon, provides a summon with Sheou's effect.

  • Triggers on any Special Summon, making it highly impactful for follow-up plays when recovered.

  • When starting with Loading... , summon Loading... with Lady’s. When starting with Parlor or Loading... , summon Chamber with Lady’s.

During the Standby Phase: You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your field and/or banishment into the Deck.

  • This is your main access to your boss monsters.

  • Lady’s shuffles materials only from banishment or field. Typically shuffles the materials banished for summoning Lady's. This also lets you recycle your fusions and your Dragon Form maids. Shuffling Chamber or Loading... with Regained could be detrimental.

Human Form Maids

Parlor Dragonmaid
Kitchen Dragonmaid
Chamber Dragonmaid
Sangen Kaimen

Each maid is a Normal Summon and a starter.

They each have a search effect that triggers on-summon:

As starters, they are each used to dump their Dragon Form to summon Loading... .

As combo pieces, when summoned with Lady’s, Chamber and Parlor usually search Loading... . Kitchen isn't typically used as a combo piece.

Kitchen is searchable by Loading... , making Kaimen an additional starter. It can be used as an extender if you have access to the Battle Phase. You need the consistency, but the engine functions without it, and since it’s the budget variant, there’s no need to make the additional UR mandatory.

Parlor and Kitchen shares the effect: At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY.

  • Chamber also summons any Level 7 or higher Dragonmaid monster, including Loading... , and even Loading... .

  • This lets you recover Lady’s, as well as Loading... and Loading... .

  • This effect lets you gain additional advantage, and by summoning Lady’s, you can also trigger its on-summon effect. It facilitates the end of the Battle Phase effect of your Dragon Form maids.

  • Helps you OTK.

Dragon Form Maids

Dragonmaid Lorpar
Dragonmaid Tinkhec
Dragonmaid Cehrmba

Combo pieces.

Each Dragon has an effect in the hand that discards them for cost.

  • Lorpar prevents either player from activating the effects of a monster. Great for going second. Since this affects the player and not the card, it works against towers.

  • Tinkhec increases the ATK of a Dragonmaid by 2000 ATK on a Quick Effect.

  • Cehrmba reborns a Dragonmaid monster from the GY or banishment. Decent extender. You might have to fuse from the field with Lady’s if you summoned a banished monster. When starting with Kitchen and Chamber/Cehrmba, you can search the other one, then discard Chamber, Cehrmba summons Chamber, then you can summon Lady’s. You can also summon Kitchen with Lady’s for this, if you need the additional body. You can also search Cehrmba if you opened with Tinkhec.

  • All 3 effects can help you extend by providing material for Lady’s summon if your maid was negated.

Lorpar and Tinkhec share the effect: At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon Parlor or Kitchen from your hand.

  • This provides you with follow-up and can let you extend further by giving access to the in-hand effects, or by summoning the maid in hand, in case you can trigger their on-summon effect.

  • Cehrmba can summon any Human Form maid.

Each Dragon has the effect to protect themselves from card destruction if you control a Fusion monster, except for Cehmbra, which protects your Fusions instead.

Spells & Traps

Dragonmaid Hospitality
Dragonmaid Changeover
Dragonmaid Tidying

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Hospitality is a combo piece with Chamber, making Chamber a 1c starter. It’s also an extender and 2c combo starter with any Dragonmaid monster, including the Dragon forms. Only searchable with Chamber. It can recover your boss monsters as well.

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Tidying provides disruption with its on-field effect, and follow-up or resilience against removal with its GY effect, allowing you to reborn Sheou on your opponent’s turn, or reborn Lady’s for more follow-up. You'll end with Tidying in GY as part of your Chamber 1c combo. It can be used to extend your combos.

The monster you summon with its GY effect returns to the hand or Extra Deck in the End Phase. Avoid summoning Sheou or Lady’s unless you can use their effects or body before they return. You can delay using it till your opponent’s Standby Phase.

Only 1 effect can be used in the same turn.

Tidying combined with Bystials is very strong, especially if they're summoned by Regained or Seals. They're added to your hand, then you can use their hand trap effect.

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Changeover is your access to Fusions beyond Lady's, providing more access to your win-conditions. Accessed with Parlor or Chamber. Its GY effect returns a Dragonmaid monster to the hand to add itself.

  • Changeover can be useful for summoning your Fusions for immediate disruption, board breaking, and resilience to hand traps or disruptions. It can be an extender.

  • You can use Lady's as Fusion material, then summon her again with Sheou. This is especially useful if you get to keep Chamber on the field, so you can use Changeover’s GY effect on it.

  • It will light up in the GY, but think before activating it. You might only have a Fusion to return. Don’t activate the GY effect before summoning Lady’s. Summon Lady’s first, then use the GY effect.

If you could choose, search Changeover with Chamber, instead of Parlor.

Fusions

Dragonmaid Sheou
House Dragonmaid
Filia Regis
Khaos Starsource Dragon
Borreload Furious Dragon

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Sheou is the main boss monster of Dragonmaid.

It has an Omni-Negate that destroys, then it tags out into Loading... .

  • House Dragonmaid can facilitate even more disruption or removal from there. It can also provide an additional body to OTK in the Battle Phase, or if you summoned Sheou in Defense Position when summoned with Hospitality or Tidying, the negate lets you summon an ATK position House. House is not summoned properly with this effect, so you can't reborn it.

On either player's Standby Phase, Sheou can summon a level 9 or lower Dragonmaid monster from GY or hand.

  • This can provide you with additional follow-up by triggering the maids on-summon effect, and provide more resilience to your board, through the protection effect of Cehrmba or the Battle Phase effect of your human maids. It can also recover your Lady's or a properly summoned House.

  • You can use Changeover to summon Sheou using Lady’s, and later reborn it.

  • If you end on Sheou and Lady’s, activate Sheou’s Standy Phase effect first. Otherwise, your opponent might chain something to Lady’s effect, so you’ll have to negate with Sheou, and you will lose Sheou’s Standby effect.

  • Chamber usually stays on the field, so you can't summon it again with Sheou. It provides a monster to return with Tidying, and it can be used to recover Sheou or Lady’s in the Battle Phase.

  • Parlor is a great summon with this effect or Lady’s effect in Standby, that way you get Tidying’s GY effect.

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House can target and destroy a monster when a Dragon you control returns to the hand. This is facilitated with the effects of Tidying, Changeover’s GY effect, Filia’s effect when it banishes a card on the field, and the tag put effects of your small and big maids. This effect is not once per turn, so you can trigger it multiple times per turn.

  • Because of this, Sheou + Tidying or Filia is a very strong board.

  • House misses timing. You have to activate Tidying or Filia on Chain Link 1 for House to trigger.

  • Returning to the Extra Deck doesn't trigger House. It has to be to the hand.

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Typically summoned with Lady’s if you summoned Sheou turn 1, or its summoned on turn 3.

  • Banish any card from your opponent’s field or GY. If you banish from the field, you have to return a Dragon you control to the hand.

  • It can only activate in the Main Phase, so keep that in mind.

  • It can also recover itself from the GY at the start of your opponent’s Battle Phase, which can also trigger House.

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Khaos is a going second or turn 3 option. It's great for OTKing or playing through boards, and it’s then used as Fusion or sometimes Link material.

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Furious is a Quick Effect pop, unlike Khaos. You target your Dragon form maids, and they won’t be destroyed. It's mostly summoned turn 1 or on your opponent's Standby Phase. Does not come up often.

Its GY effect can summon Striker Dragon or S:P.

Hieratic Seal of the Heavenly Spheres
Striker Dragon

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A detailed description of Seals is at the beginning of the Stardust Bystial Core tab.

Seals is an important boss monster for Dragonmaid. It’s 100% mandatory.

Its effect when tributed lets you summon any of your maids for follow-up or recovery, and it facilitates great plays through Nibiru, sometimes letting you build a better board than you had before getting Nib’d, or recreating the same board.

If you don't have access to Stardust, it's usually best to end on Tidying instead of making Seals. That way, you don't just die to board breakers, you'll arguably have more follow-up, and you're less vulnerable to Nibiru if you can't summon Seals on the 4th or 5th summon.

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Sends your maids to the GY, making Hospitality activatable. This makes Chamber a starter, and it helps you extend if your maids get negated. Provides a banish for your Bystial, so you can extend.

In case your opponent can disrupt your GY resources, like with Bystials, you can use Striker to add an additional target in the GY for Hospitality.

  • It can be summoned just to provide a DARK material for Khaos or Furious.

  • It can facilitate S:P’s on-summon banish sometimes.